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C++ UClass::GetDefaultObjectSubobjects方法代码示例

本文整理汇总了C++中UClass::GetDefaultObjectSubobjects方法的典型用法代码示例。如果您正苦于以下问题:C++ UClass::GetDefaultObjectSubobjects方法的具体用法?C++ UClass::GetDefaultObjectSubobjects怎么用?C++ UClass::GetDefaultObjectSubobjects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UClass的用法示例。


在下文中一共展示了UClass::GetDefaultObjectSubobjects方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetInterpPropertyNames

	void GetInterpPropertyNames(UObject* InObject, const FString& Prefix)
	{
		UClass* ObjectClass = InObject->GetClass();

		// First search for any properties in this object
		for (TFieldIterator<UProperty> ClassFieldIt(ObjectClass); ClassFieldIt; ++ClassFieldIt)
		{
			UProperty* ClassMemberProperty = *ClassFieldIt;
			if (ClassMemberProperty->HasAnyPropertyFlags(CPF_Interp))
			{
				// Is this property the desired type?
				if (IsDesiredProperty(ClassMemberProperty))
				{
					const FString QualifiedFullPath = FString::Printf(TEXT("%s%s"), *Prefix, *ClassMemberProperty->GetName());
					GatheredPropertyPaths.Add(*QualifiedFullPath);
				}

				// If this is a struct, look for any desired properties inside of it
				if (UStructProperty* OuterStructProperty = Cast<UStructProperty>(ClassMemberProperty))
				{
					for (TFieldIterator<UProperty> StructFieldIt(OuterStructProperty->Struct); StructFieldIt; ++StructFieldIt)
					{
						UProperty* StructMemberProperty = *StructFieldIt;
						if (StructMemberProperty->HasAnyPropertyFlags(CPF_Interp) && IsDesiredProperty(StructMemberProperty))
						{
							const FString QualifiedFullPath = FString::Printf(TEXT("%s%s.%s"), *Prefix, *OuterStructProperty->GetName(), *StructMemberProperty->GetName());
							GatheredPropertyPaths.Add(*QualifiedFullPath);
						}
					}
				}
			}
		}

		// Then iterate over each subobject of this object looking for interp properties.
		TArray<UObject*> DefaultSubObjects;
		ObjectClass->GetDefaultObjectSubobjects(DefaultSubObjects);
		for (int32 SubObjectIndex = 0; SubObjectIndex < DefaultSubObjects.Num(); ++SubObjectIndex)
		{
			UObject* Component = DefaultSubObjects[SubObjectIndex];
			const FString ComponentPrefix = Component->GetName() + TEXT(".");

			GetInterpPropertyNames(Component, ComponentPrefix); 
		}
	}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:44,代码来源:MatineeUtils.cpp


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