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C++ TileSet::GetWxBitmap方法代码示例

本文整理汇总了C++中TileSet::GetWxBitmap方法的典型用法代码示例。如果您正苦于以下问题:C++ TileSet::GetWxBitmap方法的具体用法?C++ TileSet::GetWxBitmap怎么用?C++ TileSet::GetWxBitmap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileSet的用法示例。


在下文中一共展示了TileSet::GetWxBitmap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ImportTileMap

bool TileMapImporter::ImportTileMap(TileSet &tileSet, TileMap &tileMap,
                                    bool importTileMap, bool importTileSetConf, bool importTileSetImage,
                                    bool importHitboxes, gd::Project &project)
{
    //Checks the map type
    if(m_map->GetOrientation() != Tmx::TMX_MO_ORTHOGONAL)
    {
        gd::LogError(_("Only orthogonal maps are supported !"));
        return false;
    }

    //Get the tileset list
    if(m_map->GetNumTilesets() < 1)
    {
        gd::LogError(_("There are no tilesets in this file !"));
        return false;
    }
    else if(m_map->GetNumTilesets() > 1)
    {
        gd::LogWarning(_("Only the first tileset will be taken into account. Tiles from supplementary tilesets may be lost."));
    }

    //Import the tileset image if needed
    if(importTileSetImage)
    {
        const Tmx::Image *importedImage = m_map->GetTileset(0)->GetImage();
        wxFileName imageFileName(importedImage->GetSource());
        imageFileName.MakeAbsolute(wxFileName(m_filePath).GetPath());

        if(!imageFileName.FileExists())
        {
            gd::LogError(_("The image can't be found !"));
            return false;
        }

        gd::String newResourceName = gd::NewNameGenerator::Generate(
                                         u8"imported_" + imageFileName.GetFullName(),
                                         [&project](const gd::String &name) -> bool { return project.GetResourcesManager().HasResource(name); }
                                     );

        gd::LogMessage(_("The image is imported as ") + "\"" + newResourceName + "\".");

        imageFileName.MakeRelativeTo(wxFileName(project.GetProjectFile()).GetPath());
        project.GetResourcesManager().AddResource(newResourceName, imageFileName.GetFullPath(), "image");

        tileSet.textureName = newResourceName;

        //Reload the texture
        tileSet.LoadResources(project);

        gd::LogStatus(_("Tileset image importation completed."));
    }

    //Import the tileset configuration if wanted
    if(importTileSetConf)
    {
        const Tmx::Tileset *importedTileset = m_map->GetTileset(0);

        if(importedTileset->GetImage()->GetWidth() != tileSet.GetWxBitmap().GetWidth() ||
                importedTileset->GetImage()->GetHeight() != tileSet.GetWxBitmap().GetHeight())
        {
            gd::LogWarning(_("Tileset image size is not the same. Some tiles may not be rendered correctly."));
        }

        tileSet.tileSize.x = importedTileset->GetTileWidth();
        tileSet.tileSize.y = importedTileset->GetTileHeight();
        tileSet.tileSpacing.x = tileSet.tileSpacing.y = importedTileset->GetSpacing();

        if(importedTileset->GetMargin() > 0)
        {
            gd::LogWarning(_("Tilemap objects don't handle tilesets with margins around the images. Consider cutting the picture."));
        }

        gd::LogStatus(_("Tileset configuration importation completed."));
    }

    //Import the tilemap tiles if wanted
    if(importTileMap)
    {
        //Tilemap size
        if(tileMap.GetColumnsCount() != m_map->GetWidth() || tileMap.GetRowsCount() != m_map->GetHeight())
            gd::LogMessage(_("Tilemap size is different."));
        tileMap.SetSize(0, 0);
        tileMap.SetSize(m_map->GetWidth(), m_map->GetHeight());

        if(!importTileSetConf && !importTileSetImage)
            CheckTilesCount(tileSet);

        //Import layers and tiles
        if(m_map->GetNumTileLayers() > 3)
        {
            gd::LogWarning(_("There are more than 3 tiles layers. Only the 3 firsts will be imported."));
        }
        else if(m_map->GetNumTileLayers() < 3)
        {
            gd::LogMessage(_("There are less than 3 tiles layers. Upper layer(s) will be empty."));
        }

        for(std::size_t i = 0; i < std::min(3, m_map->GetNumTileLayers()); i++)
        {
//.........这里部分代码省略.........
开发者ID:RandomShaper,项目名称:GD,代码行数:101,代码来源:TileMapImporter.cpp


注:本文中的TileSet::GetWxBitmap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。