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C++ UpdateAtlas::supportsAlpha方法代码示例

本文整理汇总了C++中UpdateAtlas::supportsAlpha方法的典型用法代码示例。如果您正苦于以下问题:C++ UpdateAtlas::supportsAlpha方法的具体用法?C++ UpdateAtlas::supportsAlpha怎么用?C++ UpdateAtlas::supportsAlpha使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UpdateAtlas的用法示例。


在下文中一共展示了UpdateAtlas::supportsAlpha方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: paintToSurface

bool CompositingCoordinator::paintToSurface(const IntSize& size, CoordinatedSurface::Flags flags, uint32_t& atlasID, IntPoint& offset, CoordinatedSurface::Client* client)
{
    for (unsigned i = 0; i < m_updateAtlases.size(); ++i) {
        UpdateAtlas* atlas = m_updateAtlases[i].get();
        if (atlas->supportsAlpha() == (flags & CoordinatedSurface::SupportsAlpha)) {
            // This will be false if there is no available buffer space.
            if (atlas->paintOnAvailableBuffer(size, atlasID, offset, client))
                return true;
        }
    }

    static const int ScratchBufferDimension = 1024; // Should be a power of two.
    m_updateAtlases.append(std::make_unique<UpdateAtlas>(this, ScratchBufferDimension, flags));
    scheduleReleaseInactiveAtlases();
    return m_updateAtlases.last()->paintOnAvailableBuffer(size, atlasID, offset, client);
}
开发者ID:,项目名称:,代码行数:16,代码来源:

示例2: UpdateAtlas

PassOwnPtr<GraphicsContext> CoordinatedLayerTreeHost::beginContentUpdate(const IntSize& size, CoordinatedSurface::Flags flags, uint32_t& atlasID, IntPoint& offset)
{
    OwnPtr<GraphicsContext> graphicsContext;
    for (unsigned i = 0; i < m_updateAtlases.size(); ++i) {
        UpdateAtlas* atlas = m_updateAtlases[i].get();
        if (atlas->supportsAlpha() == (flags & CoordinatedSurface::SupportsAlpha)) {
            // This will return null if there is no available buffer space.
            graphicsContext = atlas->beginPaintingOnAvailableBuffer(atlasID, size, offset);
            if (graphicsContext)
                return graphicsContext.release();
        }
    }

    static const int ScratchBufferDimension = 1024; // Should be a power of two.
    m_updateAtlases.append(adoptPtr(new UpdateAtlas(this, ScratchBufferDimension, flags)));
    scheduleReleaseInactiveAtlases();
    return m_updateAtlases.last()->beginPaintingOnAvailableBuffer(atlasID, size, offset);
}
开发者ID:,项目名称:,代码行数:18,代码来源:

示例3: releaseInactiveAtlasesTimerFired

void CompositingCoordinator::releaseInactiveAtlasesTimerFired(Timer<CompositingCoordinator>*)
{
    // We always want to keep one atlas for root contents layer.
    std::unique_ptr<UpdateAtlas> atlasToKeepAnyway;
    bool foundActiveAtlasForRootContentsLayer = false;
    for (int i = m_updateAtlases.size() - 1;  i >= 0; --i) {
        UpdateAtlas* atlas = m_updateAtlases[i].get();
        if (!atlas->isInUse())
            atlas->addTimeInactive(ReleaseInactiveAtlasesTimerInterval);
        bool usableForRootContentsLayer = !atlas->supportsAlpha();
        if (atlas->isInactive()) {
            if (!foundActiveAtlasForRootContentsLayer && !atlasToKeepAnyway && usableForRootContentsLayer)
                atlasToKeepAnyway = std::move(m_updateAtlases[i]);
            m_updateAtlases.remove(i);
        } else if (usableForRootContentsLayer)
            foundActiveAtlasForRootContentsLayer = true;
    }

    if (!foundActiveAtlasForRootContentsLayer && atlasToKeepAnyway)
        m_updateAtlases.append(atlasToKeepAnyway.release());

    if (m_updateAtlases.size() <= 1)
        m_releaseInactiveAtlasesTimer.stop();
}
开发者ID:,项目名称:,代码行数:24,代码来源:


注:本文中的UpdateAtlas::supportsAlpha方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。