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C++ UsdPrim::GetPrimPath方法代码示例

本文整理汇总了C++中UsdPrim::GetPrimPath方法的典型用法代码示例。如果您正苦于以下问题:C++ UsdPrim::GetPrimPath方法的具体用法?C++ UsdPrim::GetPrimPath怎么用?C++ UsdPrim::GetPrimPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UsdPrim的用法示例。


在下文中一共展示了UsdPrim::GetPrimPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

PXR_NAMESPACE_OPEN_SCOPE


PxrUsdKatanaUsdInPrivateData::PxrUsdKatanaUsdInPrivateData(
        const UsdPrim& prim,
        PxrUsdKatanaUsdInArgsRefPtr usdInArgs,
        const PxrUsdKatanaUsdInPrivateData* parentData)
    : _prim(prim), _usdInArgs(usdInArgs), _extGb(0)
{
    // XXX: manually track instance and master path for possible
    //      relationship re-retargeting. This approach does not yet
    //      support nested instances -- which is expected to be handled
    //      via the forthcoming GetMasterWithContext.
    //
    if (prim.IsInstance())
    {
        if (prim.IsInMaster() && parentData)
        {
            SdfPath descendentPrimPath = 
                prim.GetPath().ReplacePrefix(
                    prim.GetPath().GetPrefixes()[0], 
                    SdfPath::ReflexiveRelativePath());

            _instancePath = parentData->GetInstancePath().AppendPath(
                descendentPrimPath);
        }
        else
        {
            _instancePath = prim.GetPath();
        }

        const UsdPrim& masterPrim = prim.GetMaster();            
        if (masterPrim)
        {
            _masterPath = masterPrim.GetPath();
        }
    }
    else if (parentData)
    {
        // Pass along instance and master paths to children.
        //
        if (!parentData->GetInstancePath().IsEmpty())
        {
            _instancePath = parentData->GetInstancePath();
        }

        if (!parentData->GetMasterPath().IsEmpty())
        {
            _masterPath = parentData->GetMasterPath();
        }
    }

    //
    // Apply session overrides for motion.
    //

    const std::string primPath = prim.GetPrimPath().GetString();
    const std::string isolatePath = usdInArgs->GetIsolatePath();
    const std::string sessionPath = usdInArgs->GetSessionLocationPath();
    FnKat::GroupAttribute sessionAttr = usdInArgs->GetSessionAttr();

    // XXX: If an isolatePath has been specified, it means the PxrUsdIn is
    // probably loading USD contents below the USD root. This can prevent
    // overrides from trickling down the hierarchy, e.g. the overrides for /A/B
    // won't get applied to children if the isolatePath is /A/B/C/D.
    //
    // So, if the usdInArgs suggest that an isolatePath has been specified and
    // we don't have any parentData, we'll need to check if there are overrides
    // for the prim and any of its parents.
    //
    std::vector<std::string> pathsToCheck;
    if (!parentData and !isolatePath.empty() and
        pystring::startswith(primPath, isolatePath+"/"))
    {
        std::vector<std::string> parentLocs;
        Foundry::Katana::Util::Path::GetLocationStack(parentLocs, primPath);
        std::reverse(std::begin(parentLocs), std::end(parentLocs));
        for (size_t i = 0; i < parentLocs.size(); ++i)
        {
            pathsToCheck.push_back(FnKat::DelimiterEncode(
                    sessionPath + parentLocs[i]));
        }
    }
    else
    {
        pathsToCheck.push_back(FnKat::DelimiterEncode(sessionPath + primPath));
    }

    //
    // If a session override is specified, use its value. If no override exists,
    // try asking the parent data for its value. Otherwise, fall back on the
    // usdInArgs value.
    //

    bool overrideFound;

    // Current time.
    //
    overrideFound = false;
    for (size_t i = 0; i < pathsToCheck.size(); ++i)
//.........这里部分代码省略.........
开发者ID:mplanck,项目名称:USD,代码行数:101,代码来源:usdInPrivateData.cpp

示例2:

UsdSchemaBase::UsdSchemaBase(const UsdPrim& prim) 
    : _primData(prim._Prim())
    , _primPath(prim.GetPrimPath())
{
    /* NOTHING */
}
开发者ID:MWDD,项目名称:USD,代码行数:6,代码来源:schemaBase.cpp


注:本文中的UsdPrim::GetPrimPath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。