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C++ TextureOutput::Update方法代码示例

本文整理汇总了C++中TextureOutput::Update方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureOutput::Update方法的具体用法?C++ TextureOutput::Update怎么用?C++ TextureOutput::Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextureOutput的用法示例。


在下文中一共展示了TextureOutput::Update方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

void Gradient::Update(TimeValue t, Interval& valid) 
	{
	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		uvGen->Update(t,ivalid);
		texout->Update(t,ivalid);
		pblock->GetValue( grad_color1, t, col[0], ivalid );
		col[0].ClampMinMax();
		pblock->GetValue( grad_color2, t, col[1], ivalid );
		col[1].ClampMinMax();
		pblock->GetValue( grad_color3, t, col[2], ivalid );
		col[2].ClampMinMax();		
		pblock->GetValue( grad_map1_on, t, mapOn[0], ivalid);
		pblock->GetValue( grad_map2_on, t, mapOn[1], ivalid);
		pblock->GetValue( grad_map3_on, t, mapOn[2], ivalid);
		pblock->GetValue( grad_type, t, type, ivalid );
		pblock->GetValue( grad_noise_type, t, noiseType, ivalid );
		pblock->GetValue( grad_amount, t, amount, ivalid );
		pblock->GetValue( grad_size, t, size, ivalid );
		pblock->GetValue( grad_phase, t, phase, ivalid );
		pblock->GetValue( grad_center, t, center, ivalid );
		pblock->GetValue( grad_levels, t, levels, ivalid );
		pblock->GetValue( grad_high_thresh, t, high, ivalid );
		pblock->GetValue( grad_low_thresh, t, low, ivalid );
		pblock->GetValue( grad_thresh_smooth, t, smooth, ivalid );		
		if (low>high) {
			float temp = low;
			low = high;
			high = temp;
			}
		hminusl = (high-low);
		sd = hminusl*0.5f*smooth;
		if (size!=0.0f) size1 = 20.0f/size;
		else size1 = 0.0f;
		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}
		EnableStuff();
		}
	valid &= ivalid;
	}
开发者ID:artemeliy,项目名称:inf4715,代码行数:42,代码来源:gradient.cpp

示例2: Update

void Output::Update(TimeValue t, Interval& valid) {		

	if (Param1)
		{
		pblock->SetValue( output_map1_on, 0, mapOn[0]);
		Param1 = FALSE;
		}

	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		texout->Update(t,ivalid);
		pblock->GetValue( output_map1_on, t, mapOn[0], ivalid);

		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}
		}
	valid &= ivalid;
	}
开发者ID:2asoft,项目名称:xray,代码行数:20,代码来源:output.cpp

示例3: Update

void Noise::Update(TimeValue t, Interval& valid) {

	if (pblock == NULL) return;

	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		if (xyzGen != NULL)
			xyzGen->Update(t,ivalid);
		if (texout != NULL)
			texout->Update(t,ivalid);
		pblock->GetValue( noise_color1, t, col[0], ivalid );
		col[0].ClampMinMax();
		pblock->GetValue( noise_color2, t, col[1], ivalid );
		col[1].ClampMinMax();
		pblock->GetValue( noise_size, t,   size, ivalid );
		pblock->GetValue( noise_phase, t,  phase, ivalid );
		pblock->GetValue( noise_levels, t,  levels, ivalid );
		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}		
		pblock->GetValue( noise_hithresh, t, high, ivalid );
		pblock->GetValue( noise_lowthresh, t, low, ivalid );		

		if (high<low) {
			float tmp = low;
			low = high;
			high = tmp;
			}
		pblock->GetValue( noise_map1_on, t, mapOn[0], ivalid);
		pblock->GetValue( noise_map2_on, t, mapOn[1], ivalid);
		pblock->GetValue( noise_type, t, noiseType, ivalid);


		//ComputeAvgValue(); // moved to UpdateCache DDS 10/3/00
		EnableStuff();
		}
	valid &= ivalid;
	}
开发者ID:artemeliy,项目名称:inf4715,代码行数:39,代码来源:noise.cpp

示例4: Update

void CellTex::Update(TimeValue t, Interval& valid)
	{
	EnterCriticalSection(&csect);
	if (!ivalid.InInterval(t)) {
		ivalid = FOREVER;		
		xyzGen->Update(t,ivalid);
		texout->Update(t,ivalid);
/*	
		pblock->GetValue(PB_CELLCOL,t,cellCol,ivalid);
		pblock->GetValue(PB_DIVCOL1,t,divCol1,ivalid);
		pblock->GetValue(PB_DIVCOL2,t,divCol2,ivalid);
		pblock->GetValue(PB_VAR,t,var,ivalid);
		pblock->GetValue(PB_SIZE,t,size,ivalid);
		pblock->GetValue(PB_SPREAD,t,spread,ivalid);
		pblock->GetValue(PB_LOW,t,low,ivalid);
		pblock->GetValue(PB_MID,t,mid,ivalid);
		pblock->GetValue(PB_HIGH,t,high,ivalid);		
		pblock->GetValue(PB_TYPE,t,type,ivalid);
		pblock->GetValue(PB_FRACT,t,fract,ivalid);
		pblock->GetValue(PB_ITER,t,iterations,ivalid);		
		pblock->GetValue(PB_USECELLMAP,t,useCellMap,ivalid);
		pblock->GetValue(PB_USEDIV1MAP,t,useDiv1Map,ivalid);
		pblock->GetValue(PB_USEDIV2MAP,t,useDiv2Map,ivalid);		
		pblock->GetValue(PB_ROUGH,t,rough,ivalid);
		pblock->GetValue(PB_SMOOTH,t,smooth,ivalid);
		pblock->GetValue(PB_ADAPT,t,adapt,ivalid);
*/		

		pblock->GetValue(cellular_celcolor,t,cellCol,ivalid);
		pblock->GetValue(cellular_divcol1,t,divCol1,ivalid);
		pblock->GetValue(cellular_divcol2,t,divCol2,ivalid);
		pblock->GetValue(cellular_variation,t,var,ivalid);
		pblock->GetValue(cellular_size,t,size,ivalid);
		pblock->GetValue(cellular_spread,t,spread,ivalid);
		pblock->GetValue(cellular_lowthresh,t,low,ivalid);
		pblock->GetValue(cellular_midthresh,t,mid,ivalid);
		pblock->GetValue(cellular_highthresh,t,high,ivalid);		
		pblock->GetValue(cellular_type,t,type,ivalid);
		pblock->GetValue(cellular_fractal,t,fract,ivalid);
		pblock->GetValue(cellular_iteration,t,iterations,ivalid);		
		pblock->GetValue(cellular_map1_on,t,useCellMap,ivalid);
		pblock->GetValue(cellular_map2_on,t,useDiv1Map,ivalid);
		pblock->GetValue(cellular_map3_on,t,useDiv2Map,ivalid);		
		pblock->GetValue(cellular_rough,t,rough,ivalid);
		pblock->GetValue(cellular_smooth,t,smooth,ivalid);
		pblock->GetValue(cellular_adaptive,t,adapt,ivalid);
		
		
		smooth *= 0.7f;
		rough = 2.0f-rough;

		highMinuslow = high-low;		
		midMinuslow = mid - low;
		highMinusmid = high - mid;		
		if (type) {
			spread = spread/2.0f;
			}		
		var /= 50.0f;
		varOff = 1.0f-var * 0.5f;	

		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}		
		}
	valid &= ivalid;
	LeaveCriticalSection(&csect);
	}
开发者ID:artemeliy,项目名称:inf4715,代码行数:68,代码来源:celltex.cpp


注:本文中的TextureOutput::Update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。