本文整理汇总了C++中ThreatMapEntry::getTotalDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ ThreatMapEntry::getTotalDamage方法的具体用法?C++ ThreatMapEntry::getTotalDamage怎么用?C++ ThreatMapEntry::getTotalDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ThreatMapEntry
的用法示例。
在下文中一共展示了ThreatMapEntry::getTotalDamage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeAll
void ThreatMap::removeAll(bool forceRemoveAll) {
Locker locker(&lockMutex);
removeObservers();
for (int i = size() - 1; i >= 0; i--) {
VectorMapEntry<ManagedReference<CreatureObject*> , ThreatMapEntry> *entry = &elementAt(i);
ManagedReference<CreatureObject*> key = entry->getKey();
ThreatMapEntry *value = &entry->getValue();
ManagedReference<TangibleObject*> selfStrong = self.get();
// these checks will determine if we should store the damage from the dropped aggressor
Zone* keyZone = (key != NULL ? key->getZone() : NULL);
Zone* selfZone = (selfStrong != NULL ? selfStrong->getZone() : NULL);
uint32 keyPlanetCRC = (keyZone != NULL ? keyZone->getPlanetCRC() : 0);
uint32 selfPlanetCRC = (selfZone != NULL ? selfZone->getPlanetCRC() : 0);
if (key == NULL || selfStrong == NULL || key->isDead() || !key->isOnline() || keyPlanetCRC != selfPlanetCRC || forceRemoveAll) {
remove(i);
if (threatMapObserver != NULL)
key->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
} else {
value->setNonAggroDamage(value->getTotalDamage());
value->addHeal(-value->getHeal()); // don't need to store healing
value->clearAggro();
}
}
currentThreat = NULL;
threatMatrix.clear();
}
示例2: getTotalDamage
uint32 ThreatMap::getTotalDamage() {
Locker locker(&lockMutex);
uint32 totalDamage = 0;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
totalDamage += entry->getTotalDamage();
}
return totalDamage;
}
示例3: getHighestDamagePlayer
CreatureObject* ThreatMap::getHighestDamagePlayer() {
Locker locker(&lockMutex);
uint32 maxDamage = 0;
VectorMap<uint64,uint32> damageMap;
CreatureObject* player = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = entry->getTotalDamage();
CreatureObject* creature = elementAt(i).getKey();
if (creature->isPlayerCreature()) {
if(!damageMap.contains(creature->getObjectID())){
damageMap.put(creature->getObjectID(),totalDamage);
} else {
damageMap.get(creature->getObjectID()) += totalDamage;
}
if (damageMap.get(creature->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(creature->getObjectID());
player = cast<CreatureObject*>(creature);
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if(!damageMap.contains(owner->getObjectID())){
damageMap.put(owner->getObjectID(),totalDamage);
} else {
damageMap.get(owner->getObjectID()) += totalDamage;
}
if (damageMap.get(owner->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(owner->getObjectID());
player = cast<CreatureObject*>(owner);
}
}
}
}
return player;
}
示例4: dropDamage
void ThreatMap::dropDamage(CreatureObject* target) {
Locker llocker(&lockMutex);
ManagedReference<TangibleObject*> selfStrong = self.get();
if (target == NULL || selfStrong == NULL || target->isDead() || !target->isOnline() || target->getPlanetCRC() != selfStrong->getPlanetCRC()) {
drop(target);
if (threatMapObserver != NULL)
target->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
} else {
ThreatMapEntry *entry = &get(target);
entry->setNonAggroDamage(entry->getTotalDamage());
entry->addHeal(-entry->getHeal()); // don't need to store healing
entry->clearAggro();
}
llocker.release();
if (currentThreat == target)
currentThreat = NULL;
}
示例5: getHighestDamageGroupLeader
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {
Locker locker(&lockMutex);
VectorMap<uint64,uint32> groupDamageMap;
int64 highestGroupDmg = 0;
//Logger::Logger tlog("Threat");
ManagedReference<CreatureObject*> leaderCreature = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = entry->getTotalDamage();
CreatureObject* creature = elementAt(i).getKey();
//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
if (creature->isGrouped()) {
Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
//tlog.info("leader is " + thisleader->getFirstName(),true);
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(creature->getGroupID())) {
//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
groupDamageMap.put(creature->getGroupID(),totalDamage);
} else {
groupDamageMap.get(creature->getGroupID()) += totalDamage;
//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + " dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
}
if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(creature->getGroupID());
leaderCreature = thisleader;
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if (owner->isGrouped()) {
Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();
if (thisleader == NULL || !thisleader->isPlayerCreature())
break;
if (!groupDamageMap.contains(owner->getGroupID())) {
groupDamageMap.put(owner->getGroupID(),totalDamage);
} else {
groupDamageMap.get(owner->getGroupID()) += totalDamage;
}
if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
highestGroupDmg = groupDamageMap.get(owner->getGroupID());
leaderCreature = thisleader;
}
} else {
if (!groupDamageMap.contains(owner->getObjectID())) {
groupDamageMap.put(owner->getObjectID(),totalDamage);
} else {
groupDamageMap.get(owner->getObjectID()) += totalDamage;
}
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = owner;
}
}
}
} else {
//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
groupDamageMap.put(creature->getObjectID(),totalDamage);
if (totalDamage > highestGroupDmg) {
highestGroupDmg = totalDamage;
leaderCreature = creature;
}
}
}
//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
return leaderCreature;
}