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C++ TextInput::setValue方法代码示例

本文整理汇总了C++中TextInput::setValue方法的典型用法代码示例。如果您正苦于以下问题:C++ TextInput::setValue方法的具体用法?C++ TextInput::setValue怎么用?C++ TextInput::setValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextInput的用法示例。


在下文中一共展示了TextInput::setValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: keyDown

void DeviceTestApp::keyDown( KeyEvent event )
{
    TextInput *currentSelected = TextInput::getCurrentSelected();
    if( ! currentSelected )
        return;

    if( event.getCode() == KeyEvent::KEY_RETURN ) {
#if defined( CINDER_COCOA_TOUCH )
        hideKeyboard();
#endif

        try {
            if( currentSelected == &mSamplerateInput ) {
                int sr = currentSelected->getValue();
                CI_LOG_V( "updating samplerate from: " << mOutputDeviceNode->getSampleRate() << " to: " << sr );
                mOutputDeviceNode->getDevice()->updateFormat( audio::Device::Format().sampleRate( sr ) );
            }
            else if( currentSelected == &mFramesPerBlockInput ) {
                int frames = currentSelected->getValue();
                CI_LOG_V( "updating frames per block from: " << mOutputDeviceNode->getFramesPerBlock() << " to: " << frames );
                mOutputDeviceNode->getDevice()->updateFormat( audio::Device::Format().framesPerBlock( frames ) );
            }
            else if( currentSelected == &mNumInChannelsInput ) {
                int numChannels = currentSelected->getValue();
                CI_LOG_V( "updating nnm input channels from: " << mInputDeviceNode->getNumChannels() << " to: " << numChannels );
                setInputDevice( mInputDeviceNode->getDevice(), numChannels );
            }
            else if( currentSelected == &mNumOutChannelsInput ) {
                int numChannels = currentSelected->getValue();
                CI_LOG_V( "updating nnm output channels from: " << mOutputDeviceNode->getNumChannels() << " to: " << numChannels );
                setOutputDevice( mOutputDeviceNode->getDevice(), numChannels );
            }
            else if( currentSelected == &mSendChannelInput ) {
                if( mTestSelector.currentSection() == "send" || mTestSelector.currentSection() == "send stereo" )
                    setupTest( mTestSelector.currentSection() );
            }
            else
                CI_LOG_E( "unhandled return for string: " << currentSelected->mInputString );
        }
        catch( audio::AudioDeviceExc &exc ) {
            CI_LOG_E( "AudioDeviceExc caught, what: " << exc.what() );
            auto ctx = audio::master();
            mSamplerateInput.setValue( ctx->getSampleRate() );
            mFramesPerBlockInput.setValue( ctx->getFramesPerBlock() );
            return;
        }
    }
    else {
        if( event.getCode() == KeyEvent::KEY_BACKSPACE )
            currentSelected->processBackspace();
        else {
            currentSelected->processChar( event.getChar() );
        }
    }
}
开发者ID:ffimusic,项目名称:Cinder,代码行数:55,代码来源:DeviceTestApp.cpp

示例2: setupUI

void DeviceTestApp::setupUI()
{
    mInputDeviceNodeUnderrunFade = mInputDeviceNodeOverrunFade = mOutputDeviceNodeClipFade = 0;
    mViewYOffset = 0;

    mPlayButton = Button( true, "stopped", "playing" );
    mWidgets.push_back( &mPlayButton );

    mRecordButton = Button( false, "record" );
    mWidgets.push_back( &mRecordButton );

    mTestSelector.mSegments.push_back( "sinewave" );
    mTestSelector.mSegments.push_back( "noise" );
    mTestSelector.mSegments.push_back( "input (pulled)" );
    mTestSelector.mSegments.push_back( "I/O (clean)" );
    mTestSelector.mSegments.push_back( "I/O (processed)" );
    mTestSelector.mSegments.push_back( "I/O and sine" );
    mTestSelector.mSegments.push_back( "send" );
    mTestSelector.mSegments.push_back( "send stereo" );
    mWidgets.push_back( &mTestSelector );

#if defined( CINDER_COCOA_TOUCH )
    mPlayButton.mBounds = Rectf( 0, 0, 120, 60 );
    mRecordButton.mBounds = Rectf( 130, 0, 190, 34 );
    mTestSelector.mBounds = Rectf( getWindowWidth() - 190, 0, getWindowWidth(), 180 );
#else
    mPlayButton.mBounds = Rectf( 0, 0, 200, 60 );
    mRecordButton.mBounds = Rectf( 210, 0, 310, 40 );
    mTestSelector.mBounds = Rectf( getWindowCenter().x + 110, 0, (float)getWindowWidth(), 180 );
#endif

    mGainSlider.mBounds = Rectf( mTestSelector.mBounds.x1, mTestSelector.mBounds.y2 + 10, mTestSelector.mBounds.x2, mTestSelector.mBounds.y2 + 50 );
    mGainSlider.mTitle = "GainNode";
    mGainSlider.set( mGain->getValue() );
    mWidgets.push_back( &mGainSlider );

    mOutputSelector.mTitle = "Output Devices";
    mOutputSelector.mBounds = Rectf( mTestSelector.mBounds.x1, getWindowCenter().y + 40, (float)getWindowWidth(), (float)getWindowHeight() );
    if( mOutputDeviceNode ) {
        for( const auto &dev : audio::Device::getOutputDevices() ) {
            if( dev == mOutputDeviceNode->getDevice() )
                mOutputSelector.mCurrentSectionIndex = mOutputSelector.mSegments.size();
            mOutputSelector.mSegments.push_back( dev->getName() );
        }
    }
    mWidgets.push_back( &mOutputSelector );

    mInputSelector.mTitle = "Input Devices";
    mInputSelector.mBounds = mOutputSelector.mBounds - vec2( mOutputSelector.mBounds.getWidth() + 10, 0 );
    if( mOutputDeviceNode ) {
        for( const auto &dev : audio::Device::getInputDevices() ) {
            if( dev == mInputDeviceNode->getDevice() )
                mInputSelector.mCurrentSectionIndex = mInputSelector.mSegments.size();
            mInputSelector.mSegments.push_back( dev->getName() );
        }
    }
    mWidgets.push_back( &mInputSelector );

    Rectf textInputBounds( 0, getWindowCenter().y + 40, 200, getWindowCenter().y + 70  );
    mSamplerateInput.mBounds = textInputBounds;
    mSamplerateInput.mTitle = "samplerate";
    mSamplerateInput.setValue( audio::master()->getSampleRate() );
    mWidgets.push_back( &mSamplerateInput );

    textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
    mFramesPerBlockInput.mBounds = textInputBounds;
    mFramesPerBlockInput.mTitle = "frames per block";
    mFramesPerBlockInput.setValue( audio::master()->getFramesPerBlock() );
    mWidgets.push_back( &mFramesPerBlockInput );

    textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
    mNumInChannelsInput.mBounds = textInputBounds;
    mNumInChannelsInput.mTitle = "num inputs";
    if( mInputDeviceNode )
        mNumInChannelsInput.setValue( mInputDeviceNode->getNumChannels() );
    mWidgets.push_back( &mNumInChannelsInput );

    textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
    mNumOutChannelsInput.mBounds = textInputBounds;
    mNumOutChannelsInput.mTitle = "num outputs";
    if( mOutputDeviceNode )
        mNumOutChannelsInput.setValue( mOutputDeviceNode->getNumChannels() );
    mWidgets.push_back( &mNumOutChannelsInput );

    textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
    mSendChannelInput.mBounds = textInputBounds;
    mSendChannelInput.mTitle = "send channel";
    mSendChannelInput.setValue( 2 );
    mWidgets.push_back( &mSendChannelInput );

    vec2 xrunSize( 80, 26 );
    mUnderrunRect = Rectf( 0, mPlayButton.mBounds.y2 + 10, xrunSize.x, mPlayButton.mBounds.y2 + xrunSize.y + 10 );
    mOverrunRect = mUnderrunRect + vec2( xrunSize.x + 10, 0 );
    mClipRect = mOverrunRect + vec2( xrunSize.x + 10, 0 );

    getWindow()->getSignalMouseDown().connect( [this] ( MouseEvent &event ) {
        processTap( event.getPos() );
    } );
    getWindow()->getSignalMouseDrag().connect( [this] ( MouseEvent &event ) {
        processDrag( event.getPos() );
//.........这里部分代码省略.........
开发者ID:ffimusic,项目名称:Cinder,代码行数:101,代码来源:DeviceTestApp.cpp


注:本文中的TextInput::setValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。