本文整理汇总了C++中UniformParameterPtr::getIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ UniformParameterPtr::getIndex方法的具体用法?C++ UniformParameterPtr::getIndex怎么用?C++ UniformParameterPtr::getIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UniformParameterPtr
的用法示例。
在下文中一共展示了UniformParameterPtr::getIndex方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeUniformParameter
//-----------------------------------------------------------------------
void HLSLProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
bool isHlsl4 = Ogre::RTShader::ShaderGenerator::getSingletonPtr()->IsHlsl4();
GpuConstantType paramType = parameter->getType();
if (isHlsl4 && paramType >= GCT_SAMPLER1D && paramType <= GCT_SAMPLERCUBE)
os<<mGpuConstTypeMapV4[paramType];
else
os<<mGpuConstTypeMap[paramType];
os << "\t" << parameter->getName();
if (parameter->isArray() == true)
{
os << "[" << parameter->getSize() << "]";
}
if (parameter->isSampler())
{
if (isHlsl4)
os << " : register(t" << parameter->getIndex() << ")";
else
os << " : register(s" << parameter->getIndex() << ")";
}
else if (parameter->getType() == GCT_SAMPLER_STATE)
{
os << " : register(s" << parameter->getIndex() << ")";
}
}
示例2: writeUniformParameter
//-----------------------------------------------------------------------
void HLSLProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
os << mGpuConstTypeMap[parameter->getType()];
os << "\t";
os << parameter->getName();
if (parameter->isSampler())
{
os << " : register(s" << parameter->getIndex() << ")";
}
}
示例3: writeUniformParameter
//-----------------------------------------------------------------------
void CGProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
os << mGpuConstTypeMap[parameter->getType()];
os << "\t";
os << parameter->getName();
if (parameter->isArray() == true)
{
os << "[" << parameter->getSize() << "]";
}
if (parameter->isSampler())
{
os << " : register(s" << parameter->getIndex() << ")";
}
}
示例4: bindTextureSamplers
//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
const UniformParameterList& progParams = pCpuProgram->getParameters();
UniformParameterConstIterator itParams;
// Bind the samplers.
for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
{
const UniformParameterPtr pCurParam = *itParams;
if (pCurParam->isSampler())
{
pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());
}
}
}
示例5: bindTextureSamplers
//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
const UniformParameterList& progParams = pCpuProgram->getParameters();
UniformParameterConstIterator itParams;
// Bind the samplers.
for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
{
const UniformParameterPtr pCurParam = *itParams;
if (pCurParam->isSampler())
{
// The optimizer may remove some unnecessary parameters, so we should ignore them
pGpuParams->setIgnoreMissingParams(true);
pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());
}
}
}