本文整理汇总了C++中Vector2D::LengthSqr方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector2D::LengthSqr方法的具体用法?C++ Vector2D::LengthSqr怎么用?C++ Vector2D::LengthSqr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector2D
的用法示例。
在下文中一共展示了Vector2D::LengthSqr方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DistToSqr
// Get the distance from this vector to the other one squared.
// NJS: note, VC wasn't inlining it correctly in several deeply nested inlines due to being an 'out of line' .
// may be able to tidy this up after switching to VC7
vec_t DistToSqr( const Vector2D &vOther ) const {
Vector2D delta;
delta.x = x - vOther.x;
delta.y = y - vOther.y;
return delta.LengthSqr();
}
示例2: CompareTexCoordsFuzzy
//-----------------------------------------------------------------------------
// Computes error between two texcoords; returns false if the error is too great
//-----------------------------------------------------------------------------
bool CompareTexCoordsFuzzy( const Vector2D &t1, const Vector2D &t2, float &flError )
{
Vector2D vecError;
vecError[0] = fabs( t2[0] - t1[0] );
vecError[1] = fabs( t2[1] - t1[1] );
flError = vecError.LengthSqr();
return ( flError <= (TEXCOORD_EPSILON * TEXCOORD_EPSILON) );
}
示例3: ComputeClosestPoint2D
//-----------------------------------------------------------------------------
// Computes the closest point to vecTarget no farther than flMaxDist from vecStart
//-----------------------------------------------------------------------------
void ComputeClosestPoint2D(const Vector2D& vecStart, float flMaxDist, const Vector2D& vecTarget, Vector2D *pResult)
{
Vector2D vecDelta;
Vector2DSubtract(vecTarget, vecStart, vecDelta);
float flDistSqr = vecDelta.LengthSqr();
if (flDistSqr <= flMaxDist * flMaxDist) {
*pResult = vecTarget;
}
else {
vecDelta /= sqrt(flDistSqr);
Vector2DMA(vecStart, flMaxDist, vecDelta, *pResult);
}
}
示例4: Convex2D
// Build a 2D convex hull of the set of points.
// This essentially giftwraps the points as it walks around the perimeter.
int Convex2D( Vector2D const *pPoints, int nPoints, int *indices, int nMaxIndices )
{
int nIndices = 0;
bool touched[512];
int indexMap[512];
if( nPoints == 0 )
return 0;
// If we don't collapse the points into a unique set, we can loop around forever
// and max out nMaxIndices.
nPoints = FindUniquePoints( pPoints, nPoints, indexMap, ARRAYSIZE( indexMap ), 0.1f );
memset( touched, 0, nPoints*sizeof(touched[0]) );
// Find the (lower) left side.
int i;
int iBest = 0;
for( i=1; i < nPoints; i++ )
{
if( pPoints[indexMap[i]].x < pPoints[indexMap[iBest]].x ||
(pPoints[indexMap[i]].x == pPoints[indexMap[iBest]].x && pPoints[indexMap[i]].y < pPoints[indexMap[iBest]].y) )
{
iBest = i;
}
}
touched[iBest] = true;
indices[0] = indexMap[iBest];
nIndices = 1;
Vector2D curEdge( 0, 1 );
// Wind around clockwise.
while( 1 )
{
Vector2D const *pStartPoint = &pPoints[ indices[nIndices-1] ];
float flEdgeAngle = atan2( curEdge.y, curEdge.x );
int iMinAngle = -1;
float flMinAngle = 5000;
for( i=0; i < nPoints; i++ )
{
Vector2D vTo = pPoints[indexMap[i]] - *pStartPoint;
float flDistToSqr = vTo.LengthSqr();
if ( flDistToSqr <= 0.1f )
continue;
// Get the angle from the edge to this point.
float flAngle = atan2( vTo.y, vTo.x );
flAngle = AngleOffset( flEdgeAngle, flAngle );
if( fabs( flAngle - flMinAngle ) < 0.00001f )
{
float flDistToTestSqr = pStartPoint->DistToSqr( pPoints[iMinAngle] );
// If the angle is the same, pick the point farthest away.
// unless the current one is closing the face loop
if ( iMinAngle != indices[0] && flDistToSqr > flDistToTestSqr )
{
flMinAngle = flAngle;
iMinAngle = indexMap[i];
}
}
else if( flAngle < flMinAngle )
{
flMinAngle = flAngle;
iMinAngle = indexMap[i];
}
}
if( iMinAngle == -1 )
{
// Couldn't find a point?
Assert( false );
break;
}
else if( iMinAngle == indices[0] )
{
// Finished.
break;
}
else
{
// Add this point.
if( nIndices >= nMaxIndices )
break;
for ( int jj = 0; jj < nIndices; jj++ )
{
// if this assert hits, this routine is broken and is generating a spiral
// rather than a closed polygon - basically an edge overlap of some kind
Assert(indices[jj] != iMinAngle );
}
indices[nIndices] = iMinAngle;
//.........这里部分代码省略.........