本文整理汇总了C++中TextureAtlas::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureAtlas::GetName方法的具体用法?C++ TextureAtlas::GetName怎么用?C++ TextureAtlas::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureAtlas
的用法示例。
在下文中一共展示了TextureAtlas::GetName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadAtlasFromFile
void TextureAtlasHandler::LoadAtlasFromFile(const String& Name, const String& Group)
{
/// @todo Update after we have refactored the resource system if needed.
Resource::DataStreamPtr AtlasStream = Resource::ResourceManager::GetSingletonPtr()->OpenAssetStream(Name,Group);
AtlasStream->SetStreamPosition(0);
XML::Document AtlasDoc;
AtlasDoc.Load( *AtlasStream.Get() );
XML::Node RootNode = AtlasDoc.GetChild("Atlases");
if( !RootNode.Empty() )
{
for( XML::NodeIterator AtlasIt = RootNode.begin() ; AtlasIt != RootNode.end() ; ++AtlasIt )
{
// Parse the Atlas
TextureAtlas* NewAtlas = new TextureAtlas( (*AtlasIt) );
// Verify we don't already have one of the same name
AtlasIterator AtIt = this->Atlases.find( NewAtlas->GetName() );
if( AtIt != Atlases.end() )
{
MEZZ_EXCEPTION(ExceptionBase::II_DUPLICATE_IDENTITY_EXCEPTION,"Texture Atlas with the name \"" + NewAtlas->GetName() + "\" already exists.");
}
// Add the unique Atlas
this->Atlases[NewAtlas->GetName()] = NewAtlas;
}
}else{
MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Mezzanine Texture Atlas file \"" + Name + "\"does not contain expected \"Atlases\" root node. File is not valid and cannot be parsed.");
}
}