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C++ SystemEntity::IsClient方法代码示例

本文整理汇总了C++中SystemEntity::IsClient方法的典型用法代码示例。如果您正苦于以下问题:C++ SystemEntity::IsClient方法的具体用法?C++ SystemEntity::IsClient怎么用?C++ SystemEntity::IsClient使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SystemEntity的用法示例。


在下文中一共展示了SystemEntity::IsClient方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Killed

void DroneEntity::Killed(Damage &fatal_blow)
{
	m_destiny->Stop();

	DynamicSystemEntity::Killed(fatal_blow);
	
	SystemEntity *killer = fatal_blow.source;
	Client* client = m_services.entity_list.FindByShip( killer->Item()->ownerID() );
	if( !killer->IsClient() )
	{
		if( client != NULL )
		{
			killer = static_cast<SystemEntity*>(client);
		}
	}
	else
	{
		client = killer->CastToClient();
	}
	
	//TODO: award status changes. (entitySecurityStatusKillBonus)
	client->GetChar()->addSecurityRating( m_self->GetAttribute(AttrEntitySecurityStatusKillBonus).get_float() );
	
	m_system->RemoveEntity(this);
}
开发者ID:Almamu,项目名称:evemu_incursion,代码行数:25,代码来源:Damage.cpp

示例2:

SystemManager::~SystemManager() {
	//we mustn't delete clients because they are owned by the entity list.
	std::map<uint32, SystemEntity *>::iterator cur, end, tmp;
	cur = m_entities.begin();
	end = m_entities.end();
	while(cur != end) {
		SystemEntity *se = cur->second;
		cur++;

		if(!se->IsClient())
			delete se;
	}

	//must be deleted AFTER all the NPCs which it spawn have been, since
	//they will call back to their spawning spawn entries.
	delete m_spawnManager;

	bubbles.clear();
}
开发者ID:AlTahir,项目名称:Apocrypha_combo,代码行数:19,代码来源:SystemManager.cpp

示例3: while

SystemManager::~SystemManager() {
    //we mustn't delete clients because they are owned by the entity list.
    std::map<uint32, SystemEntity *>::iterator cur, end, tmp;
    cur = m_entities.begin();
    end = m_entities.end();
    while(cur != end) {
        SystemEntity *se = cur->second;
        cur++;

		// If entity is an NPC, save its data to DB for persietence across server restarts:
		if(se->IsNPC())
			se->CastToNPC()->SaveNPC();

        if(!se->IsClient())
            delete se;
    }

    //must be deleted AFTER all the NPCs which it spawn have been, since
    //they will call back to their spawning spawn entries.
    delete m_spawnManager;

    bubbles.clear();
}
开发者ID:Camwarp,项目名称:evemu_server,代码行数:23,代码来源:SystemManager.cpp


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