本文整理汇总了C++中ToggleButton::setHorizontalAlignment方法的典型用法代码示例。如果您正苦于以下问题:C++ ToggleButton::setHorizontalAlignment方法的具体用法?C++ ToggleButton::setHorizontalAlignment怎么用?C++ ToggleButton::setHorizontalAlignment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ToggleButton
的用法示例。
在下文中一共展示了ToggleButton::setHorizontalAlignment方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paint
Container *AnimationRecipe::setUpControllerContainer()
{
bool connectResult;
Q_UNUSED(connectResult);
// The controllerContainer is the bottom part of the animation recipe.
// It is where the descriptive text and a toggle button for triggering the
// animations are kept.
ImagePaint paint(QUrl("asset:///images/background.png"), RepeatPattern::XY);
Container *controllerContainer = Container::create().layout(new DockLayout())
.horizontal(HorizontalAlignment::Fill).background(paint)
.top(UiValues::instance()->intValue(UiValues::UI_PADDING_STANDARD))
.bottom(UiValues::instance()->intValue(UiValues::UI_PADDING_STANDARD))
.left(UiValues::instance()->intValue(UiValues::UI_PADDING_STANDARD))
.right(UiValues::instance()->intValue(UiValues::UI_PADDING_STANDARD));
// Set up the a Label with a descriptive text.
Label *actionLabel = new Label();
actionLabel->setText("More Eggs");
actionLabel->textStyle()->setBase(SystemDefaults::TextStyles::titleText());
// Set up the ToggleButton and connect to its onChanged signal. In
// the slot function onToggleChanged, we trigger the animations.
ToggleButton *toggle = new ToggleButton();
toggle->setHorizontalAlignment(HorizontalAlignment::Right);
connectResult = connect(toggle, SIGNAL(checkedChanged(bool)), this, SLOT(onToggleChanged(bool)));
Q_ASSERT(connectResult);
controllerContainer->add(actionLabel);
controllerContainer->add(toggle);
return controllerContainer;
}
示例2: createCheckboxShowRealFPS
/*************************************************************************
Creates a checkbox to let the user choose to display randomised or real FPS value
*************************************************************************/
void CustomShapesDrawingSample::createCheckboxShowRealFPS()
{
WindowManager& winMgr = WindowManager::getSingleton();
// We create a button and subscribe to its click events
ToggleButton* checkboxShowRealFPS = static_cast<CEGUI::ToggleButton*>(winMgr.createWindow("WindowsLook/Checkbox"));
checkboxShowRealFPS->setSize(CEGUI::USize(cegui_reldim(0.25f), cegui_reldim(0.035f)));
checkboxShowRealFPS->setHorizontalAlignment(HA_CENTRE);
checkboxShowRealFPS->setPosition(CEGUI::UVector2(cegui_reldim(0.0f), cegui_reldim(0.13f)));
checkboxShowRealFPS->setText("Show randomly generated FPS values");
checkboxShowRealFPS->subscribeEvent(ToggleButton::EventSelectStateChanged, Event::Subscriber(&CustomShapesDrawingSample::handleToggleButtonShowRandomisedFpsSelectionChanged, this));
checkboxShowRealFPS->setSelected(true);
d_root->addChild(checkboxShowRealFPS);
}
示例3: Container
Container *Intro::setUpExampleUI()
{
// A small example UI, illustrating some of the core controls.
// The UI is arranged using a Container with a stack layout.
Container *exampleUI = new Container();
StackLayout *exampleUILayout = new StackLayout();
exampleUI->setLayout(exampleUILayout);
// A TextArea with text input functionality
TextArea *exampleTextArea = new TextArea();
exampleTextArea->textStyle()->setBase(SystemDefaults::TextStyles::bodyText());
exampleTextArea->setHorizontalAlignment(HorizontalAlignment::Fill);
// An example of a Slider
Slider *exampleSlider = new Slider();
exampleSlider->setValue(0.5f);
exampleSlider->setHorizontalAlignment(HorizontalAlignment::Left);
exampleSlider->setVerticalAlignment(VerticalAlignment::Bottom);
// A ToggleButton
ToggleButton *exampleToggle = new ToggleButton();
exampleToggle->setHorizontalAlignment(HorizontalAlignment::Right);
// A regular Button
Button *exampleButton = new Button();
exampleButton->setText("Button");
// Container for the buttons
Container *buttonContainer = new Container();
DockLayout *buttonContainerLayout = new DockLayout();
buttonContainer->setLayout(buttonContainerLayout);
buttonContainer->setHorizontalAlignment(HorizontalAlignment::Fill);
// Adding the buttons to the container.
buttonContainer->add(exampleToggle);
buttonContainer->add(exampleButton);
// Add the Controls to the Container, the layouting is done using
// layout properties and margins of each control (see code above).
exampleUI->add(exampleTextArea);
exampleUI->add(exampleSlider);
exampleUI->add(buttonContainer);
return exampleUI;
}
示例4: QObject
CustomDialogAlarm::CustomDialogAlarm(QObject * parent) :
QObject(parent), mVisible(false)
{
bool connectResult;
Q_UNUSED(connectResult);
mCustomDialog = new Dialog();
Container *contentContainer = new Container();
contentContainer->setLayout(new DockLayout());
// The dialog Container does not automatically fill the entire screen like a Page does, so in order
// for it to be possible to center the dialog on screen, the width and height must be set.
contentContainer->setPreferredSize(768, 1280);
// The background is set to semi-transparent to indicate that it is not possible to interact
// with the screen behind the dialog.
contentContainer->setBackground(Color::fromARGB(0x88000000));
// Dialog Container
Container *dialogContainer = new Container();
dialogContainer->setLayout(new DockLayout());
dialogContainer->setHorizontalAlignment(HorizontalAlignment::Center);
dialogContainer->setVerticalAlignment(VerticalAlignment::Center);
dialogContainer->setMaxHeight(397);
// Dialog background image
ImageView *dialogBack = ImageView::create(
"asset:///images/customdialog/customdialog_alarm.png");
// Dialog content Container
Container *dialogContent = Container::create().top(5).bottom(23).left(23);
dialogContent->setHorizontalAlignment(HorizontalAlignment::Fill);
dialogContent->setVerticalAlignment(VerticalAlignment::Fill);
// Title label for dialog
Label *dialogTitle = new Label();
dialogTitle->setText("FIRE ALARM!");
dialogTitle->textStyle()->setBase(SystemDefaults::TextStyles::titleText());
dialogTitle->textStyle()->setColor(Color::fromARGB(0xfffafafa));
dialogTitle->setLayoutProperties(StackLayoutProperties::create().spaceQuota(1));
dialogTitle->setHorizontalAlignment(HorizontalAlignment::Center);
// Text label for dialog
Label *dialogText = new Label();
dialogText->setText("BEEP! BEEP! BEEP!");
dialogText->textStyle()->setBase(SystemDefaults::TextStyles::titleText());
dialogText->setLayoutProperties(StackLayoutProperties::create().spaceQuota(2.5));
// Toggle button for alarm
ToggleButton *toggleAlarm = new ToggleButton();
toggleAlarm->setLayoutProperties(StackLayoutProperties::create().spaceQuota(1));
toggleAlarm->setHorizontalAlignment(HorizontalAlignment::Center);
// Connect to signals
connectResult = connect(toggleAlarm, SIGNAL(checkedChanged(bool)), this, SLOT(onAlarmSwitch(bool)));
Q_ASSERT(connectResult);
connectResult = connect(this, SIGNAL(visibleChanged(bool)), toggleAlarm, SLOT(setChecked(bool)));
Q_ASSERT(connectResult);
// Add components to the appropriate Containers
dialogContent->add(dialogTitle);
dialogContent->add(dialogText);
dialogContent->add(toggleAlarm);
dialogContainer->add(dialogBack);
dialogContainer->add(dialogContent);
contentContainer->add(dialogContainer);
mCustomDialog->setContent(contentContainer);
}