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C++ TileItemVector::size方法代码示例

本文整理汇总了C++中TileItemVector::size方法的典型用法代码示例。如果您正苦于以下问题:C++ TileItemVector::size方法的具体用法?C++ TileItemVector::size怎么用?C++ TileItemVector::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileItemVector的用法示例。


在下文中一共展示了TileItemVector::size方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: __internalAddThing

void Tile::__internalAddThing(uint32_t, Thing* thing)
{
	thing->setParent(this);
	if(Creature* creature = thing->getCreature())
	{
		g_game.clearSpectatorCache();
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);

		++thingCount;
		return;
	}

	Item* item = thing->getItem();
	if(!item)
		return;

	TileItemVector* items = makeItemList();
	if(items && items->size() >= 0xFFFF)
		return/* RET_NOTPOSSIBLE*/;

	if(item->isGroundTile())
	{
		if(!ground)
		{
			ground = item;
			++thingCount;
		}
	}
	else if(item->isAlwaysOnTop())
	{
		bool isInserted = false;
		for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
		{
			if(Item::items[(*it)->getID()].alwaysOnTopOrder <= Item::items[item->getID()].alwaysOnTopOrder)
				continue;

			items->insert(it, item);
			++thingCount;

			isInserted = true;
			break;
		}

		if(!isInserted)
		{
			items->push_back(item);
			++thingCount;
		}
	}
	else
	{
		items->insert(items->getBeginDownItem(), item);
		++items->downItemCount;
		++thingCount;
	}

	updateTileFlags(item, false);
}
开发者ID:081421,项目名称:otxserver,代码行数:59,代码来源:tile.cpp

示例2: internalAddThing

void Tile::internalAddThing(uint32_t, Thing* thing)
{
	thing->setParent(this);

	Creature* creature = thing->getCreature();
	if (creature) {
		g_game.map.clearSpectatorCache();
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);
	} else {
		Item* item = thing->getItem();
		if (item == nullptr) {
			return;
		}

		const ItemType& itemType = Item::items[item->getID()];
		if (itemType.isGroundTile()) {
			if (ground == nullptr) {
				ground = item;
				setTileFlags(item);
			}
			return;
		}

		TileItemVector* items = makeItemList();
		if (items->size() >= 0xFFFF) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		if (itemType.alwaysOnTop) {
			bool isInserted = false;
			for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
				if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) {
					items->insert(it, item);
					isInserted = true;
					break;
				}
			}

			if (!isInserted) {
				items->push_back(item);
			}
		} else {
			items->insert(items->getBeginDownItem(), item);
			items->addDownItemCount(1);
		}

		setTileFlags(item);
	}
}
开发者ID:Fir3element,项目名称:downgrade86,代码行数:50,代码来源:tile.cpp

示例3: addThing

void Tile::addThing(int32_t, Thing* thing)
{
	Creature* creature = thing->getCreature();
	if (creature) {
		g_game.map.clearSpectatorCache();
		creature->setParent(this);
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);
	} else {
		Item* item = thing->getItem();
		if (item == nullptr) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		TileItemVector* items = getItemList();
		if (items && items->size() >= 0xFFFF) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		item->setParent(this);

		const ItemType& itemType = Item::items[item->getID()];
		if (itemType.isGroundTile()) {
			if (ground == nullptr) {
				ground = item;
				onAddTileItem(item);
			} else {
				const ItemType& oldType = Item::items[ground->getID()];

				Item* oldGround = ground;
				ground->setParent(nullptr);
				g_game.ReleaseItem(ground);
				ground = item;
				resetTileFlags(oldGround);
				setTileFlags(item);
				onUpdateTileItem(oldGround, oldType, item, itemType);
				postRemoveNotification(oldGround, nullptr, 0);
			}
		} else if (itemType.alwaysOnTop) {
			if (itemType.isSplash() && items) {
				//remove old splash if exists
				for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
					Item* oldSplash = *it;
					if (!Item::items[oldSplash->getID()].isSplash()) {
						continue;
					}

					removeThing(oldSplash, 1);
					oldSplash->setParent(nullptr);
					g_game.ReleaseItem(oldSplash);
					postRemoveNotification(oldSplash, nullptr, 0);
					break;
				}
			}

			bool isInserted = false;

			if (items) {
				for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
					//Note: this is different from internalAddThing
					if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) {
						items->insert(it, item);
						isInserted = true;
						break;
					}
				}
			} else {
				items = makeItemList();
			}

			if (!isInserted) {
				items->push_back(item);
			}

			onAddTileItem(item);
		} else {
			if (itemType.isMagicField()) {
				//remove old field item if exists
				if (items) {
					for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
						MagicField* oldField = (*it)->getMagicField();
						if (oldField) {
							if (oldField->isReplaceable()) {
								removeThing(oldField, 1);

								oldField->setParent(nullptr);
								g_game.ReleaseItem(oldField);
								postRemoveNotification(oldField, nullptr, 0);
								break;
							} else {
								//This magic field cannot be replaced.
								item->setParent(nullptr);
								g_game.ReleaseItem(item);
								return;
							}
						}
					}
				}
			}

//.........这里部分代码省略.........
开发者ID:Fir3element,项目名称:downgrade86,代码行数:101,代码来源:tile.cpp

示例4: __addThing

void Tile::__addThing(int32_t index, Thing* thing)
{
	Creature* creature = thing->getCreature();

	if (creature)
	{
		g_game.clearSpectatorCache();
		creature->setParent(this);
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);
		++thingCount;
	}
	else
	{
		Item* item = thing->getItem();

		if (!item)
		{
#ifdef __DEBUG__MOVESYS__
			std::cout << "Failure: [Tile::__addThing] item == NULL" << std::endl;
			DEBUG_REPORT
#endif
			return /*RET_NOTPOSSIBLE*/;
		}

		TileItemVector* items = getItemList();

		if (items && items->size() > 0xFFFF)
		{
			return /*RET_NOTPOSSIBLE*/;
		}

		item->setParent(this);

		if (item->isGroundTile())
		{
			if (!ground)
			{
				ground = item;
				++thingCount;
				onAddTileItem(item);
			}
			else
			{
				const ItemType& oldType = Item::items[ground->getID()];
				const ItemType& newType = Item::items[item->getID()];
				int32_t oldGroundIndex = __getIndexOfThing(ground);
				Item* oldGround = ground;
				ground->setParent(NULL);
				g_game.FreeThing(ground);
				ground = item;
				updateTileFlags(oldGround, true);
				updateTileFlags(item, false);
				onUpdateTileItem(oldGround, oldType, item, newType);
				postRemoveNotification(oldGround, NULL, oldGroundIndex, true);
			}
		}
		else if (item->isAlwaysOnTop())
		{
			if (item->isSplash())
			{
				//remove old splash if exists
				if (items)
				{
					for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
					{
						if ((*it)->isSplash())
						{
							int32_t oldSplashIndex = __getIndexOfThing(*it);
							Item* oldSplash = *it;
							__removeThing(oldSplash, 1);
							oldSplash->setParent(NULL);
							g_game.FreeThing(oldSplash);
							postRemoveNotification(oldSplash, NULL, oldSplashIndex, true);
							break;
						}
					}
				}
			}

			bool isInserted = false;

			if (items)
			{
				for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
				{
					//Note: this is different from internalAddThing
					if (Item::items[item->getID()].alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder)
					{
						items->insert(it, item);
						++thingCount;
						isInserted = true;
						break;
					}
				}
			}
			else
			{
				items = makeItemList();
			}
//.........这里部分代码省略.........
开发者ID:edubart,项目名称:otserv,代码行数:101,代码来源:tile.cpp

示例5: __addThing

void Tile::__addThing(Creature* actor, int32_t, Thing* thing)
{
	if(Creature* creature = thing->getCreature())
	{
		g_game.clearSpectatorCache();
		creature->setParent(this);

		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);

		++thingCount;
		return;
	}

	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__addThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	TileItemVector* items = getItemList();
	if(items && items->size() >= 0xFFFF)
		return/* RET_NOTPOSSIBLE*/;

	if(g_config.getBool(ConfigManager::STORE_TRASH) && !hasFlag(TILESTATE_TRASHED))
	{
		g_game.addTrash(pos);
		setFlag(TILESTATE_TRASHED);
	}

	item->setParent(this);
	if(item->isGroundTile())
	{
		if(ground)
		{
			int32_t oldGroundIndex = __getIndexOfThing(ground);
			Item* oldGround = ground;

			updateTileFlags(oldGround, true);
			updateTileFlags(item, false);
			ground = item;

#ifdef __GROUND_CACHE__
			std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldGround);
			bool erase = it == g_game.grounds.end();
			if(!erase)
			{
				it->second--;
				erase = it->second < 1;
				if(erase)
					g_game.grounds.erase(it);
			}

			if(erase)
			{
#endif
				oldGround->setParent(NULL);
				g_game.freeThing(oldGround);
#ifdef __GROUND_CACHE__
			}
#endif

			postRemoveNotification(actor, oldGround, NULL, oldGroundIndex, true);
			onUpdateTile();
		}
		else
		{
			ground = item;
			++thingCount;
			onAddTileItem(item);
		}
	}
	else if(item->isAlwaysOnTop())
	{
		if(item->isSplash())
		{
			//remove old splash if exists
			if(items)
			{
				for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
				{
					if(!(*it)->isSplash())
						continue;

					int32_t oldSplashIndex = __getIndexOfThing(*it);
					Item* oldSplash = *it;

					__removeThing(oldSplash, 1);
					oldSplash->setParent(NULL);
					g_game.freeThing(oldSplash);

					postRemoveNotification(actor, oldSplash, NULL, oldSplashIndex, true);
					break;
				}
			}
		}

//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:tile.cpp


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