本文整理汇总了C++中UniformParameterPtr::getVariability方法的典型用法代码示例。如果您正苦于以下问题:C++ UniformParameterPtr::getVariability方法的具体用法?C++ UniformParameterPtr::getVariability怎么用?C++ UniformParameterPtr::getVariability使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UniformParameterPtr
的用法示例。
在下文中一共展示了UniformParameterPtr::getVariability方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: bindAutoParameters
//-----------------------------------------------------------------------------
void ProgramProcessor::bindAutoParameters(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
const UniformParameterList& progParams = pCpuProgram->getParameters();
UniformParameterConstIterator itParams;
for (itParams=progParams.begin(); itParams != progParams.end(); ++itParams)
{
const UniformParameterPtr pCurParam = *itParams;
const GpuConstantDefinition* gpuConstDef = pGpuParams->_findNamedConstantDefinition(pCurParam->getName());
if (gpuConstDef != NULL)
{
// Handle auto parameters.
if (pCurParam->isAutoConstantParameter())
{
if (pCurParam->isAutoConstantRealParameter())
{
pGpuParams->setNamedAutoConstantReal(pCurParam->getName(),
pCurParam->getAutoConstantType(),
pCurParam->getAutoConstantRealData());
}
else if (pCurParam->isAutoConstantIntParameter())
{
pGpuParams->setNamedAutoConstant(pCurParam->getName(),
pCurParam->getAutoConstantType(),
pCurParam->getAutoConstantIntData());
}
}
// Case this is not auto constant - we have to update its variability ourself.
else
{
gpuConstDef->variability |= pCurParam->getVariability();
// Update variability in the float map.
if (gpuConstDef->isSampler() == false)
{
GpuLogicalBufferStructPtr floatLogical = pGpuParams->getFloatLogicalBufferStruct();
if (floatLogical.get())
{
for (GpuLogicalIndexUseMap::const_iterator i = floatLogical->map.begin(); i != floatLogical->map.end(); ++i)
{
if (i->second.physicalIndex == gpuConstDef->physicalIndex)
{
i->second.variability |= gpuConstDef->variability;
break;
}
}
}
}
}
}
}
}