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C++ TCacheEntryBase::NumBlocksY方法代码示例

本文整理汇总了C++中TCacheEntryBase::NumBlocksY方法的典型用法代码示例。如果您正苦于以下问题:C++ TCacheEntryBase::NumBlocksY方法的具体用法?C++ TCacheEntryBase::NumBlocksY怎么用?C++ TCacheEntryBase::NumBlocksY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TCacheEntryBase的用法示例。


在下文中一共展示了TCacheEntryBase::NumBlocksY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CopyRenderTargetToTexture


//.........这里部分代码省略.........
			break;
		case 6: // RGBA8
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;

			cbufid = 29;
			if (!efbHasAlpha)
			{
				ColorMask[3] = 0.0f;
				fConstAdd[3] = 1.0f;
				cbufid = 30;
			}
			break;

		default:
			ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
			cbufid = 31;
			break;
		}
	}

	u8* dst = Memory::GetPointer(dstAddr);
	if (dst == nullptr)
	{
		ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
		return;
	}

	const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
	const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();

	unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
	unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;

	// remove all texture cache entries at dstAddr
	{
		std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
		TexCache::iterator iter = iter_range.first;
		while (iter != iter_range.second)
		{
			iter = FreeTexture(iter);
		}
	}

	// create the texture
	TCacheEntryConfig config;
	config.rendertarget = true;
	config.width = scaled_tex_w;
	config.height = scaled_tex_h;
	config.layers = FramebufferManagerBase::GetEFBLayers();

	TCacheEntryBase* entry = AllocateTexture(config);

	entry->SetGeneralParameters(dstAddr, 0, dstFormat);
	entry->SetDimensions(tex_w, tex_h, 1);

	entry->frameCount = FRAMECOUNT_INVALID;
	entry->SetEfbCopy(dstStride);
	entry->is_custom_tex = false;

	entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);

	u64 hash = entry->CalculateHash();
	entry->SetHashes(hash, hash);

	// Invalidate all textures that overlap the range of our efb copy.
	// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
	// we might be able to do a partial texture update on.
	if (entry->memory_stride == entry->CacheLinesPerRow() * 32)
	{
		TexCache::iterator iter = textures_by_address.begin();
		while (iter != textures_by_address.end())
		{
			if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
				iter = FreeTexture(iter);
			else
				++iter;
		}
	}

	if (g_ActiveConfig.bDumpEFBTarget)
	{
		static int count = 0;
		entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
			count++), 0);
	}

	if (g_bRecordFifoData)
	{
		// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
		u32 address = dstAddr;
		for (u32 i = 0; i < entry->NumBlocksY(); i++)
		{
			FifoRecorder::GetInstance().UseMemory(address, entry->CacheLinesPerRow() * 32, MemoryUpdate::TEXTURE_MAP, true);
			address += entry->memory_stride;
		}
	}

	textures_by_address.emplace((u64)dstAddr, entry);
}
开发者ID:dragonbane0,项目名称:dolphin,代码行数:101,代码来源:TextureCacheBase.cpp


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