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C++ TextureFrame::set_texture方法代码示例

本文整理汇总了C++中TextureFrame::set_texture方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureFrame::set_texture方法的具体用法?C++ TextureFrame::set_texture怎么用?C++ TextureFrame::set_texture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextureFrame的用法示例。


在下文中一共展示了TextureFrame::set_texture方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_drag_data_fw

Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
	if (!can_rename)
		return Variant(); //not editable tree

	Vector<Node*> selected;
	Vector<Ref<Texture> > icons;
	TreeItem *next=tree->get_next_selected(NULL);
	while (next) {

		NodePath np = next->get_metadata(0);

		Node *n=get_node(np);
		if (n) {

			selected.push_back(n);
			icons.push_back(next->get_icon(0));
		}
		next=tree->get_next_selected(next);
	}

	if (selected.empty())
		return Variant();

	VBoxContainer *vb = memnew( VBoxContainer );
	Array objs;
	int list_max = 10;
	float opacity_step = 1.0f / list_max;
	float opacity_item = 1.0f;
	for(int i=0;i<selected.size();i++) {

		if (i<list_max){
			HBoxContainer *hb = memnew( HBoxContainer );
			TextureFrame *tf = memnew(TextureFrame);
			tf->set_texture(icons[i]);
			hb->add_child(tf);
			Label *label = memnew( Label( selected[i]->get_name() ) );
			hb->add_child(label);
			vb->add_child(hb);
			hb->set_opacity(opacity_item);
			opacity_item -= opacity_step;
		}
		NodePath p = selected[i]->get_path();
		objs.push_back(p);
	}

	set_drag_preview(vb);
	Dictionary drag_data;
	drag_data["type"]="nodes";
	drag_data["nodes"]=objs;

	tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN|Tree::DROP_MODE_ON_ITEM);
	emit_signal("nodes_dragged");

	return drag_data;
}
开发者ID:WalasPrime,项目名称:godot,代码行数:55,代码来源:scene_tree_editor.cpp

示例2: _notification

void EditorAssetLibrary::_notification(int p_what) {

	if (p_what==NOTIFICATION_READY) {
		TextureFrame *tf = memnew(TextureFrame);
		tf->set_texture(get_icon("Error","EditorIcons"));
		reverse->set_icon(get_icon("Updown","EditorIcons"));

		error_hb->add_child(tf);
		error_label->raise();
	}

	if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
		if(!is_hidden()) {
			_repository_changed(0); // Update when shown for the first time
		}
	}

	if (p_what==NOTIFICATION_PROCESS) {

		HTTPClient::Status s = request->get_http_client_status();
		bool visible = s!=HTTPClient::STATUS_DISCONNECTED;

		if (visible != !load_status->is_hidden()) {
			load_status->set_hidden(!visible);
		}

		if (visible) {
			switch(s) {

				case HTTPClient::STATUS_RESOLVING: {
					load_status->set_val(0.1);
				} break;
				case HTTPClient::STATUS_CONNECTING: {
					load_status->set_val(0.2);
				} break;
				case HTTPClient::STATUS_REQUESTING: {
					load_status->set_val(0.3);
				} break;
				case HTTPClient::STATUS_BODY: {
					load_status->set_val(0.4);
				} break;
				default: {}

			}
		}

		bool no_downloads = downloads_hb->get_child_count()==0;
		if (no_downloads != downloads_scroll->is_hidden()) {
			downloads_scroll->set_hidden(no_downloads);
		}
	}

}
开发者ID:Blake-Hudson,项目名称:godot,代码行数:53,代码来源:asset_library_editor_plugin.cpp

示例3: _load_recent_projects

void ProjectManager::_load_recent_projects() {

	while(scroll_childs->get_child_count()>0) {
		memdelete( scroll_childs->get_child(0));
	}

	List<PropertyInfo> properties;
	EditorSettings::get_singleton()->get_property_list(&properties);

	Color font_color = get_color("font_color","Tree");

	for(List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {

		String _name = E->get().name;
		if (!_name.begins_with("projects/"))
			continue;

		String project = _name.get_slice("/",1);
		String path = EditorSettings::get_singleton()->get(_name);
		String conf=path.plus_file("engine.cfg");

		Ref<ConfigFile> cf = memnew( ConfigFile );
		Error err = cf->load(conf);
		ERR_CONTINUE(err!=OK);

		Ref<Texture> icon;
		String project_name="Unnamed Project";


		if (cf->has_section_key("application","icon")) {
			String appicon = cf->get_value("application","icon");
			if (appicon!="") {
				Image img;
				Error err = img.load(appicon.replace_first("res://",path+"/"));
				if (err==OK) {

					img.resize(64,64);
					Ref<ImageTexture> it = memnew( ImageTexture );
					it->create_from_image(img);
					icon=it;
				}
			}
		}

		if (cf->has_section_key("application","name")) {
			project_name = cf->get_value("application","name");
		}

		if (icon.is_null()) {
			icon=get_icon("DefaultProjectIcon","EditorIcons");
		}

		String main_scene;
		if (cf->has_section_key("application","main_scene")) {
			main_scene = cf->get_value("application","main_scene");
		}


		HBoxContainer *hb = memnew( HBoxContainer );
		hb->set_meta("name",project);
		hb->set_meta("main_scene",main_scene);
		hb->connect("draw",this,"_panel_draw",varray(hb));
		hb->connect("input_event",this,"_panel_input",varray(hb));
		TextureFrame *tf = memnew( TextureFrame );
		tf->set_texture(icon);
		hb->add_child(tf);
		VBoxContainer *vb = memnew(VBoxContainer);
		hb->add_child(vb);
		EmptyControl *ec = memnew( EmptyControl );
		ec->set_minsize(Size2(0,1));
		vb->add_child(ec);
		Label *title = memnew( Label(project_name) );
		title->add_font_override("font",get_font("large","Fonts"));
		title->add_color_override("font_color",font_color);
		vb->add_child(title);
		Label *fpath = memnew( Label(path) );
		vb->add_child(fpath);
		fpath->set_opacity(0.5);
		fpath->add_color_override("font_color",font_color);

		scroll_childs->add_child(hb);
	}

	erase_btn->set_disabled(selected=="");
	open_btn->set_disabled(selected=="");
	if (selected=="")
		run_btn->set_disabled(true);
}
开发者ID:0871087123,项目名称:godot,代码行数:88,代码来源:project_manager.cpp

示例4: _load_recent_projects


//.........这里部分代码省略.........
	projects.sort();
	favorite_projects.sort();

	for(List<ProjectItem>::Element *E=projects.front();E;) {
		List<ProjectItem>::Element *next = E->next();
		if (favorite_projects.find(E->get()) != NULL)
			projects.erase(E->get());
		E=next;
	}
	for(List<ProjectItem>::Element *E=favorite_projects.back();E;E=E->prev()) {
		projects.push_front(E->get());
	}

	Ref<Texture> favorite_icon = get_icon("Favorites","EditorIcons");

	for(List<ProjectItem>::Element *E=projects.front();E;E=E->next()) {

		ProjectItem &item = E->get();
		String project = item.project;
		String path = item.path;
		String conf = item.conf;
		bool is_favorite = item.favorite;

		Ref<ConfigFile> cf = memnew( ConfigFile );
		Error err = cf->load(conf);
		ERR_CONTINUE(err!=OK);

		Ref<Texture> icon;
		String project_name="Unnamed Project";

		if (cf->has_section_key("application","icon")) {
			String appicon = cf->get_value("application","icon");
			if (appicon!="") {
				Image img;
				Error err = img.load(appicon.replace_first("res://",path+"/"));
				if (err==OK) {

					img.resize(64,64);
					Ref<ImageTexture> it = memnew( ImageTexture );
					it->create_from_image(img);
					icon=it;
				}
			}
		}

		if (cf->has_section_key("application","name")) {
			project_name = cf->get_value("application","name");
		}

		if (icon.is_null()) {
			icon=get_icon("DefaultProjectIcon","EditorIcons");
		}

		String main_scene;
		if (cf->has_section_key("application","main_scene")) {
			main_scene = cf->get_value("application","main_scene");
		}

		HBoxContainer *hb = memnew( HBoxContainer );
		hb->set_meta("name",project);
		hb->set_meta("main_scene",main_scene);
		hb->set_meta("favorite",is_favorite);
		hb->connect("draw",this,"_panel_draw",varray(hb));
		hb->connect("input_event",this,"_panel_input",varray(hb));

		VBoxContainer *favorite_box = memnew( VBoxContainer );
		TextureButton *favorite = memnew( TextureButton );
		favorite->set_normal_texture(favorite_icon);
		if (!is_favorite)
			favorite->set_opacity(0.2);
		favorite->set_v_size_flags(SIZE_EXPAND);
		favorite->connect("pressed",this,"_favorite_pressed",varray(hb));
		favorite_box->add_child(favorite);
		hb->add_child(favorite_box);

		TextureFrame *tf = memnew( TextureFrame );
		tf->set_texture(icon);
		hb->add_child(tf);

		VBoxContainer *vb = memnew(VBoxContainer);
		hb->add_child(vb);
		EmptyControl *ec = memnew( EmptyControl );
		ec->set_minsize(Size2(0,1));
		vb->add_child(ec);
		Label *title = memnew( Label(project_name) );
		title->add_font_override("font",get_font("large","Fonts"));
		title->add_color_override("font_color",font_color);
		vb->add_child(title);
		Label *fpath = memnew( Label(path) );
		vb->add_child(fpath);
		fpath->set_opacity(0.5);
		fpath->add_color_override("font_color",font_color);

		scroll_childs->add_child(hb);
	}

	erase_btn->set_disabled(selected_list.size()<1);
	open_btn->set_disabled(selected_list.size()<1);
	run_btn->set_disabled(selected_list.size()<1 || (selected_list.size()==1 && single_selected_main==""));
}
开发者ID:9cat,项目名称:godot,代码行数:101,代码来源:project_manager.cpp

示例5: _load_recent_projects


//.........这里部分代码省略.........

		ProjectItem &item = E->get();
		String project = item.project;
		String path = item.path;
		String conf = item.conf;
		bool is_favorite = item.favorite;

		Ref<ConfigFile> cf = memnew( ConfigFile );
		Error err = cf->load(conf);
		ERR_CONTINUE(err!=OK);


		String project_name=TTR("Unnamed Project");

		if (cf->has_section_key("application","name")) {
			project_name = static_cast<String>(cf->get_value("application","name")).xml_unescape();
		}

		if (filter_option==ProjectListFilter::FILTER_NAME && search_term!="" && project_name.findn(search_term)==-1)
			continue;

		Ref<Texture> icon;
		if (cf->has_section_key("application","icon")) {
			String appicon = cf->get_value("application","icon");
			if (appicon!="") {
				Image img;
				Error err = img.load(appicon.replace_first("res://",path+"/"));
				if (err==OK) {

					img.resize(64,64);
					Ref<ImageTexture> it = memnew( ImageTexture );
					it->create_from_image(img);
					icon=it;
				}
			}
		}

		if (icon.is_null()) {
			icon=get_icon("DefaultProjectIcon","EditorIcons");
		}

		String main_scene;
		if (cf->has_section_key("application","main_scene")) {
			main_scene = cf->get_value("application","main_scene");
		}

		selected_list_copy.erase(project);

		HBoxContainer *hb = memnew( HBoxContainer );
		hb->set_meta("name",project);
		hb->set_meta("main_scene",main_scene);
		hb->set_meta("favorite",is_favorite);
		hb->connect("draw",this,"_panel_draw",varray(hb));
		hb->connect("input_event",this,"_panel_input",varray(hb));
		hb->add_constant_override("separation",10*EDSCALE);

		VBoxContainer *favorite_box = memnew( VBoxContainer );
		TextureButton *favorite = memnew( TextureButton );
		favorite->set_normal_texture(favorite_icon);
		if (!is_favorite)
			favorite->set_opacity(0.2);
		favorite->set_v_size_flags(SIZE_EXPAND);
		favorite->connect("pressed",this,"_favorite_pressed",varray(hb));
		favorite_box->add_child(favorite);
		hb->add_child(favorite_box);

		TextureFrame *tf = memnew( TextureFrame );
		tf->set_texture(icon);
		hb->add_child(tf);

		VBoxContainer *vb = memnew(VBoxContainer);
		hb->add_child(vb);
		Control *ec = memnew( Control );
		ec->set_custom_minimum_size(Size2(0,1));
		vb->add_child(ec);
		Label *title = memnew( Label(project_name) );
		title->add_font_override("font", gui_base->get_font("large","Fonts"));
		title->add_color_override("font_color",font_color);
		vb->add_child(title);
		Label *fpath = memnew( Label(path) );
		vb->add_child(fpath);
		fpath->set_opacity(0.5);
		fpath->add_color_override("font_color",font_color);

		scroll_childs->add_child(hb);
	}

	for (Map<String,String>::Element *E = selected_list_copy.front();E;E = E->next()) {
		String key = E->key();
		selected_list.erase(key);
	}

	scroll->set_v_scroll(0);

	_update_project_buttons();

	EditorSettings::get_singleton()->save();

	tabs->set_current_tab(0);
}
开发者ID:SPTelur,项目名称:godot,代码行数:101,代码来源:project_manager.cpp


注:本文中的TextureFrame::set_texture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。