本文整理汇总了C++中TextureOutput::CreateParamDlg方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureOutput::CreateParamDlg方法的具体用法?C++ TextureOutput::CreateParamDlg怎么用?C++ TextureOutput::CreateParamDlg使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureOutput
的用法示例。
在下文中一共展示了TextureOutput::CreateParamDlg方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateParamDlg
ParamDlg* Output::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// create the rollout dialogs
IAutoMParamDlg* masterDlg = maskCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(texoutDlg);
return masterDlg;
}
示例2: CreateParamDlg
ParamDlg* CellTex::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
{
// paramDlg = new CellTexParamDlg(this,imp,hwMtlEdit);
// return paramDlg;
// create the rollout dialogs
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = cellTexCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
masterDlg->AddDlg(texoutDlg);
// celTex_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
return masterDlg;
}
示例3: CreateParamDlg
ParamDlg* Noise::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// JBW: the main difference here is the automatic creation of a ParamDlg by the new
// ClassDesc2 function CreateParamDlgs(). This mirrors the way BeginEditParams()
// can be redirected to the ClassDesc2 for automatic ParamMap2 management. In this
// case a special subclass of ParamDlg, AutoMParamDlg, defined in IParamm2.h, is
// created. It can act as a 'master' ParamDlg to which you can add any number of
// secondary dialogs and it will make sure all the secondary dialogs are kept
// up-to-date and deleted as necessary.
// create the rollout dialogs
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = noiseCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
masterDlg->AddDlg(texoutDlg);
noise_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
EnableStuff();
return masterDlg;
}
示例4: CreateParamDlg
ParamDlg* Gradient::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
{
// JBW: the main difference here is the automatic creation of a ParamDlg by the new
// ClassDesc2 function CreateParamDlgs(). This mirrors the way BeginEditParams()
// can be redirected to the ClassDesc2 for automatic ParamMap2 management. In this
// case a special subclass of ParamDlg, AutoMParamDlg, defined in IParamm2.h, is
// created. It can act as a 'master' ParamDlg to which you can add any number of
// secondary dialogs and it will make sure all the secondary dialogs are kept
// up-to-date and deleted as necessary.
// Here you see we create the Coordinate, Gradient and Output ParamDlgs in the desired
// order, and then add the Coordinate and Output dlgs as secondaries to the
// Gradient master AutoMParamDlg so it will keep them up-to-date automatically
// create the rollout dialogs
uvGenDlg = uvGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = gradCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(uvGenDlg);
masterDlg->AddDlg(texoutDlg);
EnableStuff();
return masterDlg;
}