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C++ TShHandleBase::getAsLinker方法代码示例

本文整理汇总了C++中TShHandleBase::getAsLinker方法的典型用法代码示例。如果您正苦于以下问题:C++ TShHandleBase::getAsLinker方法的具体用法?C++ TShHandleBase::getAsLinker怎么用?C++ TShHandleBase::getAsLinker使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TShHandleBase的用法示例。


在下文中一共展示了TShHandleBase::getAsLinker方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ShLinkExt

//
// This link method will be eventually used once the ICD supports the new linker interface
//
int ShLinkExt(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles)
{
    if (linkHandle == 0 || numHandles == 0)
        return 0;

    THandleList cObjects;

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (compHandles[i] == 0)
                return 0;
            TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
            if (base->getAsLinker()) {
                cObjects.push_back(base->getAsLinker());
            }
            if (base->getAsCompiler())
                cObjects.push_back(base->getAsCompiler());
    
    
            if (cObjects[i] == 0)
                return 0;
        }
    }

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->infoSink.info.erase();

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (cObjects[i]->getAsCompiler()) {
                if (! cObjects[i]->getAsCompiler()->linkable()) {
                    linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");                
                    return 0;
                }
            }
        }
    }

    bool ret = linker->link(cObjects);

    return ret ? 1 : 0;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:53,代码来源:ShaderLang.cpp

示例2: ShDestruct

void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
    else if (base->getAsLinker())
        DeleteLinker(base->getAsLinker());
    else if (base->getAsUniformMap())
        DeleteUniformMap(base->getAsUniformMap());
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:14,代码来源:ShaderLang.cpp

示例3: ShLink

//
// Do an actual link on the given compile objects.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles,
    ShHandle uniformMapHandle,
    short int** uniformsAccessed,
    int* numUniformsAccessed)

{
    if (!InitThread())
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    int returnValue;
    GlobalPoolAllocator.push();
    returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
    GlobalPoolAllocator.pop();

    if (returnValue)
        return 1;

    return 0;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:33,代码来源:ShaderLang.cpp

示例4: ShGetInfoLog

//
// Return any compiler/linker/uniformmap log of messages for the application.
//
const char* ShGetInfoLog(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TInfoSink* infoSink;

    if (base->getAsCompiler())
        infoSink = &(base->getAsCompiler()->getInfoSink());
    else if (base->getAsLinker())
        infoSink = &(base->getAsLinker()->getInfoSink());

    infoSink->info << infoSink->debug.c_str();
    return infoSink->info.c_str();
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:22,代码来源:ShaderLang.cpp

示例5: ShGetExecutable

//
// Return the resulting binary code from the link process.  Structure
// is machine dependent.
//
const void* ShGetExecutable(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    return linker->getObjectCode();
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp

示例6: ShExcludeAttributes

//
// Some attribute locations are off-limits to the linker...
//
int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    linker->setExcludedAttributes(attributes, count);

    return 1;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp

示例7: ShSetFixedAttributeBindings

//
// Let the linker know where the predefined attributes have to live.
//
int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->setFixedAttributeBindings(table);
    return 1;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp


注:本文中的TShHandleBase::getAsLinker方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。