本文整理汇总了C++中TCacheEntryBase::OverlapsMemoryRange方法的典型用法代码示例。如果您正苦于以下问题:C++ TCacheEntryBase::OverlapsMemoryRange方法的具体用法?C++ TCacheEntryBase::OverlapsMemoryRange怎么用?C++ TCacheEntryBase::OverlapsMemoryRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TCacheEntryBase
的用法示例。
在下文中一共展示了TCacheEntryBase::OverlapsMemoryRange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoPartialTextureUpdates
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t)
{
TCacheEntryBase* entry_to_update = iter_t->second;
const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
|| entry_to_update->format == GX_TF_C8
|| entry_to_update->format == GX_TF_C14X2
|| entry_to_update->format >= 0x10000);
// Efb copies and paletted textures are excluded from these updates, until there's an example where a game would
// benefit from this. Both would require more work to be done.
if (entry_to_update->IsEfbCopy()
|| isPaletteTexture)
return entry_to_update;
u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr);
TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
while (iter != iterend)
{
TCacheEntryBase* entry = iter->second;
if (entry != entry_to_update
&& entry->IsEfbCopy()
&& entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
&& entry->frameCount == FRAMECOUNT_INVALID
&& entry->memory_stride == numBlocksX * block_size)
{
if (entry->hash == entry->CalculateHash())
{
u32 src_x, src_y, dst_x, dst_y;
// Note for understanding the math:
// Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist
if (entry->addr >= entry_to_update->addr)
{
u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
u32 block_x = block_offset % numBlocksX;
u32 block_y = block_offset / numBlocksX;
src_x = 0;
src_y = 0;
dst_x = block_x * block_width;
dst_y = block_y * block_height;
}
else
{
u32 block_offset = (entry_to_update->addr - entry->addr) / block_size;
u32 block_x = (~block_offset + 1) % numBlocksX;
u32 block_y = (block_offset + block_x) / numBlocksX;
src_x = 0;
src_y = block_y * block_height;
dst_x = block_x * block_width;
dst_y = 0;
}
u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
// If one of the textures is scaled, scale both with the current efb scaling factor
if (entry_to_update->native_width != entry_to_update->config.width
|| entry_to_update->native_height != entry_to_update->config.height
|| entry->native_width != entry->config.width || entry->native_height != entry->config.height)
{
ScaleTextureCacheEntryTo(&entry_to_update, Renderer::EFBToScaledX(entry_to_update->native_width), Renderer::EFBToScaledY(entry_to_update->native_height));
ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width), Renderer::EFBToScaledY(entry->native_height));
src_x = Renderer::EFBToScaledX(src_x);
src_y = Renderer::EFBToScaledY(src_y);
dst_x = Renderer::EFBToScaledX(dst_x);
dst_y = Renderer::EFBToScaledY(dst_y);
copy_width = Renderer::EFBToScaledX(copy_width);
copy_height = Renderer::EFBToScaledY(copy_height);
}
MathUtil::Rectangle<int> srcrect, dstrect;
srcrect.left = src_x;
srcrect.top = src_y;
srcrect.right = (src_x + copy_width);
srcrect.bottom = (src_y + copy_height);
dstrect.left = dst_x;
dstrect.top = dst_y;
dstrect.right = (dst_x + copy_width);
dstrect.bottom = (dst_y + copy_height);
entry_to_update->CopyRectangleFromTexture(entry, srcrect, dstrect);
// Mark the texture update as used, so it isn't applied more than once
entry->frameCount = frameCount;
}
else
{
// If the hash does not match, this EFB copy will not be used for anything, so remove it
iter = FreeTexture(iter);
continue;
}
}
++iter;
}
return entry_to_update;
//.........这里部分代码省略.........
示例2: DoPartialTextureUpdates
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette, u32 tlutfmt)
{
TCacheEntryBase* entry_to_update = iter_t->second;
const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
|| entry_to_update->format == GX_TF_C8
|| entry_to_update->format == GX_TF_C14X2
|| entry_to_update->format >= 0x10000);
// EFB copies are excluded from these updates, until there's an example where a game would
// benefit from updating. This would require more work to be done.
if (entry_to_update->IsEfbCopy())
return entry_to_update;
u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr > MAX_TEXTURE_BINARY_SIZE ? entry_to_update->addr - MAX_TEXTURE_BINARY_SIZE : 0);
TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
while (iter != iterend)
{
TCacheEntryBase* entry = iter->second;
if (entry != entry_to_update
&& entry->IsEfbCopy()
&& entry->references.count(entry_to_update) == 0
&& entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
&& entry->memory_stride == numBlocksX * block_size)
{
if (entry->hash == entry->CalculateHash())
{
if (isPaletteTexture)
{
TCacheEntryBase *decoded_entry = entry->ApplyPalette(palette, tlutfmt);
if (decoded_entry)
{
// Link the efb copy with the partially updated texture, so we won't apply this partial update again
entry->CreateReference(entry_to_update);
// Mark the texture update as used, as if it was loaded directly
entry->frameCount = FRAMECOUNT_INVALID;
entry = decoded_entry;
}
else
{
++iter;
continue;
}
}
u32 src_x, src_y, dst_x, dst_y;
// Note for understanding the math:
// Normal textures can't be strided, so the 2 missing cases with src_x > 0 don't exist
if (entry->addr >= entry_to_update->addr)
{
u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
u32 block_x = block_offset % numBlocksX;
u32 block_y = block_offset / numBlocksX;
src_x = 0;
src_y = 0;
dst_x = block_x * block_width;
dst_y = block_y * block_height;
}
else
{
u32 block_offset = (entry_to_update->addr - entry->addr) / block_size;
u32 block_x = (~block_offset + 1) % numBlocksX;
u32 block_y = (block_offset + block_x) / numBlocksX;
src_x = 0;
src_y = block_y * block_height;
dst_x = block_x * block_width;
dst_y = 0;
}
u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
// If one of the textures is scaled, scale both with the current efb scaling factor
if (entry_to_update->native_width != entry_to_update->config.width
|| entry_to_update->native_height != entry_to_update->config.height
|| entry->native_width != entry->config.width || entry->native_height != entry->config.height)
{
ScaleTextureCacheEntryTo(&entry_to_update, Renderer::EFBToScaledX(entry_to_update->native_width), Renderer::EFBToScaledY(entry_to_update->native_height));
ScaleTextureCacheEntryTo(&entry, Renderer::EFBToScaledX(entry->native_width), Renderer::EFBToScaledY(entry->native_height));
src_x = Renderer::EFBToScaledX(src_x);
src_y = Renderer::EFBToScaledY(src_y);
dst_x = Renderer::EFBToScaledX(dst_x);
dst_y = Renderer::EFBToScaledY(dst_y);
copy_width = Renderer::EFBToScaledX(copy_width);
copy_height = Renderer::EFBToScaledY(copy_height);
}
MathUtil::Rectangle<int> srcrect, dstrect;
srcrect.left = src_x;
srcrect.top = src_y;
srcrect.right = (src_x + copy_width);
srcrect.bottom = (src_y + copy_height);
dstrect.left = dst_x;
//.........这里部分代码省略.........
示例3: DoPartialTextureUpdates
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t)
{
TCacheEntryBase* entry_to_update = iter_t->second;
const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
|| entry_to_update->format == GX_TF_C8
|| entry_to_update->format == GX_TF_C14X2
|| entry_to_update->format >= 0x10000);
// Efb copies and paletted textures are excluded from these updates, until there's an example where a game would
// benefit from this. Both would require more work to be done.
// TODO: Implement upscaling support for normal textures, and then remove the efb to ram and the scaled efb restrictions
if (entry_to_update->IsEfbCopy()
|| isPaletteTexture)
return entry_to_update;
u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr);
TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
bool entry_need_scaling = g_ActiveConfig.bCopyEFBScaled;
while (iter != iterend)
{
TCacheEntryBase* entry = iter->second;
if (entry != entry_to_update
&& entry->IsEfbCopy()
&& entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
&& entry->frameCount == FRAMECOUNT_INVALID
&& entry->memory_stride == numBlocksX * block_size)
{
u32 src_x, src_y, dst_x, dst_y;
MathUtil::Rectangle<s32> srcrect, dstrect;
u32 block_offset = std::abs((s32)((entry->addr - entry_to_update->addr) / block_size));
u32 block_x = block_offset % numBlocksX;
u32 block_y = block_offset / numBlocksX;
if (entry->addr >= entry_to_update->addr)
{
dst_x = block_x * block_width;
dst_y = block_y * block_height;
src_x = 0;
src_y = 0;
}
else
{
src_x = block_x * block_width;
src_y = block_y * block_height;
dst_x = 0;
dst_y = 0;
}
u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
if (g_ActiveConfig.bCopyEFBScaled)
{
src_x = Renderer::EFBToScaledX(src_x);
src_y = Renderer::EFBToScaledY(src_y);
dst_x = Renderer::EFBToScaledX(dst_x);
dst_y = Renderer::EFBToScaledY(dst_y);
copy_width = Renderer::EFBToScaledX(copy_width);
copy_height = Renderer::EFBToScaledY(copy_height);
}
if (entry_need_scaling)
{
entry_need_scaling = false;
u32 w = Renderer::EFBToScaledX(entry_to_update->native_width);
u32 h = Renderer::EFBToScaledX(entry_to_update->native_height);
u32 max = g_renderer->GetMaxTextureSize();
if (max < w || max < h)
{
iter++;
continue;
}
if (entry_to_update->config.width != w || entry_to_update->config.height != h)
{
TextureCacheBase::TCacheEntryConfig newconfig;
newconfig.width = w;
newconfig.height = h;
newconfig.rendertarget = true;
TCacheEntryBase* newentry = AllocateTexture(newconfig);
newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format);
newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1);
newentry->SetHashes(entry_to_update->hash, entry_to_update->base_hash);
newentry->frameCount = frameCount;
newentry->is_efb_copy = false;
srcrect.left = 0;
srcrect.top = 0;
srcrect.right = entry_to_update->config.width;
srcrect.bottom = entry_to_update->config.height;
dstrect.left = 0;
dstrect.top = 0;
dstrect.right = w;
dstrect.bottom = h;
newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect);
entry_to_update = newentry;
u64 key = iter_t->first;
//.........这里部分代码省略.........