本文整理汇总了C++中TShHandleBase类的典型用法代码示例。如果您正苦于以下问题:C++ TShHandleBase类的具体用法?C++ TShHandleBase怎么用?C++ TShHandleBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TShHandleBase类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShLink
//
// Do an actual link on the given compile objects.
//
// Return: The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
const ShHandle linkHandle,
const ShHandle compHandles[],
const int numHandles,
ShHandle uniformMapHandle,
short int** uniformsAccessed,
int* numUniformsAccessed)
{
if (!InitThread())
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
int returnValue;
GlobalPoolAllocator.push();
returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
GlobalPoolAllocator.pop();
if (returnValue)
return 1;
return 0;
}
示例2: ShGetInfo
void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
{
if (!handle || !params)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
switch(pname)
{
case SH_INFO_LOG_LENGTH:
*params = compiler->getInfoSink().info.size() + 1;
break;
case SH_OBJECT_CODE_LENGTH:
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
*params = compiler->getUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_ACTIVE_ATTRIBUTES:
*params = compiler->getAttribs().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_VARYINGS:
*params = compiler->getVaryings().size();
break;
case SH_VARYING_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_NAME_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_HASHED_NAME_MAX_LENGTH:
if (compiler->getHashFunction() == NULL) {
*params = 0;
} else {
// 64 bits hashing output requires 16 bytes for hex
// representation.
const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
*params = 16 + sizeof(HashedNamePrefix);
}
break;
case SH_HASHED_NAMES_COUNT:
*params = compiler->getNameMap().size();
break;
default:
UNREACHABLE();
}
}
示例3: ConstructCompiler
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ConstructCompiler(sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources *resources)
{
TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
if (base == nullptr)
{
return 0;
}
TCompiler *compiler = base->getAsCompiler();
if (compiler == nullptr)
{
return 0;
}
// Generate built-in symbol table.
if (!compiler->Init(*resources))
{
Destruct(base);
return 0;
}
return base;
}
示例4: ASSERT
const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return &compiler->getShaderStorageBlocks();
}
示例5: GetVertexShaderNumViews
int GetVertexShaderNumViews(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return compiler->getNumViews();
}
示例6: ShDestruct
void ShDestruct(ShHandle handle)
{
if (handle == 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
}
示例7: GetGeometryShaderInvocations
int GetGeometryShaderInvocations(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return compiler->getGeometryShaderInvocations();
}
示例8: GetGeometryShaderOutputPrimitiveType
GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
}
示例9: HasValidGeometryShaderMaxVertices
bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return compiler->getGeometryShaderMaxVertices() >= 0;
}
示例10: HasValidGeometryShaderOutputPrimitiveType
bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
}
示例11: GetComputeShaderLocalGroupSize
WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
return compiler->getComputeShaderLocalSize();
}
示例12: GetGeometryShaderMaxVertices
int GetGeometryShaderMaxVertices(const ShHandle handle)
{
ASSERT(handle);
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
TCompiler *compiler = base->getAsCompiler();
ASSERT(compiler);
int maxVertices = compiler->getGeometryShaderMaxVertices();
ASSERT(maxVertices >= 0);
return maxVertices;
}
示例13: ShGetInfoLog
//
// Return any compiler log of messages for the application.
//
void ShGetInfoLog(const ShHandle handle, char* infoLog)
{
if (!handle || !infoLog)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(infoLog, infoSink.info.c_str());
}
示例14: ShGetObjectCode
//
// Return any object code.
//
void ShGetObjectCode(const ShHandle handle, char* objCode)
{
if (!handle || !objCode)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(objCode, infoSink.obj.c_str());
}
示例15: ShGetUniformLocation
//
// Return the index for OpenGL to use for knowing where a uniform lives.
//
// Return: The return value of is really boolean, indicating
// success or failure.
//
int ShGetUniformLocation(const ShHandle handle, const char* name)
{
if (!InitThread())
return 0;
if (handle == 0)
return -1;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TUniformMap* uniformMap= base->getAsUniformMap();
if (uniformMap == 0)
return -1;
return uniformMap->getLocation(name);
}