本文整理汇总了C++中TActorIterator::Next方法的典型用法代码示例。如果您正苦于以下问题:C++ TActorIterator::Next方法的具体用法?C++ TActorIterator::Next怎么用?C++ TActorIterator::Next使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TActorIterator
的用法示例。
在下文中一共展示了TActorIterator::Next方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FormChain
void AInterpolationPoint::FormChain ()
{
if (flags & MF_AMBUSH)
return;
flags |= MF_AMBUSH;
TActorIterator<AInterpolationPoint> iterator (args[3] + 256 * args[4]);
Next = iterator.Next ();
if (Next == this) // Don't link to self
Next = iterator.Next ();
if (Next == NULL && (args[3] | args[4]))
Printf ("Can't find target for camera node %d\n", tid);
pitch = (signed int)((char)args[0]) * ANGLE_1;
if (pitch <= -ANGLE_90)
pitch = -ANGLE_90 + ANGLE_1;
else if (pitch >= ANGLE_90)
pitch = ANGLE_90 - ANGLE_1;
if (Next != NULL)
Next->FormChain ();
}
示例2: PostBeginPlay
void ASkyPicker::PostBeginPlay ()
{
ASkyViewpoint *box;
Super::PostBeginPlay ();
if (args[0] == 0)
{
box = NULL;
}
else
{
TActorIterator<ASkyViewpoint> iterator (args[0]);
box = iterator.Next ();
}
if (box == NULL && args[0] != 0)
{
Printf ("Can't find SkyViewpoint %d for sector %td\n",
args[0], Sector - sectors);
}
else
{
if (0 == (args[1] & 2))
{
Sector->CeilingSkyBox = box;
}
if (0 == (args[1] & 1))
{
Sector->FloorSkyBox = box;
}
}
Destroy ();
}
示例3: NewNode
void APathFollower::NewNode ()
{
TActorIterator<AInterpolationSpecial> iterator (CurrNode->tid);
AInterpolationSpecial *spec;
while ( (spec = iterator.Next ()) )
{
P_ExecuteSpecial(spec->special, NULL, NULL, false, spec->args[0],
spec->args[1], spec->args[2], spec->args[3], spec->args[4]);
}
}
示例4: FormChain
void AInterpolationPoint::FormChain ()
{
if (flags & MF_AMBUSH)
return;
flags |= MF_AMBUSH;
TActorIterator<AInterpolationPoint> iterator (args[3] + 256 * args[4]);
Next = iterator.Next ();
if (Next == this) // Don't link to self
Next = iterator.Next ();
if (Next == NULL && (args[3] | args[4]))
Printf ("Can't find target for camera node %d\n", tid);
Angles.Pitch = (double)clamp<int>((signed char)args[0], -89, 89);
if (Next != NULL)
Next->FormChain ();
}
示例5: PostBeginPlay
void APathFollower::PostBeginPlay ()
{
// Find first node of path
TActorIterator<AInterpolationPoint> iterator (args[0] + 256 * args[1]);
AInterpolationPoint *node = iterator.Next ();
AInterpolationPoint *prevnode;
target = node;
if (node == NULL)
{
Printf ("PathFollower %d: Can't find interpolation pt %d\n",
tid, args[0] + 256 * args[1]);
return;
}
// Verify the path has enough nodes
node->FormChain ();
if (args[2] & 1)
{ // linear path; need 2 nodes
if (node->Next == NULL)
{
Printf ("PathFollower %d: Path needs at least 2 nodes\n", tid);
return;
}
lastenemy = NULL;
}
else
{ // spline path; need 4 nodes
if (node->Next == NULL ||
node->Next->Next == NULL ||
node->Next->Next->Next == NULL)
{
Printf ("PathFollower %d: Path needs at least 4 nodes\n", tid);
return;
}
// If the first node is in a loop, we can start there.
// Otherwise, we need to start at the second node in the path.
prevnode = node->ScanForLoop ();
if (prevnode == NULL || prevnode->Next != node)
{
lastenemy = target;
target = node->Next;
}
else
{
lastenemy = prevnode;
}
}
}
示例6: PostBeginPlay
void ASkyPicker::PostBeginPlay ()
{
ASkyViewpoint *box;
Super::PostBeginPlay ();
if (args[0] == 0)
{
box = NULL;
}
else
{
TActorIterator<ASkyViewpoint> iterator (args[0]);
box = iterator.Next ();
}
if (box == NULL && args[0] != 0)
{
Printf ("Can't find SkyViewpoint %d for sector %td\n", args[0], Sector - sectors);
}
else
{
int boxindex = P_GetSkyboxPortal(box);
// Do not override special portal types, only regular skies.
if (0 == (args[1] & 2))
{
if (Sector->GetPortalType(sector_t::ceiling) == PORTS_SKYVIEWPOINT)
Sector->Portals[sector_t::ceiling] = boxindex;
}
if (0 == (args[1] & 1))
{
if (Sector->GetPortalType(sector_t::floor) == PORTS_SKYVIEWPOINT)
Sector->Portals[sector_t::floor] = boxindex;
}
}
Destroy ();
}