本文整理汇总了C++中TStageObject::getSpline方法的典型用法代码示例。如果您正苦于以下问题:C++ TStageObject::getSpline方法的具体用法?C++ TStageObject::getSpline怎么用?C++ TStageObject::getSpline使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TStageObject
的用法示例。
在下文中一共展示了TStageObject::getSpline方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: restoreColumn
TStageObjectId TColumnDataElement::restoreColumn(TXsheet *xsh, int index, int fxFlags, bool copyPosition) const
{
bool doClone = (fxFlags & eDoClone);
bool resetFxDagPositions = (fxFlags & eResetFxDagPositions);
TXshColumn *column = m_column.getPointer();
// The xsheet 'changes' if a new column is inserted. If it was already there, no.
bool xsheetChange = false;
if (column && column->getXsheet() && column->getXsheet() != xsh)
xsheetChange = true;
// Insert a column at the specified index. If a column was stored, insert that one.
TPointD dagPos = TConst::nowhere;
if (column) {
if (column->getFx())
dagPos = column->getFx()->getAttributes()->getDagNodePos();
if (doClone)
column = column->clone();
xsh->insertColumn(index, column);
} else
xsh->insertColumn(index); // Create a new one otherwise
if (!resetFxDagPositions && dagPos != TConst::nowhere) {
// Don't accept the default position (fx object)
TXshColumn *restoredColumn = xsh->getColumn(index);
restoredColumn->getFx()->getAttributes()->setDagNodePos(dagPos);
}
// Retrieve the newly inserted column stage object
TStageObject *obj = xsh->getStageObject(TStageObjectId::ColumnId(index));
assert(obj);
obj->assignParams(m_params, doClone); // Assign the stored params
if (copyPosition)
obj->setDagNodePos(m_dagPos);
// Clone the associated curve if any
if (xsheetChange && obj->getSpline()) {
TStageObjectSpline *srcSpl = obj->getSpline();
TStageObjectSpline *dstSpl = xsh->getStageObjectTree()->createSpline();
dstSpl->addRef();
dstSpl->setStroke(new TStroke(*srcSpl->getStroke()));
obj->setSpline(dstSpl);
}
int gridType = xsh->getStageObjectTree()->getDagGridDimension();
obj->setIsOpened(gridType == 0); // gridType is 0 if the node is opened, 1 if closed
// see StageSchematicScene::GridDimension
// TODO: Should be made PUBLIC!!
xsh->updateFrameCount();
return obj->getId();
}
示例2: onObjectSwitched
void TApp::onObjectSwitched() {
if (m_currentObject->isSpline()) {
TXsheet *xsh = m_currentXsheet->getXsheet();
TStageObject *currentObject =
xsh->getStageObject(m_currentObject->getObjectId());
TStageObjectSpline *ps = currentObject->getSpline();
m_currentObject->setSplineObject(ps);
} else
m_currentObject->setSplineObject(0);
onImageChanged();
}
示例3: notifyImageChanged
/*! Notify change of current image: update icon and notify level change.
If current object is a spline commit spline chenged.
If current mode is EditingLevel touch current frame.
*/
void TTool::notifyImageChanged() {
onImageChanged();
if (!m_application) return;
m_application->getCurrentScene()->setDirtyFlag(true);
if (m_application->getCurrentFrame()->isEditingLevel()) {
TXshLevel *xl = m_application->getCurrentLevel()->getLevel();
if (!xl) return;
TXshSimpleLevel *sl = xl->getSimpleLevel();
if (!sl) return;
TFrameId fid = m_application->getCurrentFrame()->getFid();
sl->touchFrame(fid);
// sl->setDirtyFlag(true);
IconGenerator::instance()->invalidate(sl, fid);
IconGenerator::instance()->invalidateSceneIcon();
} else {
TXsheet *xsh = m_application->getCurrentXsheet()->getXsheet();
if (!xsh) return;
TObjectHandle *currentObject = m_application->getCurrentObject();
if (currentObject->isSpline()) {
m_application->getCurrentObject()->commitSplineChanges();
TStageObject *pegbar = xsh->getStageObject(currentObject->getObjectId());
IconGenerator::instance()->invalidate(pegbar->getSpline());
} else {
int row = m_application->getCurrentFrame()->getFrame();
int col = m_application->getCurrentColumn()->getColumnIndex();
if (col < 0) return;
TXshCell cell = xsh->getCell(row, col);
TXshSimpleLevel *sl = cell.getSimpleLevel();
if (sl) {
IconGenerator::instance()->invalidate(sl, cell.m_frameId);
sl->touchFrame(cell.m_frameId);
IconGenerator::instance()->invalidateSceneIcon();
}
}
}
m_application->getCurrentLevel()->notifyLevelChange();
}
示例4: if
//.........这里部分代码省略.........
else
linkedFx->getAttributes()->setDagNodePos(oldLinkedFx->getAttributes()->getDagNodePos());
xsh->getFxDag()->assignUniqueId(linkedFx);
} else
linkedFx = oldLinkedFx;
fxTable[oldLinkedFx] = linkedFx;
xsh->getFxDag()->getInternalFxs()->addFx(linkedFx);
if (m_terminalFxs.count(oldLinkedFx) > 0)
xsh->getFxDag()->getTerminalFxs()->addFx(linkedFx);
if (!doClone) {
int fxTypeCount = xsh->getFxDag()->getFxTypeCount(linkedFx);
int maxFxTypeId = std::max(fxTypeCount, linkedFx->getAttributes()->getId());
xsh->getFxDag()->updateFxTypeTable(linkedFx, maxFxTypeId);
xsh->getFxDag()->updateFxIdTable(linkedFx);
}
}
}
}
// Update the link, like in functions above
if (!fxTable.empty() && doClone)
updateFxLinks(fxTable);
// Paste any associated spline (not stored im m_splines)
std::map<TStageObjectSpline *, TStageObjectSpline *> splines;
for (i = 0; i < (int)restoredIds.size(); ++i) {
TStageObjectId id = restoredIds[i];
TStageObject *obj = xsh->getStageObject(id);
TStageObjectSpline *spline = obj->getSpline();
if (!spline)
continue;
TStageObjectTree *objTree = xsh->getStageObjectTree();
if (objTree->containsSpline(spline)) // No need to add it if it's already there
continue;
std::map<TStageObjectSpline *, TStageObjectSpline *>::iterator it = splines.find(spline);
if (it != splines.end()) {
// Seems that multiple objects can have the same spline...
// BTW, shouldn't this case stop at the continue before ?
obj->setSpline(it->second);
continue;
}
// The spline was not found. Clone and add it to the xsheet
TStageObjectSpline *newSpline = spline->clone(); // Not checking doClone ?
objTree->assignUniqueSplineId(newSpline);
objTree->insertSpline(newSpline);
obj->setSpline(newSpline);
splines[spline] = newSpline;
}
//paste stored path
QList<TSplineDataElement *>::const_iterator splinIt;
for (splinIt = m_splines.begin(); splinIt != m_splines.end(); ++splinIt) {
TStageObjectTree *objTree = xsh->getStageObjectTree();
TSplineDataElement *splineEl = *splinIt;
TStageObjectSpline *spline = splineEl->restoreSpline(fxFlags);
if (doClone)
objTree->assignUniqueSplineId(spline);