本文整理汇总了C++中ThingPtr::getStackPos方法的典型用法代码示例。如果您正苦于以下问题:C++ ThingPtr::getStackPos方法的具体用法?C++ ThingPtr::getStackPos怎么用?C++ ThingPtr::getStackPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ThingPtr
的用法示例。
在下文中一共展示了ThingPtr::getStackPos方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: rotate
void Game::rotate(const ThingPtr& thing)
{
if(!canPerformGameAction() || !thing)
return;
m_protocolGame->sendRotateItem(thing->getPosition(), thing->getId(), thing->getStackPos());
}
示例2: look
void Game::look(const ThingPtr& thing)
{
if(!canPerformGameAction() || !thing)
return;
if(thing->isCreature() && m_protocolVersion >= 961)
m_protocolGame->sendLookCreature(thing->getId());
else
m_protocolGame->sendLook(thing->getPosition(), thing->getId(), thing->getStackPos());
}
示例3: use
void Game::use(const ThingPtr& thing)
{
if(!canPerformGameAction() || !thing)
return;
Position pos = thing->getPosition();
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // inventory item
// some items, e.g. parcel, are not set as containers but they are.
// always try to use these items in free container slots.
m_protocolGame->sendUseItem(pos, thing->getId(), thing->getStackPos(), findEmptyContainerId());
}
示例4: move
void Game::move(const ThingPtr& thing, const Position& toPos, int count)
{
if(count <= 0)
count = 1;
if(!canPerformGameAction() || !thing || thing->getPosition() == toPos)
return;
uint id = thing->getId();
if(thing->isCreature()) {
CreaturePtr creature = thing->static_self_cast<Creature>();
id = Proto::Creature;
}
m_protocolGame->sendMove(thing->getPosition(), id, thing->getStackPos(), toPos, count);
}
示例5: useInventoryItemWith
void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
{
if(!canPerformGameAction() || !toThing)
return;
Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
if(toThing->isCreature())
m_protocolGame->sendUseOnCreature(pos, itemId, 0, toThing->getId());
else
m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
}
示例6: useWith
void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
{
if(!canPerformGameAction() || !item || !toThing)
return;
Position pos = item->getPosition();
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
}