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C++ TuioObject::getY方法代码示例

本文整理汇总了C++中TuioObject::getY方法的典型用法代码示例。如果您正苦于以下问题:C++ TuioObject::getY方法的具体用法?C++ TuioObject::getY怎么用?C++ TuioObject::getY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TuioObject的用法示例。


在下文中一共展示了TuioObject::getY方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tuioObjectUpdated

void testApp::tuioObjectUpdated(TuioObject & tobj){
	/*cout << " object updated: " + ofToString(tobj.getSymbolID())+
	" X: "+ofToString(tobj.getX())+
	" Y: "+ofToString(tobj.getY())+
	" angle: "+ofToString(tobj.getAngleDegrees())
	<< endl;*/
	
	//forward the marker events to ofxMarker for the InteractiveObjects
	ofxMarker.markerMoved(tobj.getSymbolID(), tobj.getX(), tobj.getY(), tobj.getAngleDegrees());
}
开发者ID:naychrist,项目名称:ofxMultiTouchActions_example,代码行数:10,代码来源:testApp.cpp

示例2: drawObjects

void ofxTuioClient::drawObjects(){
    std::list<TuioObject*> objectList = client->getTuioObjects();
	list<TuioObject*>::iterator tobj;
	client->lockObjectList();
	for (tobj=objectList.begin(); tobj != objectList.end(); tobj++) {
		TuioObject *obj = (*tobj);
		glColor3f(1.0,0.0,0.0);
		glPushMatrix();
		glTranslatef(obj->getX()*ofGetWidth(), obj->getY()*ofGetHeight(), 0.0);
		glRotatef(obj->getAngleDegrees(), 0.0, 0.0, 1.0);
		ofRect(-10.0, -10.0, 20.0, 20.0);
		glColor3f(1.0,1.0,1.0);
		ofLine(0, 0, 0, -10);
		glPopMatrix();
		string str = "SymbolId: "+ofToString((int)(obj->getSymbolID()));
		ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+25.0);
		str = "SessionId: "+ofToString((int)(obj->getSessionID()));
		ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+40.0);
	}
	client->unlockObjectList();
}
开发者ID:BigDTeam,项目名称:ccv-tbeta,代码行数:21,代码来源:ofxTuioClient.cpp

示例3: ProcessMessage

void TuioClient::ProcessMessage( const ReceivedMessage& msg, const IpEndpointName& remoteEndpoint) {
	try {
		ReceivedMessageArgumentStream args = msg.ArgumentStream();
		ReceivedMessage::const_iterator arg = msg.ArgumentsBegin();
		
		if( strcmp( msg.AddressPattern(), "/tuio/2Dobj" ) == 0 ){
			
			const char* cmd;
			args >> cmd;
			
			if (strcmp(cmd,"set")==0) {	
				
				if (currentTime.getTotalMilliseconds()==0)
					currentTime = TuioTime::getSessionTime();
								
				int32 s_id, c_id;
				float xpos, ypos, angle, xspeed, yspeed, rspeed, maccel, raccel;
				args >> s_id >> c_id >> xpos >> ypos >> angle >> xspeed >> yspeed >> rspeed >> maccel >> raccel;
				
				lockObjectList();
				std::list<TuioObject*>::iterator tobj;
				for (tobj=objectList.begin(); tobj!= objectList.end(); tobj++)
					if((*tobj)->getSessionID()==(long)s_id) break;
				
				if (tobj == objectList.end()) {
					TuioObject *addObject = new TuioObject(currentTime,(long)s_id,(int)c_id,xpos,ypos,angle);
					objectList.push_back(addObject);
					
					for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
						(*listener)->addTuioObject(addObject);
					
				} else if ( ((*tobj)->getX()!=xpos) || ((*tobj)->getY()!=ypos) || ((*tobj)->getAngle()!=angle) || ((*tobj)->getXSpeed()!=xspeed) || ((*tobj)->getYSpeed()!=yspeed) || ((*tobj)->getRotationSpeed()!=rspeed) || ((*tobj)->getMotionAccel()!=maccel) || ((*tobj)->getRotationAccel()!=raccel) ) {

					TuioObject *updateObject = new TuioObject(currentTime,(long)s_id,(*tobj)->getSymbolID(),xpos,ypos,angle);
					updateObject->update(currentTime,xpos,ypos,angle,xspeed,yspeed,rspeed,maccel,raccel);
					frameObjects.push_back(updateObject);
				
					/*(*tobj)->update(currentTime,xpos,ypos,angle,xspeed,yspeed,rspeed,maccel,raccel);
					for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
						(*listener)->updateTuioObject((*tobj));*/
				}
				unlockObjectList();
			} else if (strcmp(cmd,"alive")==0) {
				
				int32 s_id;
				while(!args.Eos()) {
					args >> s_id;
					objectBuffer.push_back((long)s_id);
					
					std::list<long>::iterator iter;
					iter = find(aliveObjectList.begin(), aliveObjectList.end(), (long)s_id); 
					if (iter != aliveObjectList.end()) aliveObjectList.erase(iter);
				}
				
				std::list<long>::iterator alive_iter;
				for (alive_iter=aliveObjectList.begin(); alive_iter != aliveObjectList.end(); alive_iter++) {
					lockObjectList();
					std::list<TuioObject*>::iterator tobj;
					for (tobj=objectList.begin(); tobj!=objectList.end(); tobj++) {
						TuioObject *deleteObject = (*tobj);
						if(deleteObject->getSessionID()==*alive_iter) {
							objectList.erase(tobj);
							deleteObject->remove(currentTime);
							for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
								(*listener)->removeTuioObject(deleteObject);
							delete deleteObject;
							break;
						}
					}
					unlockObjectList();
				}
				aliveObjectList = objectBuffer;
				objectBuffer.clear();
			} else if (strcmp(cmd,"fseq")==0) {
				
				int32 fseq;
				args >> fseq;
				bool lateFrame = false;
				if (fseq>0) {
					if ((fseq>=currentFrame) || ((currentFrame-fseq)>100)) currentFrame = fseq;
					else lateFrame = true;
				}
			
				if (!lateFrame) {
					
					for (std::list<TuioObject*>::iterator iter=frameObjects.begin(); iter != frameObjects.end(); iter++) {
						TuioObject *tobj = (*iter);
						TuioObject *updateObject = getTuioObject(tobj->getSessionID());
						updateObject->update(currentTime,tobj->getX(),tobj->getY(),tobj->getAngle(),tobj->getXSpeed(),tobj->getYSpeed(),tobj->getRotationSpeed(),tobj->getMotionAccel(),tobj->getRotationAccel());
						
						for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
							(*listener)->updateTuioObject(updateObject);
						
						delete tobj;
					}
					
					for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
						(*listener)->refresh(currentTime);
					
					if (fseq>0) currentTime.reset();
//.........这里部分代码省略.........
开发者ID:fajran,项目名称:multitouch-water-simulation,代码行数:101,代码来源:TuioClient.cpp

示例4: stopUntouchedMovingObjects

void TuioManager::stopUntouchedMovingObjects() {
	
	std::list<TuioObject*> untouched;
	for (std::list<TuioObject*>::iterator tuioObject = objectList.begin(); tuioObject!=objectList.end(); tuioObject++) {
		
		TuioObject *tobj = (*tuioObject);
		if ((tobj->getTuioTime()!=currentFrameTime) && (tobj->isMoving())) {
			tobj->stop(currentFrameTime);
			updateObject = true;
			if (verbose)		
				std::cout << "set obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() 
				<< " " << tobj->getXSpeed() << " " << tobj->getYSpeed() << " " << tobj->getRotationSpeed() << " " << tobj->getMotionAccel() << " " << tobj->getRotationAccel() << std::endl;
		}
	}
}
开发者ID:030ii,项目名称:Multitouch-Hockey-Game,代码行数:15,代码来源:TuioManager.cpp

示例5: addTuioObject

TuioObject* TuioManager::addTuioObject(int f_id, float x, float y, float a) {
	sessionID++;
	TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
	objectList.push_back(tobj);
	updateObject = true;

	for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
		(*listener)->addTuioObject(tobj);

	if (verbose)
		std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;

	return tobj;
}
开发者ID:030ii,项目名称:Multitouch-Hockey-Game,代码行数:14,代码来源:TuioManager.cpp

示例6: addTuioObject

TuioObject* TuioServer::addTuioObject(int f_id, float x, float y, float a) {
    sessionID++;
    TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
    objectList.push_back(tobj);
    updateObject = true;

    if (verbose)
        std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;

    return tobj;
}
开发者ID:BlueBrain,项目名称:TUIO,代码行数:11,代码来源:TuioServer.cpp

示例7: drawObjects

void TuioDemo::drawObjects() {
	glClear(GL_COLOR_BUFFER_BIT);
	char id[3];

	// draw the cursors
	std::list<TuioCursor*> cursorList = tuioClient->getTuioCursors();
	tuioClient->lockCursorList();
	for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) {
		TuioCursor *tuioCursor = (*iter);
		std::list<TuioPoint> path = tuioCursor->getPath();
		if (path.size()>0) {

		TuioPoint last_point = path.front();
		glBegin(GL_LINES);
		glColor3f(0.0, 0.0, 1.0);
		
		for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
			glVertex3f(last_point.getX()*width, last_point.getY()*height, 0.0f);
			glVertex3f(point->getX()*width, point->getY()*height, 0.0f);
			last_point.update(point->getX(),point->getY());

		} glEnd();

		// draw the finger tip
		glColor3f(0.75, 0.75, 0.75);
		glPushMatrix();
		glTranslatef(last_point.getX()*width, last_point.getY()*height, 0.0);
		glBegin(GL_TRIANGLE_FAN);
		for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
			glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f);
		} glEnd();
		glPopMatrix();
		
		glColor3f(0.0, 0.0, 0.0);
		glRasterPos2f(tuioCursor->getScreenX(width),tuioCursor->getScreenY(height));
		sprintf(id,"%d",tuioCursor->getCursorID());
		drawString(id);
		}
	}
	tuioClient->unlockCursorList();

	// draw the objects
	std::list<TuioObject*> objectList = tuioClient->getTuioObjects();
	tuioClient->lockObjectList();
	for (std::list<TuioObject*>::iterator iter = objectList.begin(); iter!=objectList.end(); iter++) {
		TuioObject* tuioObject = (*iter);
		int pos_size = height/20.0f;
		int neg_size = -1*pos_size;
		float xpos  = tuioObject->getX()*width;
		float ypos  = tuioObject->getY()*height;
		float angle = tuioObject->getAngle()/M_PI*180;
		
		glColor3f(0.0, 0.0, 0.0);
		glPushMatrix();
		glTranslatef(xpos, ypos, 0.0);
		glRotatef(angle, 0.0, 0.0, 1.0);
		glBegin(GL_QUADS);
			glVertex2f(neg_size, neg_size);
			glVertex2f(neg_size, pos_size);
			glVertex2f(pos_size, pos_size);
			glVertex2f(pos_size, neg_size);
		glEnd();
		glPopMatrix();

		glColor3f(1.0, 1.0, 1.0);
		glRasterPos2f(xpos,ypos+5);
		sprintf(id,"%d",tuioObject->getSymbolID());
		drawString(id);
	}
	tuioClient->unlockObjectList();

	SDL_GL_SwapBuffers();
}
开发者ID:Ahmedn1,项目名称:ccv-hand,代码行数:73,代码来源:TuioDemo.cpp


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