本文整理汇总了C++中UStaticMeshComponent::LineTraceComponent方法的典型用法代码示例。如果您正苦于以下问题:C++ UStaticMeshComponent::LineTraceComponent方法的具体用法?C++ UStaticMeshComponent::LineTraceComponent怎么用?C++ UStaticMeshComponent::LineTraceComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UStaticMeshComponent
的用法示例。
在下文中一共展示了UStaticMeshComponent::LineTraceComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IntersectLightRay
FLightRayIntersection FStaticMeshStaticLightingMesh::IntersectLightRay(const FVector& Start,const FVector& End,bool bFindNearestIntersection) const
{
// Create the check structure with all the local space fun
FHitResult Result(1.0f);
// Do the line check
FHitResult NewHitInfo;
FCollisionQueryParams NewTraceParams( FStaticMeshStaticLightingMesh_IntersectLightRayName, true );
UStaticMeshComponent* StaticMeshComp = const_cast<UStaticMeshComponent*>(Primitive);
const bool bIntersects = StaticMeshComp->LineTraceComponent( Result, Start, End, NewTraceParams );
// Setup a vertex to represent the intersection.
FStaticLightingVertex IntersectionVertex;
if(bIntersects)
{
IntersectionVertex.WorldPosition = Result.Location;
IntersectionVertex.WorldTangentZ = Result.Normal;
}
else
{
IntersectionVertex.WorldPosition.Set(0,0,0);
IntersectionVertex.WorldTangentZ.Set(0,0,1);
}
return FLightRayIntersection(bIntersects,IntersectionVertex);
}