本文整理汇总了C++中TActorIterator::GetActorLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ TActorIterator::GetActorLocation方法的具体用法?C++ TActorIterator::GetActorLocation怎么用?C++ TActorIterator::GetActorLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TActorIterator
的用法示例。
在下文中一共展示了TActorIterator::GetActorLocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenerateItems
void UEnvQueryGenerator_ActorsOfClass::GenerateItems(FEnvQueryInstance& QueryInstance) const
{
SearchRadius.BindData(QueryInstance.Owner.Get(), QueryInstance.QueryID);
float RadiusValue = SearchRadius.GetValue();
UWorld* World = GEngine->GetWorldFromContextObject(QueryInstance.Owner.Get());
if (World == NULL || SearchedActorClass == NULL)
{
return;
}
const float RadiusSq = FMath::Square(RadiusValue);
TArray<FVector> ContextLocations;
QueryInstance.PrepareContext(SearchCenter, ContextLocations);
for (TActorIterator<AActor> ItActor = TActorIterator<AActor>(World, SearchedActorClass); ItActor; ++ItActor)
{
for (int32 ContextIndex = 0; ContextIndex < ContextLocations.Num(); ++ContextIndex)
{
if (FVector::DistSquared(ContextLocations[ContextIndex], ItActor->GetActorLocation()) < RadiusSq)
{
QueryInstance.AddItemData<UEnvQueryItemType_Actor>(*ItActor);
break;
}
}
}
}
示例2: GenerateItems
void UEnvQueryGenerator_ActorsOfClass::GenerateItems(FEnvQueryInstance& QueryInstance) const
{
float RadiusValue = 0.0f;
float DensityValue = 0.0f;
UWorld* World = GEngine->GetWorldFromContextObject(QueryInstance.Owner.Get());
// @TODO add some logging here
if (World == NULL || QueryInstance.GetParamValue(Radius, RadiusValue, TEXT("Radius")) == false
|| SearchedActorClass == NULL)
{
return;
}
const float RadiusSq = FMath::Square(RadiusValue);
TArray<FVector> ContextLocations;
QueryInstance.PrepareContext(SearchCenter, ContextLocations);
for (TActorIterator<AActor> ItActor = TActorIterator<AActor>(World, SearchedActorClass); ItActor; ++ItActor)
{
for (int32 ContextIndex = 0; ContextIndex < ContextLocations.Num(); ++ContextIndex)
{
if (FVector::DistSquared(ContextLocations[ContextIndex], ItActor->GetActorLocation()) < RadiusSq)
{
QueryInstance.AddItemData<UEnvQueryItemType_Actor>(*ItActor);
break;
}
}
}
}