本文整理汇总了C++中TextInput::setValue方法的典型用法代码示例。如果您正苦于以下问题:C++ TextInput::setValue方法的具体用法?C++ TextInput::setValue怎么用?C++ TextInput::setValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextInput
的用法示例。
在下文中一共展示了TextInput::setValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: keyDown
void DeviceTestApp::keyDown( KeyEvent event )
{
TextInput *currentSelected = TextInput::getCurrentSelected();
if( ! currentSelected )
return;
if( event.getCode() == KeyEvent::KEY_RETURN ) {
#if defined( CINDER_COCOA_TOUCH )
hideKeyboard();
#endif
try {
if( currentSelected == &mSamplerateInput ) {
int sr = currentSelected->getValue();
CI_LOG_V( "updating samplerate from: " << mOutputDeviceNode->getSampleRate() << " to: " << sr );
mOutputDeviceNode->getDevice()->updateFormat( audio::Device::Format().sampleRate( sr ) );
}
else if( currentSelected == &mFramesPerBlockInput ) {
int frames = currentSelected->getValue();
CI_LOG_V( "updating frames per block from: " << mOutputDeviceNode->getFramesPerBlock() << " to: " << frames );
mOutputDeviceNode->getDevice()->updateFormat( audio::Device::Format().framesPerBlock( frames ) );
}
else if( currentSelected == &mNumInChannelsInput ) {
int numChannels = currentSelected->getValue();
CI_LOG_V( "updating nnm input channels from: " << mInputDeviceNode->getNumChannels() << " to: " << numChannels );
setInputDevice( mInputDeviceNode->getDevice(), numChannels );
}
else if( currentSelected == &mNumOutChannelsInput ) {
int numChannels = currentSelected->getValue();
CI_LOG_V( "updating nnm output channels from: " << mOutputDeviceNode->getNumChannels() << " to: " << numChannels );
setOutputDevice( mOutputDeviceNode->getDevice(), numChannels );
}
else if( currentSelected == &mSendChannelInput ) {
if( mTestSelector.currentSection() == "send" || mTestSelector.currentSection() == "send stereo" )
setupTest( mTestSelector.currentSection() );
}
else
CI_LOG_E( "unhandled return for string: " << currentSelected->mInputString );
}
catch( audio::AudioDeviceExc &exc ) {
CI_LOG_E( "AudioDeviceExc caught, what: " << exc.what() );
auto ctx = audio::master();
mSamplerateInput.setValue( ctx->getSampleRate() );
mFramesPerBlockInput.setValue( ctx->getFramesPerBlock() );
return;
}
}
else {
if( event.getCode() == KeyEvent::KEY_BACKSPACE )
currentSelected->processBackspace();
else {
currentSelected->processChar( event.getChar() );
}
}
}
示例2: setupUI
void DeviceTestApp::setupUI()
{
mInputDeviceNodeUnderrunFade = mInputDeviceNodeOverrunFade = mOutputDeviceNodeClipFade = 0;
mViewYOffset = 0;
mPlayButton = Button( true, "stopped", "playing" );
mWidgets.push_back( &mPlayButton );
mRecordButton = Button( false, "record" );
mWidgets.push_back( &mRecordButton );
mTestSelector.mSegments.push_back( "sinewave" );
mTestSelector.mSegments.push_back( "noise" );
mTestSelector.mSegments.push_back( "input (pulled)" );
mTestSelector.mSegments.push_back( "I/O (clean)" );
mTestSelector.mSegments.push_back( "I/O (processed)" );
mTestSelector.mSegments.push_back( "I/O and sine" );
mTestSelector.mSegments.push_back( "send" );
mTestSelector.mSegments.push_back( "send stereo" );
mWidgets.push_back( &mTestSelector );
#if defined( CINDER_COCOA_TOUCH )
mPlayButton.mBounds = Rectf( 0, 0, 120, 60 );
mRecordButton.mBounds = Rectf( 130, 0, 190, 34 );
mTestSelector.mBounds = Rectf( getWindowWidth() - 190, 0, getWindowWidth(), 180 );
#else
mPlayButton.mBounds = Rectf( 0, 0, 200, 60 );
mRecordButton.mBounds = Rectf( 210, 0, 310, 40 );
mTestSelector.mBounds = Rectf( getWindowCenter().x + 110, 0, (float)getWindowWidth(), 180 );
#endif
mGainSlider.mBounds = Rectf( mTestSelector.mBounds.x1, mTestSelector.mBounds.y2 + 10, mTestSelector.mBounds.x2, mTestSelector.mBounds.y2 + 50 );
mGainSlider.mTitle = "GainNode";
mGainSlider.set( mGain->getValue() );
mWidgets.push_back( &mGainSlider );
mOutputSelector.mTitle = "Output Devices";
mOutputSelector.mBounds = Rectf( mTestSelector.mBounds.x1, getWindowCenter().y + 40, (float)getWindowWidth(), (float)getWindowHeight() );
if( mOutputDeviceNode ) {
for( const auto &dev : audio::Device::getOutputDevices() ) {
if( dev == mOutputDeviceNode->getDevice() )
mOutputSelector.mCurrentSectionIndex = mOutputSelector.mSegments.size();
mOutputSelector.mSegments.push_back( dev->getName() );
}
}
mWidgets.push_back( &mOutputSelector );
mInputSelector.mTitle = "Input Devices";
mInputSelector.mBounds = mOutputSelector.mBounds - vec2( mOutputSelector.mBounds.getWidth() + 10, 0 );
if( mOutputDeviceNode ) {
for( const auto &dev : audio::Device::getInputDevices() ) {
if( dev == mInputDeviceNode->getDevice() )
mInputSelector.mCurrentSectionIndex = mInputSelector.mSegments.size();
mInputSelector.mSegments.push_back( dev->getName() );
}
}
mWidgets.push_back( &mInputSelector );
Rectf textInputBounds( 0, getWindowCenter().y + 40, 200, getWindowCenter().y + 70 );
mSamplerateInput.mBounds = textInputBounds;
mSamplerateInput.mTitle = "samplerate";
mSamplerateInput.setValue( audio::master()->getSampleRate() );
mWidgets.push_back( &mSamplerateInput );
textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
mFramesPerBlockInput.mBounds = textInputBounds;
mFramesPerBlockInput.mTitle = "frames per block";
mFramesPerBlockInput.setValue( audio::master()->getFramesPerBlock() );
mWidgets.push_back( &mFramesPerBlockInput );
textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
mNumInChannelsInput.mBounds = textInputBounds;
mNumInChannelsInput.mTitle = "num inputs";
if( mInputDeviceNode )
mNumInChannelsInput.setValue( mInputDeviceNode->getNumChannels() );
mWidgets.push_back( &mNumInChannelsInput );
textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
mNumOutChannelsInput.mBounds = textInputBounds;
mNumOutChannelsInput.mTitle = "num outputs";
if( mOutputDeviceNode )
mNumOutChannelsInput.setValue( mOutputDeviceNode->getNumChannels() );
mWidgets.push_back( &mNumOutChannelsInput );
textInputBounds += vec2( 0, textInputBounds.getHeight() + 24 );
mSendChannelInput.mBounds = textInputBounds;
mSendChannelInput.mTitle = "send channel";
mSendChannelInput.setValue( 2 );
mWidgets.push_back( &mSendChannelInput );
vec2 xrunSize( 80, 26 );
mUnderrunRect = Rectf( 0, mPlayButton.mBounds.y2 + 10, xrunSize.x, mPlayButton.mBounds.y2 + xrunSize.y + 10 );
mOverrunRect = mUnderrunRect + vec2( xrunSize.x + 10, 0 );
mClipRect = mOverrunRect + vec2( xrunSize.x + 10, 0 );
getWindow()->getSignalMouseDown().connect( [this] ( MouseEvent &event ) {
processTap( event.getPos() );
} );
getWindow()->getSignalMouseDrag().connect( [this] ( MouseEvent &event ) {
processDrag( event.getPos() );
//.........这里部分代码省略.........