本文整理汇总了C++中TCacheEntryBase类的典型用法代码示例。如果您正苦于以下问题:C++ TCacheEntryBase类的具体用法?C++ TCacheEntryBase怎么用?C++ TCacheEntryBase使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TCacheEntryBase类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
//.........这里部分代码省略.........
dstFormat,
tex_w,
bytes_per_row,
num_blocks_y,
dstStride,
srcFormat,
srcRect,
isIntensity,
scaleByHalf);
}
else
{
// Hack: Most games don't actually need the correct texture data in RAM
// and we can just keep a copy in VRAM. We zero the memory so we
// can check it hasn't changed before using our copy in VRAM.
u8* ptr = dst;
for (u32 i = 0; i < num_blocks_y; i++)
{
memset(ptr, 0, bytes_per_row);
ptr += dstStride;
}
}
if (g_bRecordFifoData)
{
// Mark the memory behind this efb copy as dynamicly generated for the Fifo log
u32 address = dstAddr;
for (u32 i = 0; i < num_blocks_y; i++)
{
FifoRecorder::GetInstance().UseMemory(address, bytes_per_row, MemoryUpdate::TEXTURE_MAP, true);
address += dstStride;
}
}
if (dstStride < bytes_per_row)
{
// This kind of efb copy results in a scrambled image.
// I'm pretty sure no game actually wants to do this, it might be caused by a
// programming bug in the game, or a CPU/Bounding box emulation issue with dolphin.
// The copy_to_ram code path above handles this "correctly" and scrambles the image
// but the copy_to_vram code path just saves and uses unscrambled texture instead.
// To avoid a "incorrect" result, we simply skip doing the copy_to_vram code path
// so if the game does try to use the scrambled texture, dolphin will grab the scrambled
// texture (or black if copy_to_ram is also disabled) out of ram.
ERROR_LOG(VIDEO, "Memory stride too small (%i < %i)", dstStride, bytes_per_row);
copy_to_vram = false;
}
// Invalidate all textures that overlap the range of our efb copy.
// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
// we might be able to do a partial texture update on.
if (dstStride == bytes_per_row || !copy_to_vram)
{
TexCache::iterator iter = textures_by_address.begin();
while (iter != textures_by_address.end())
{
if (iter->second->addr + iter->second->size_in_bytes <= dstAddr || iter->second->addr >= dstAddr + num_blocks_y * dstStride)
++iter;
else
iter = FreeTexture(iter);
}
}
if (copy_to_vram)
{
// create the texture
TCacheEntryConfig config;
config.rendertarget = true;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = FramebufferManagerBase::GetEFBLayers();
TCacheEntryBase* entry = AllocateTexture(config);
if (entry)
{
entry->SetGeneralParameters(dstAddr, 0, baseFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->frameCount = FRAMECOUNT_INVALID;
entry->SetEfbCopy(dstStride);
entry->is_custom_tex = false;
entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat);
u64 hash = entry->CalculateHash();
entry->SetHashes(hash, hash);
if (g_ActiveConfig.bDumpEFBTarget)
{
static int count = 0;
entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++), 0);
}
textures_by_address.emplace((u64)dstAddr, entry);
}
}
}
示例2: TexDecoder_GetBlockWidthInTexels
TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)
{
const FourTexUnits &tex = bpmem.tex[stage >> 2];
const u32 id = stage & 3;
const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
u32 width = tex.texImage0[id].width + 1;
u32 height = tex.texImage0[id].height + 1;
const int texformat = tex.texImage0[id].format;
const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
const u32 tlutfmt = tex.texTlut[id].tlut_format;
const bool use_mipmaps = SamplerCommon::AreBpTexMode0MipmapsEnabled(tex.texMode0[id]);
u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
const bool from_tmem = tex.texImage1[id].image_type != 0;
if (0 == address)
return nullptr;
// TexelSizeInNibbles(format) * width * height / 16;
const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
unsigned int expandedWidth = ROUND_UP(width, bsw);
unsigned int expandedHeight = ROUND_UP(height, bsh);
const unsigned int nativeW = width;
const unsigned int nativeH = height;
// Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
u64 base_hash = TEXHASH_INVALID;
u64 full_hash = TEXHASH_INVALID;
u32 full_format = texformat;
const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
// Reject invalid tlut format.
if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
return nullptr;
if (isPaletteTexture)
full_format = texformat | (tlutfmt << 16);
const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
u32 additional_mips_size = 0; // not including level 0, which is texture_size
// GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
for (u32 level = 1; level != tex_levels; ++level)
{
// We still need to calculate the original size of the mips
const u32 expanded_mip_width = ROUND_UP(CalculateLevelSize(width, level), bsw);
const u32 expanded_mip_height = ROUND_UP(CalculateLevelSize(height, level), bsh);
additional_mips_size += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
}
const u8* src_data;
if (from_tmem)
src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
else
src_data = Memory::GetPointer(address);
if (!src_data)
{
ERROR_LOG(VIDEO, "Trying to use an invalid texture address 0x%8x", address);
return nullptr;
}
// If we are recording a FifoLog, keep track of what memory we read.
// FifiRecorder does it's own memory modification tracking independant of the texture hashing below.
if (g_bRecordFifoData && !from_tmem)
FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size, MemoryUpdate::TEXTURE_MAP);
// TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
base_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
u32 palette_size = 0;
if (isPaletteTexture)
{
palette_size = TexDecoder_GetPaletteSize(texformat);
full_hash = base_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
}
else
{
full_hash = base_hash;
}
// Search the texture cache for textures by address
//
// Find all texture cache entries for the current texture address, and decide whether to use one of
// them, or to create a new one
//
// In most cases, the fastest way is to use only one texture cache entry for the same address. Usually,
// when a texture changes, the old version of the texture is unlikely to be used again. If there were
// new cache entries created for normal texture updates, there would be a slowdown due to a huge amount
// of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
// faster than creating a new one from scratch.
//
// Some games use the same address for different textures though. If the same cache entry was used in
// this case, it would be constantly overwritten, and effectively there wouldn't be any caching for
//.........这里部分代码省略.........
示例3: ERROR_LOG
void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBase** entry, u32 new_width, u32 new_height)
{
if ((*entry)->config.width == new_width && (*entry)->config.height == new_height)
{
return;
}
u32 max = g_renderer->GetMaxTextureSize();
if (max < new_width || max < new_height)
{
ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);
return;
}
TextureCacheBase::TCacheEntryConfig newconfig;
newconfig.width = new_width;
newconfig.height = new_height;
newconfig.layers = (*entry)->config.layers;
newconfig.rendertarget = true;
TCacheEntryBase* newentry = AllocateTexture(newconfig);
if (newentry)
{
newentry->SetGeneralParameters((*entry)->addr, (*entry)->size_in_bytes, (*entry)->format);
newentry->SetDimensions((*entry)->native_width, (*entry)->native_height, 1);
newentry->SetHashes((*entry)->base_hash, (*entry)->hash);
newentry->frameCount = frameCount;
newentry->is_efb_copy = (*entry)->is_efb_copy;
MathUtil::Rectangle<int> srcrect, dstrect;
srcrect.left = 0;
srcrect.top = 0;
srcrect.right = (*entry)->config.width;
srcrect.bottom = (*entry)->config.height;
dstrect.left = 0;
dstrect.top = 0;
dstrect.right = new_width;
dstrect.bottom = new_height;
newentry->CopyRectangleFromTexture(*entry, srcrect, dstrect);
// Keep track of the pointer for textures_by_hash
if ((*entry)->textures_by_hash_iter != textures_by_hash.end())
{
newentry->textures_by_hash_iter = textures_by_hash.emplace((*entry)->hash, newentry);
}
// Remove the old texture
std::pair<TexCache::iterator, TexCache::iterator>iter_range = textures_by_address.equal_range((*entry)->addr);
TexCache::iterator iter = iter_range.first;
while (iter != iter_range.second)
{
if (iter->second == *entry)
{
FreeTexture(iter);
iter = iter_range.second;
}
else
{
iter++;
}
}
*entry = newentry;
textures_by_address.emplace((*entry)->addr, *entry);
}
else
{
ERROR_LOG(VIDEO, "Scaling failed");
}
}
示例4: TexDecoder_GetBlockWidthInTexels
TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t)
{
TCacheEntryBase* entry_to_update = iter_t->second;
const bool isPaletteTexture = (entry_to_update->format == GX_TF_C4
|| entry_to_update->format == GX_TF_C8
|| entry_to_update->format == GX_TF_C14X2
|| entry_to_update->format >= 0x10000);
// Efb copies and paletted textures are excluded from these updates, until there's an example where a game would
// benefit from this. Both would require more work to be done.
// TODO: Implement upscaling support for normal textures, and then remove the efb to ram and the scaled efb restrictions
if (entry_to_update->IsEfbCopy()
|| isPaletteTexture)
return entry_to_update;
u32 block_width = TexDecoder_GetBlockWidthInTexels(entry_to_update->format & 0xf);
u32 block_height = TexDecoder_GetBlockHeightInTexels(entry_to_update->format & 0xf);
u32 block_size = block_width * block_height * TexDecoder_GetTexelSizeInNibbles(entry_to_update->format & 0xf) / 2;
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr);
TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
bool entry_need_scaling = g_ActiveConfig.bCopyEFBScaled;
while (iter != iterend)
{
TCacheEntryBase* entry = iter->second;
if (entry != entry_to_update
&& entry->IsEfbCopy()
&& entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes)
&& entry->frameCount == FRAMECOUNT_INVALID
&& entry->memory_stride == numBlocksX * block_size)
{
u32 src_x, src_y, dst_x, dst_y;
MathUtil::Rectangle<s32> srcrect, dstrect;
u32 block_offset = std::abs((s32)((entry->addr - entry_to_update->addr) / block_size));
u32 block_x = block_offset % numBlocksX;
u32 block_y = block_offset / numBlocksX;
if (entry->addr >= entry_to_update->addr)
{
dst_x = block_x * block_width;
dst_y = block_y * block_height;
src_x = 0;
src_y = 0;
}
else
{
src_x = block_x * block_width;
src_y = block_y * block_height;
dst_x = 0;
dst_y = 0;
}
u32 copy_width = std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height = std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
if (g_ActiveConfig.bCopyEFBScaled)
{
src_x = Renderer::EFBToScaledX(src_x);
src_y = Renderer::EFBToScaledY(src_y);
dst_x = Renderer::EFBToScaledX(dst_x);
dst_y = Renderer::EFBToScaledY(dst_y);
copy_width = Renderer::EFBToScaledX(copy_width);
copy_height = Renderer::EFBToScaledY(copy_height);
}
if (entry_need_scaling)
{
entry_need_scaling = false;
u32 w = Renderer::EFBToScaledX(entry_to_update->native_width);
u32 h = Renderer::EFBToScaledX(entry_to_update->native_height);
u32 max = g_renderer->GetMaxTextureSize();
if (max < w || max < h)
{
iter++;
continue;
}
if (entry_to_update->config.width != w || entry_to_update->config.height != h)
{
TextureCacheBase::TCacheEntryConfig newconfig;
newconfig.width = w;
newconfig.height = h;
newconfig.rendertarget = true;
TCacheEntryBase* newentry = AllocateTexture(newconfig);
newentry->SetGeneralParameters(entry_to_update->addr, entry_to_update->size_in_bytes, entry_to_update->format);
newentry->SetDimensions(entry_to_update->native_width, entry_to_update->native_height, 1);
newentry->SetHashes(entry_to_update->hash, entry_to_update->base_hash);
newentry->frameCount = frameCount;
newentry->is_efb_copy = false;
srcrect.left = 0;
srcrect.top = 0;
srcrect.right = entry_to_update->config.width;
srcrect.bottom = entry_to_update->config.height;
dstrect.left = 0;
dstrect.top = 0;
dstrect.right = w;
dstrect.bottom = h;
newentry->CopyRectangleFromTexture(entry_to_update, srcrect, dstrect);
entry_to_update = newentry;
u64 key = iter_t->first;
//.........这里部分代码省略.........