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C++ UGameViewportClient::GetWindow方法代码示例

本文整理汇总了C++中UGameViewportClient::GetWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ UGameViewportClient::GetWindow方法的具体用法?C++ UGameViewportClient::GetWindow怎么用?C++ UGameViewportClient::GetWindow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UGameViewportClient的用法示例。


在下文中一共展示了UGameViewportClient::GetWindow方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnSlateWindowRenderedDuringBroadcasting

void FGameLiveStreaming::OnSlateWindowRenderedDuringBroadcasting( SWindow& SlateWindow, void* ViewportRHIPtr )
{
	// If we're streaming live video/audio, we'll go ahead and push new video frames here
	UGameViewportClient* GameViewportClient = GEngine->GameViewport;
	if( IsBroadcastingGame() && GameViewportClient != nullptr )
	{
		// We only care about our own Slate window
		if( GameViewportClient->GetWindow() == SlateWindow.AsShared() )
		{
			// Check to see if we're streaming live video.  If so, we'll want to push new frames to be broadcast.
			if( LiveStreamer->IsReadyForVideoFrames() )
			{
				// Check to see if there are any video frames ready to push
				BroadcastGameVideoFrame();

				// Start copying next game video frame
				const FViewportRHIRef* ViewportRHI = ( const FViewportRHIRef* )ViewportRHIPtr;
				StartCopyingNextGameVideoFrame( *ViewportRHI );
			}
		}
	}
	else
	{
		// No longer broadcasting.  The live streaming service may have been interrupted.
		StopBroadcastingGame();
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:27,代码来源:GameLiveStreaming.cpp

示例2: OnSlateWindowRenderedDuringCapture

void FWebMRecord::OnSlateWindowRenderedDuringCapture(SWindow& SlateWindow, void* ViewportRHIPtr)
{
	// Probably need to verify that this is the window we want, but not sure yet

	UGameViewportClient* GameViewportClient = GEngine->GameViewport;
	if (bRecording && GameViewportClient != nullptr)
	{
		if (GameViewportClient->GetWindow() == SlateWindow.AsShared())
		{
			if (VideoDeltaTimeAccum >= VideoFrameDelay)
			{
				//UE_LOG(LogUTWebM, Log, TEXT("Saving video frame %f"), VideoDeltaTimeAccum);

				SaveCurrentFrameToDisk();

				const FViewportRHIRef* ViewportRHI = (const FViewportRHIRef*)ViewportRHIPtr;
				StartCopyingNextGameFrame(*ViewportRHI);
			}
		}
	}
}
开发者ID:knepleyp,项目名称:UTWebMRecord,代码行数:21,代码来源:WebMRecord.cpp


注:本文中的UGameViewportClient::GetWindow方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。