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C++ UGameViewportClient::IsFocused方法代码示例

本文整理汇总了C++中UGameViewportClient::IsFocused方法的典型用法代码示例。如果您正苦于以下问题:C++ UGameViewportClient::IsFocused方法的具体用法?C++ UGameViewportClient::IsFocused怎么用?C++ UGameViewportClient::IsFocused使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UGameViewportClient的用法示例。


在下文中一共展示了UGameViewportClient::IsFocused方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Tick

void AECommanderPawn::Tick(float DeltaSeconds)
{
	Super::Tick(DeltaSeconds);

	// Get the game viewport and make sure it exists as there is no
	// guarantee that it does.
	UGameViewportClient* GameViewport = GEngine->GameViewport;
	if (!GameViewport)
	{
		return;
	}

	// Get the position of the mouse on the screen.
	FVector2D MousePosition;
	GameViewport->GetMousePosition(MousePosition);

	// Get the size of the screen.
	FVector2D ViewportSize;
	GameViewport->GetViewportSize(ViewportSize);

	// Make sure the game view port has focus (contains the mouse).
	if (!GameViewport->IsFocused(GameViewport->Viewport))
	{
		return;
	}

	// Check if the mouse is at the left or right side of the
	// screen and move accordingly.
	if (MousePosition.X < CameraScrollBoundary)
	{
	}
	else if ((ViewportSize.X - MousePosition.X) < CameraScrollBoundary)
	{
	}

	// Check if the mouse is at the top or bottom of the screen
	// and move accordingly.
	if (MousePosition.Y < CameraScrollBoundary)
	{
	}
	else if ((ViewportSize.Y - MousePosition.Y) < CameraScrollBoundary)
	{
	}
}
开发者ID:TheCreeper,项目名称:Empires2,代码行数:44,代码来源:ECommanderPawn.cpp

示例2: Tick

void AMainCameraSpecPawn::Tick(float DeltaSeconds) {
	Super::Tick(DeltaSeconds);

	FVector2D MousePosition;
	FVector2D ViewportSize;

	UGameViewportClient* GameViewport = GEngine->GameViewport;

	check(GameViewport);
	GameViewport->GetViewportSize(ViewportSize);

	// Check if input is detectable
	if (GameViewport->IsFocused(GameViewport->Viewport) &&
		GameViewport->GetMousePosition(MousePosition) &&
		bCanMoveCamera) {

		// Edge of screen movement
		if (MousePosition.X < CameraScrollBounds) {
			YMovement = -1.0f;
		} else if (ViewportSize.X - MousePosition.X < CameraScrollBounds) {
			YMovement = 1.0f;
		}

		if (MousePosition.Y < CameraScrollBounds) {
			XMovement = 1.0f;
		}
		else if (ViewportSize.Y - MousePosition.Y < CameraScrollBounds) {
			XMovement = -1.0f;
		}

		// movement
		MoveCameraForward(XMovement * FastMoveMultiplier * DeltaSeconds);
		MoveCameraRight(YMovement * FastMoveMultiplier * DeltaSeconds);

	}
	
}
开发者ID:TravisTheProgrammer,项目名称:MetalHeads,代码行数:37,代码来源:MainCameraSpecPawn.cpp


注:本文中的UGameViewportClient::IsFocused方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。