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C++ TextInput::handleInput方法代码示例

本文整理汇总了C++中TextInput::handleInput方法的典型用法代码示例。如果您正苦于以下问题:C++ TextInput::handleInput方法的具体用法?C++ TextInput::handleInput怎么用?C++ TextInput::handleInput使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextInput的用法示例。


在下文中一共展示了TextInput::handleInput方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........

						rocketVec[ROCKET]->setSpeed(0, -6);
						rocketVec[ROCKET]->setDstRect(objShip->getDstRect().x, objShip->getDstRect().y);
						rocketVec[ROCKET]->setColorKey(255, 0, 255);
						rocketVec[ROCKET]->drawObject(screen, bground);

						rocketVec2[ROCKET]->setSpeed(0, -6);
						rocketVec2[ROCKET]->setDstRect(objShip->getDstRect().x+40, objShip->getDstRect().y);
						rocketVec2[ROCKET]->setColorKey(255, 0, 255);
						rocketVec2[ROCKET]->drawObject(screen, bground);
					    ROCKET++;

					    if(ROCKET == 99){
					    	 for(int i = 0; i < ROCKET; i++){
					    		 rocketVec[i]->cleanObject(screen);
					    		 rocketVec2[i]->cleanObject(screen);
					    	 }
					    	bonus=false;
					    	ROCKET = 0;
					    	rocketTxt->cleanText(screen);

					    }
						rocketTxt->setTextRender("Rockets: ", 100-ROCKET);
					}
				}
			}
			if(event.type == SDL_KEYUP) {
				keysHold[event.key.keysym.sym] = false;

			}
		}
		//End of event processing.

		objShip->handleInput(keysHold);

        if(objShip->isColision(meteorVec, screen)){
        	livesTxt->setTextRender("Lives: ", --LIVES);
        }
        //Redraw Ship object.
        objShip->cleanObject(screen);
        objShip->drawObject(screen, bground);

        //Redraw Bullet objects.
        for(int i = 0; i < BULLET; i++) {
            if(!bulletVec[i]->moveObject()) {
                bulletVec[i]->cleanObject(screen);
            }
            else {
                if(bulletVec[i]->isColision(meteorVec, screen))
                {
                	scoreTxt->setTextRender("Score: ", SCORE += 10);
                }
                bulletVec[i]->cleanObject(screen);
                bulletVec[i]->drawObject(screen, bground);
            }
        }

        //Redraw Rocket objects.
           for(int i = 0; i < ROCKET; i++) {
               if(!rocketVec[i]->moveObject() || !rocketVec2[i]->moveObject()) {
            	   rocketVec[i]->cleanObject(screen);
            	   rocketVec2[i]->cleanObject(screen);
               }
               else {
                   if(rocketVec[i]->isColision(meteorVec, screen) || rocketVec2[i]->isColision(meteorVec, screen))
                   {
开发者ID:NCSU,项目名称:Asteroid-Field-Game,代码行数:67,代码来源:AsteroidField.cpp


注:本文中的TextInput::handleInput方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。