本文整理汇总了C++中TuioObject::getAngle方法的典型用法代码示例。如果您正苦于以下问题:C++ TuioObject::getAngle方法的具体用法?C++ TuioObject::getAngle怎么用?C++ TuioObject::getAngle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TuioObject
的用法示例。
在下文中一共展示了TuioObject::getAngle方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ProcessMessage
void TuioClient::ProcessMessage( const ReceivedMessage& msg, const IpEndpointName& remoteEndpoint) {
try {
ReceivedMessageArgumentStream args = msg.ArgumentStream();
ReceivedMessage::const_iterator arg = msg.ArgumentsBegin();
if( strcmp( msg.AddressPattern(), "/tuio/2Dobj" ) == 0 ){
const char* cmd;
args >> cmd;
if (strcmp(cmd,"set")==0) {
if (currentTime.getTotalMilliseconds()==0)
currentTime = TuioTime::getSessionTime();
int32 s_id, c_id;
float xpos, ypos, angle, xspeed, yspeed, rspeed, maccel, raccel;
args >> s_id >> c_id >> xpos >> ypos >> angle >> xspeed >> yspeed >> rspeed >> maccel >> raccel;
lockObjectList();
std::list<TuioObject*>::iterator tobj;
for (tobj=objectList.begin(); tobj!= objectList.end(); tobj++)
if((*tobj)->getSessionID()==(long)s_id) break;
if (tobj == objectList.end()) {
TuioObject *addObject = new TuioObject(currentTime,(long)s_id,(int)c_id,xpos,ypos,angle);
objectList.push_back(addObject);
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->addTuioObject(addObject);
} else if ( ((*tobj)->getX()!=xpos) || ((*tobj)->getY()!=ypos) || ((*tobj)->getAngle()!=angle) || ((*tobj)->getXSpeed()!=xspeed) || ((*tobj)->getYSpeed()!=yspeed) || ((*tobj)->getRotationSpeed()!=rspeed) || ((*tobj)->getMotionAccel()!=maccel) || ((*tobj)->getRotationAccel()!=raccel) ) {
TuioObject *updateObject = new TuioObject(currentTime,(long)s_id,(*tobj)->getSymbolID(),xpos,ypos,angle);
updateObject->update(currentTime,xpos,ypos,angle,xspeed,yspeed,rspeed,maccel,raccel);
frameObjects.push_back(updateObject);
/*(*tobj)->update(currentTime,xpos,ypos,angle,xspeed,yspeed,rspeed,maccel,raccel);
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->updateTuioObject((*tobj));*/
}
unlockObjectList();
} else if (strcmp(cmd,"alive")==0) {
int32 s_id;
while(!args.Eos()) {
args >> s_id;
objectBuffer.push_back((long)s_id);
std::list<long>::iterator iter;
iter = find(aliveObjectList.begin(), aliveObjectList.end(), (long)s_id);
if (iter != aliveObjectList.end()) aliveObjectList.erase(iter);
}
std::list<long>::iterator alive_iter;
for (alive_iter=aliveObjectList.begin(); alive_iter != aliveObjectList.end(); alive_iter++) {
lockObjectList();
std::list<TuioObject*>::iterator tobj;
for (tobj=objectList.begin(); tobj!=objectList.end(); tobj++) {
TuioObject *deleteObject = (*tobj);
if(deleteObject->getSessionID()==*alive_iter) {
objectList.erase(tobj);
deleteObject->remove(currentTime);
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->removeTuioObject(deleteObject);
delete deleteObject;
break;
}
}
unlockObjectList();
}
aliveObjectList = objectBuffer;
objectBuffer.clear();
} else if (strcmp(cmd,"fseq")==0) {
int32 fseq;
args >> fseq;
bool lateFrame = false;
if (fseq>0) {
if ((fseq>=currentFrame) || ((currentFrame-fseq)>100)) currentFrame = fseq;
else lateFrame = true;
}
if (!lateFrame) {
for (std::list<TuioObject*>::iterator iter=frameObjects.begin(); iter != frameObjects.end(); iter++) {
TuioObject *tobj = (*iter);
TuioObject *updateObject = getTuioObject(tobj->getSessionID());
updateObject->update(currentTime,tobj->getX(),tobj->getY(),tobj->getAngle(),tobj->getXSpeed(),tobj->getYSpeed(),tobj->getRotationSpeed(),tobj->getMotionAccel(),tobj->getRotationAccel());
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->updateTuioObject(updateObject);
delete tobj;
}
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->refresh(currentTime);
if (fseq>0) currentTime.reset();
//.........这里部分代码省略.........
示例2: stopUntouchedMovingObjects
void TuioManager::stopUntouchedMovingObjects() {
std::list<TuioObject*> untouched;
for (std::list<TuioObject*>::iterator tuioObject = objectList.begin(); tuioObject!=objectList.end(); tuioObject++) {
TuioObject *tobj = (*tuioObject);
if ((tobj->getTuioTime()!=currentFrameTime) && (tobj->isMoving())) {
tobj->stop(currentFrameTime);
updateObject = true;
if (verbose)
std::cout << "set obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle()
<< " " << tobj->getXSpeed() << " " << tobj->getYSpeed() << " " << tobj->getRotationSpeed() << " " << tobj->getMotionAccel() << " " << tobj->getRotationAccel() << std::endl;
}
}
}
示例3: addTuioObject
TuioObject* TuioServer::addTuioObject(int f_id, float x, float y, float a) {
sessionID++;
TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
objectList.push_back(tobj);
updateObject = true;
if (verbose)
std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;
return tobj;
}
示例4: addTuioObject
TuioObject* TuioManager::addTuioObject(int f_id, float x, float y, float a) {
sessionID++;
TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
objectList.push_back(tobj);
updateObject = true;
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->addTuioObject(tobj);
if (verbose)
std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;
return tobj;
}
示例5: drawObjects
void TuioDemo::drawObjects() {
glClear(GL_COLOR_BUFFER_BIT);
char id[3];
// draw the cursors
std::list<TuioCursor*> cursorList = tuioClient->getTuioCursors();
tuioClient->lockCursorList();
for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) {
TuioCursor *tuioCursor = (*iter);
std::list<TuioPoint> path = tuioCursor->getPath();
if (path.size()>0) {
TuioPoint last_point = path.front();
glBegin(GL_LINES);
glColor3f(0.0, 0.0, 1.0);
for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
glVertex3f(last_point.getX()*width, last_point.getY()*height, 0.0f);
glVertex3f(point->getX()*width, point->getY()*height, 0.0f);
last_point.update(point->getX(),point->getY());
} glEnd();
// draw the finger tip
glColor3f(0.75, 0.75, 0.75);
glPushMatrix();
glTranslatef(last_point.getX()*width, last_point.getY()*height, 0.0);
glBegin(GL_TRIANGLE_FAN);
for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f);
} glEnd();
glPopMatrix();
glColor3f(0.0, 0.0, 0.0);
glRasterPos2f(tuioCursor->getScreenX(width),tuioCursor->getScreenY(height));
sprintf(id,"%d",tuioCursor->getCursorID());
drawString(id);
}
}
tuioClient->unlockCursorList();
// draw the objects
std::list<TuioObject*> objectList = tuioClient->getTuioObjects();
tuioClient->lockObjectList();
for (std::list<TuioObject*>::iterator iter = objectList.begin(); iter!=objectList.end(); iter++) {
TuioObject* tuioObject = (*iter);
int pos_size = height/20.0f;
int neg_size = -1*pos_size;
float xpos = tuioObject->getX()*width;
float ypos = tuioObject->getY()*height;
float angle = tuioObject->getAngle()/M_PI*180;
glColor3f(0.0, 0.0, 0.0);
glPushMatrix();
glTranslatef(xpos, ypos, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glBegin(GL_QUADS);
glVertex2f(neg_size, neg_size);
glVertex2f(neg_size, pos_size);
glVertex2f(pos_size, pos_size);
glVertex2f(pos_size, neg_size);
glEnd();
glPopMatrix();
glColor3f(1.0, 1.0, 1.0);
glRasterPos2f(xpos,ypos+5);
sprintf(id,"%d",tuioObject->getSymbolID());
drawString(id);
}
tuioClient->unlockObjectList();
SDL_GL_SwapBuffers();
}