本文整理汇总了C++中TextureOutput::Update方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureOutput::Update方法的具体用法?C++ TextureOutput::Update怎么用?C++ TextureOutput::Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureOutput
的用法示例。
在下文中一共展示了TextureOutput::Update方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Update
void Gradient::Update(TimeValue t, Interval& valid)
{
if (!ivalid.InInterval(t)) {
ivalid.SetInfinite();
uvGen->Update(t,ivalid);
texout->Update(t,ivalid);
pblock->GetValue( grad_color1, t, col[0], ivalid );
col[0].ClampMinMax();
pblock->GetValue( grad_color2, t, col[1], ivalid );
col[1].ClampMinMax();
pblock->GetValue( grad_color3, t, col[2], ivalid );
col[2].ClampMinMax();
pblock->GetValue( grad_map1_on, t, mapOn[0], ivalid);
pblock->GetValue( grad_map2_on, t, mapOn[1], ivalid);
pblock->GetValue( grad_map3_on, t, mapOn[2], ivalid);
pblock->GetValue( grad_type, t, type, ivalid );
pblock->GetValue( grad_noise_type, t, noiseType, ivalid );
pblock->GetValue( grad_amount, t, amount, ivalid );
pblock->GetValue( grad_size, t, size, ivalid );
pblock->GetValue( grad_phase, t, phase, ivalid );
pblock->GetValue( grad_center, t, center, ivalid );
pblock->GetValue( grad_levels, t, levels, ivalid );
pblock->GetValue( grad_high_thresh, t, high, ivalid );
pblock->GetValue( grad_low_thresh, t, low, ivalid );
pblock->GetValue( grad_thresh_smooth, t, smooth, ivalid );
if (low>high) {
float temp = low;
low = high;
high = temp;
}
hminusl = (high-low);
sd = hminusl*0.5f*smooth;
if (size!=0.0f) size1 = 20.0f/size;
else size1 = 0.0f;
for (int i=0; i<NSUBTEX; i++) {
if (subTex[i])
subTex[i]->Update(t,ivalid);
}
EnableStuff();
}
valid &= ivalid;
}
示例2: Update
void Output::Update(TimeValue t, Interval& valid) {
if (Param1)
{
pblock->SetValue( output_map1_on, 0, mapOn[0]);
Param1 = FALSE;
}
if (!ivalid.InInterval(t)) {
ivalid.SetInfinite();
texout->Update(t,ivalid);
pblock->GetValue( output_map1_on, t, mapOn[0], ivalid);
for (int i=0; i<NSUBTEX; i++) {
if (subTex[i])
subTex[i]->Update(t,ivalid);
}
}
valid &= ivalid;
}
示例3: Update
void Noise::Update(TimeValue t, Interval& valid) {
if (pblock == NULL) return;
if (!ivalid.InInterval(t)) {
ivalid.SetInfinite();
if (xyzGen != NULL)
xyzGen->Update(t,ivalid);
if (texout != NULL)
texout->Update(t,ivalid);
pblock->GetValue( noise_color1, t, col[0], ivalid );
col[0].ClampMinMax();
pblock->GetValue( noise_color2, t, col[1], ivalid );
col[1].ClampMinMax();
pblock->GetValue( noise_size, t, size, ivalid );
pblock->GetValue( noise_phase, t, phase, ivalid );
pblock->GetValue( noise_levels, t, levels, ivalid );
for (int i=0; i<NSUBTEX; i++) {
if (subTex[i])
subTex[i]->Update(t,ivalid);
}
pblock->GetValue( noise_hithresh, t, high, ivalid );
pblock->GetValue( noise_lowthresh, t, low, ivalid );
if (high<low) {
float tmp = low;
low = high;
high = tmp;
}
pblock->GetValue( noise_map1_on, t, mapOn[0], ivalid);
pblock->GetValue( noise_map2_on, t, mapOn[1], ivalid);
pblock->GetValue( noise_type, t, noiseType, ivalid);
//ComputeAvgValue(); // moved to UpdateCache DDS 10/3/00
EnableStuff();
}
valid &= ivalid;
}
示例4: Update
void CellTex::Update(TimeValue t, Interval& valid)
{
EnterCriticalSection(&csect);
if (!ivalid.InInterval(t)) {
ivalid = FOREVER;
xyzGen->Update(t,ivalid);
texout->Update(t,ivalid);
/*
pblock->GetValue(PB_CELLCOL,t,cellCol,ivalid);
pblock->GetValue(PB_DIVCOL1,t,divCol1,ivalid);
pblock->GetValue(PB_DIVCOL2,t,divCol2,ivalid);
pblock->GetValue(PB_VAR,t,var,ivalid);
pblock->GetValue(PB_SIZE,t,size,ivalid);
pblock->GetValue(PB_SPREAD,t,spread,ivalid);
pblock->GetValue(PB_LOW,t,low,ivalid);
pblock->GetValue(PB_MID,t,mid,ivalid);
pblock->GetValue(PB_HIGH,t,high,ivalid);
pblock->GetValue(PB_TYPE,t,type,ivalid);
pblock->GetValue(PB_FRACT,t,fract,ivalid);
pblock->GetValue(PB_ITER,t,iterations,ivalid);
pblock->GetValue(PB_USECELLMAP,t,useCellMap,ivalid);
pblock->GetValue(PB_USEDIV1MAP,t,useDiv1Map,ivalid);
pblock->GetValue(PB_USEDIV2MAP,t,useDiv2Map,ivalid);
pblock->GetValue(PB_ROUGH,t,rough,ivalid);
pblock->GetValue(PB_SMOOTH,t,smooth,ivalid);
pblock->GetValue(PB_ADAPT,t,adapt,ivalid);
*/
pblock->GetValue(cellular_celcolor,t,cellCol,ivalid);
pblock->GetValue(cellular_divcol1,t,divCol1,ivalid);
pblock->GetValue(cellular_divcol2,t,divCol2,ivalid);
pblock->GetValue(cellular_variation,t,var,ivalid);
pblock->GetValue(cellular_size,t,size,ivalid);
pblock->GetValue(cellular_spread,t,spread,ivalid);
pblock->GetValue(cellular_lowthresh,t,low,ivalid);
pblock->GetValue(cellular_midthresh,t,mid,ivalid);
pblock->GetValue(cellular_highthresh,t,high,ivalid);
pblock->GetValue(cellular_type,t,type,ivalid);
pblock->GetValue(cellular_fractal,t,fract,ivalid);
pblock->GetValue(cellular_iteration,t,iterations,ivalid);
pblock->GetValue(cellular_map1_on,t,useCellMap,ivalid);
pblock->GetValue(cellular_map2_on,t,useDiv1Map,ivalid);
pblock->GetValue(cellular_map3_on,t,useDiv2Map,ivalid);
pblock->GetValue(cellular_rough,t,rough,ivalid);
pblock->GetValue(cellular_smooth,t,smooth,ivalid);
pblock->GetValue(cellular_adaptive,t,adapt,ivalid);
smooth *= 0.7f;
rough = 2.0f-rough;
highMinuslow = high-low;
midMinuslow = mid - low;
highMinusmid = high - mid;
if (type) {
spread = spread/2.0f;
}
var /= 50.0f;
varOff = 1.0f-var * 0.5f;
for (int i=0; i<NSUBTEX; i++) {
if (subTex[i])
subTex[i]->Update(t,ivalid);
}
}
valid &= ivalid;
LeaveCriticalSection(&csect);
}