本文整理汇总了C++中TuioObject::getSymbolID方法的典型用法代码示例。如果您正苦于以下问题:C++ TuioObject::getSymbolID方法的具体用法?C++ TuioObject::getSymbolID怎么用?C++ TuioObject::getSymbolID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TuioObject
的用法示例。
在下文中一共展示了TuioObject::getSymbolID方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: tuioObjectUpdated
void testApp::tuioObjectUpdated(TuioObject & tobj){
/*cout << " object updated: " + ofToString(tobj.getSymbolID())+
" X: "+ofToString(tobj.getX())+
" Y: "+ofToString(tobj.getY())+
" angle: "+ofToString(tobj.getAngleDegrees())
<< endl;*/
//forward the marker events to ofxMarker for the InteractiveObjects
ofxMarker.markerMoved(tobj.getSymbolID(), tobj.getX(), tobj.getY(), tobj.getAngleDegrees());
}
示例2: addTuioObject
TuioObject* TuioServer::addTuioObject(int f_id, float x, float y, float a) {
sessionID++;
TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
objectList.push_back(tobj);
updateObject = true;
if (verbose)
std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;
return tobj;
}
示例3: addTuioObject
TuioObject* TuioManager::addTuioObject(int f_id, float x, float y, float a) {
sessionID++;
TuioObject *tobj = new TuioObject(currentFrameTime, sessionID, f_id, x, y, a);
objectList.push_back(tobj);
updateObject = true;
for (std::list<TuioListener*>::iterator listener=listenerList.begin(); listener != listenerList.end(); listener++)
(*listener)->addTuioObject(tobj);
if (verbose)
std::cout << "add obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle() << std::endl;
return tobj;
}
示例4: stopUntouchedMovingObjects
void TuioManager::stopUntouchedMovingObjects() {
std::list<TuioObject*> untouched;
for (std::list<TuioObject*>::iterator tuioObject = objectList.begin(); tuioObject!=objectList.end(); tuioObject++) {
TuioObject *tobj = (*tuioObject);
if ((tobj->getTuioTime()!=currentFrameTime) && (tobj->isMoving())) {
tobj->stop(currentFrameTime);
updateObject = true;
if (verbose)
std::cout << "set obj " << tobj->getSymbolID() << " (" << tobj->getSessionID() << ") "<< tobj->getX() << " " << tobj->getY() << " " << tobj->getAngle()
<< " " << tobj->getXSpeed() << " " << tobj->getYSpeed() << " " << tobj->getRotationSpeed() << " " << tobj->getMotionAccel() << " " << tobj->getRotationAccel() << std::endl;
}
}
}
示例5: drawObjects
void ofxTuioClient::drawObjects(){
std::list<TuioObject*> objectList = client->getTuioObjects();
list<TuioObject*>::iterator tobj;
client->lockObjectList();
for (tobj=objectList.begin(); tobj != objectList.end(); tobj++) {
TuioObject *obj = (*tobj);
glColor3f(1.0,0.0,0.0);
glPushMatrix();
glTranslatef(obj->getX()*ofGetWidth(), obj->getY()*ofGetHeight(), 0.0);
glRotatef(obj->getAngleDegrees(), 0.0, 0.0, 1.0);
ofRect(-10.0, -10.0, 20.0, 20.0);
glColor3f(1.0,1.0,1.0);
ofLine(0, 0, 0, -10);
glPopMatrix();
string str = "SymbolId: "+ofToString((int)(obj->getSymbolID()));
ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+25.0);
str = "SessionId: "+ofToString((int)(obj->getSessionID()));
ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+40.0);
}
client->unlockObjectList();
}
示例6: drawObjects
void TuioDemo::drawObjects() {
glClear(GL_COLOR_BUFFER_BIT);
char id[3];
// draw the cursors
std::list<TuioCursor*> cursorList = tuioClient->getTuioCursors();
tuioClient->lockCursorList();
for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) {
TuioCursor *tuioCursor = (*iter);
std::list<TuioPoint> path = tuioCursor->getPath();
if (path.size()>0) {
TuioPoint last_point = path.front();
glBegin(GL_LINES);
glColor3f(0.0, 0.0, 1.0);
for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) {
glVertex3f(last_point.getScreenX(width), last_point.getScreenY(height), 0.0f);
glVertex3f(point->getScreenX(width), point->getScreenY(height), 0.0f);
last_point.update(point->getX(),point->getY());
} glEnd();
// draw the finger tip
glColor3f(0.75, 0.75, 0.75);
glPushMatrix();
glTranslatef(last_point.getScreenX(width), last_point.getScreenY(height), 0.0);
glBegin(GL_TRIANGLE_FAN);
for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f);
} glEnd();
glPopMatrix();
glColor3f(0.0, 0.0, 0.0);
glRasterPos2f(tuioCursor->getScreenX(width),tuioCursor->getScreenY(height));
sprintf(id,"%d",tuioCursor->getCursorID());
drawString(id);
}
}
tuioClient->unlockCursorList();
// draw the objects
std::list<TuioObject*> objectList = tuioClient->getTuioObjects();
tuioClient->lockObjectList();
for (std::list<TuioObject*>::iterator iter = objectList.begin(); iter!=objectList.end(); iter++) {
TuioObject *tuioObject = (*iter);
int pos_size = height/25.0f;
int neg_size = -1*pos_size;
float xpos = tuioObject->getScreenX(width);
float ypos = tuioObject->getScreenY(height);
float angle = tuioObject->getAngleDegrees();
glColor3f(0.0, 0.0, 0.0);
glPushMatrix();
glTranslatef(xpos, ypos, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glBegin(GL_QUADS);
glVertex2f(neg_size, neg_size);
glVertex2f(neg_size, pos_size);
glVertex2f(pos_size, pos_size);
glVertex2f(pos_size, neg_size);
glEnd();
glPopMatrix();
glColor3f(1.0, 1.0, 1.0);
glRasterPos2f(xpos,ypos+5);
sprintf(id,"%d",tuioObject->getSymbolID());
drawString(id);
}
tuioClient->unlockObjectList();
// draw the blobs
std::list<TuioBlob*> blobList = tuioClient->getTuioBlobs();
tuioClient->lockBlobList();
for (std::list<TuioBlob*>::iterator iter = blobList.begin(); iter!=blobList.end(); iter++) {
TuioBlob *tuioBlob = (*iter);
float blob_width = tuioBlob->getScreenWidth(width)/2;
float blob_height = tuioBlob->getScreenHeight(height)/2;
float xpos = tuioBlob->getScreenX(width);
float ypos = tuioBlob->getScreenY(height);
float angle = tuioBlob->getAngleDegrees();
glColor3f(0.25, 0.25, 0.25);
glPushMatrix();
glTranslatef(xpos, ypos, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
/*glBegin(GL_QUADS);
glVertex2f(blob_width/-2, blob_height/-2);
glVertex2f(blob_width/-2, blob_height/2);
glVertex2f(blob_width/2, blob_height/2);
glVertex2f(blob_width/2, blob_height/-2);
glEnd();*/
glBegin(GL_TRIANGLE_FAN);
for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) {
glVertex2d(cos(a) * blob_width, sin(a) * blob_height);
} glEnd();
glPopMatrix();
//.........这里部分代码省略.........