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C++ TileItemVector::end方法代码示例

本文整理汇总了C++中TileItemVector::end方法的典型用法代码示例。如果您正苦于以下问题:C++ TileItemVector::end方法的具体用法?C++ TileItemVector::end怎么用?C++ TileItemVector::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TileItemVector的用法示例。


在下文中一共展示了TileItemVector::end方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: transferToDepot

bool House::transferToDepot()
{
	if(!townId)
		return false;

	Player* player = NULL;
	if(owner)
	{
		uint32_t tmp = owner;
		if(isGuild() && !IOGuild::getInstance()->swapGuildIdToOwner(tmp))
			tmp = 0;

		if(tmp)
			player = g_game.getPlayerByGuidEx(tmp);
	}

	Container* tmpContainer = NULL;
	TileItemVector* items = NULL;

	ItemList moveList;
	for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it)
	{
		if(!(items = (*it)->getItemList()))
			continue;

		for(ItemVector::iterator iit = items->begin(); iit != items->end(); ++iit)
		{
			if((*iit)->isPickupable())
				moveList.push_back(*iit);
			else if((tmpContainer = (*iit)->getContainer()))
			{
				for(ItemList::const_iterator cit = tmpContainer->getItems(); cit != tmpContainer->getEnd(); ++cit)
					moveList.push_back(*cit);
			}
		}
	}

	if(player)
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalMoveItem(NULL, (*it)->getParent(), player->getInbox(), INDEX_WHEREEVER, (*it), (*it)->getItemCount(), NULL, FLAG_NOLIMIT);

		if(player->isVirtual())
		{
			IOLoginData::getInstance()->savePlayer(player);
			delete player;
		}
	}
	else
	{
		for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
			g_game.internalRemoveItem(NULL, (*it), (*it)->getItemCount(), false, FLAG_NOLIMIT);
	}

	return true;
}
开发者ID:081421,项目名称:otxserver,代码行数:56,代码来源:house.cpp

示例2: __removeThing

void Tile::__removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if(creature)
	{
		if(CreatureVector* creatures = getCreatures())
		{
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
			if(it == creatures->end())
			{
#ifdef __DEBUG_MOVESYS__
				std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif
				return/* RET_NOTPOSSIBLE*/;
			}

			g_game.clearSpectatorCache();
			creatures->erase(it);
			--thingCount;
		}
#ifdef __DEBUG_MOVESYS__
		else
			std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif

		return;
	}

	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	int32_t index = __getIndexOfThing(item);
	if(index == -1)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	if(item == ground)
	{
		const SpectatorVec& list = g_game.getSpectators(pos);
		std::vector<int32_t> oldStackposVector;

		Player* tmpPlayer = NULL;
		for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)
		{
			if((tmpPlayer = (*it)->getPlayer()))
				oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
		}

#ifdef __GROUND_CACHE__
		std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground);
		bool erase = it == g_game.grounds.end();
		if(!erase)
		{
			it->second--;
			erase = it->second < 1;
			if(erase)
				g_game.grounds.erase(it);
		}

		if(erase)
		{
#endif
			ground->setParent(NULL);
			g_game.freeThing(ground);
#ifdef __GROUND_CACHE__
		}
#endif

		ground = NULL;
		--thingCount;

		onRemoveTileItem(list, oldStackposVector, item);
		return/* RET_NOERROR*/;
	}

	TileItemVector* items = getItemList();
	if(!items)
		return;

	if(item->isAlwaysOnTop())
	{
		ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if(it != items->end())
		{
			const SpectatorVec& list = g_game.getSpectators(pos);
			std::vector<int32_t> oldStackposVector;

			Player* tmpPlayer = NULL;
			for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
			{
//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:tile.cpp


注:本文中的TileItemVector::end方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。