本文整理汇总了C++中SurfacePtr::Ptr方法的典型用法代码示例。如果您正苦于以下问题:C++ SurfacePtr::Ptr方法的具体用法?C++ SurfacePtr::Ptr怎么用?C++ SurfacePtr::Ptr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SurfacePtr
的用法示例。
在下文中一共展示了SurfacePtr::Ptr方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: eglGetCurrentSurface
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw) {
if (!EglValidate::surfaceTarget(readdraw)) {
return EGL_NO_SURFACE;
}
ThreadInfo* thread = getThreadInfo();
EglDisplay* dpy = static_cast<EglDisplay*>(thread->eglDisplay);
ContextPtr ctx = thread->eglContext;
if(dpy && ctx.Ptr()) {
SurfacePtr surface = readdraw == EGL_READ ? ctx->read() : ctx->draw();
if(surface.Ptr())
{
// This double check is required because a surface might still be
// current after it is destroyed - in which case its handle should
// be invalid, that is EGL_NO_SURFACE should be returned even
// though the surface is current.
EGLSurface s = (EGLSurface)SafePointerFromUInt(surface->getHndl());
surface = dpy->getSurface(s);
if(surface.Ptr())
{
return s;
}
}
}
return EGL_NO_SURFACE;
}
示例2: eglDestroySurface
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay display, EGLSurface surface) {
VALIDATE_DISPLAY(display);
SurfacePtr srfc = dpy->getSurface(surface);
if(!srfc.Ptr()) {
RETURN_ERROR(EGL_FALSE,EGL_BAD_SURFACE);
}
dpy->removeSurface(surface);
return EGL_TRUE;
}
示例3: addSurface
EGLSurface EglDisplay::addSurface(SurfacePtr s ) {
android::Mutex::Autolock mutex(m_lock);
unsigned int hndl = s.Ptr()->getHndl();
EGLSurface ret =reinterpret_cast<EGLSurface> (hndl);
if(m_surfaces.find(hndl) != m_surfaces.end()) {
return ret;
}
m_surfaces[hndl] = s;
return ret;
}
示例4: removeSurface
bool EglDisplay::removeSurface(SurfacePtr s) {
android::Mutex::Autolock mutex(m_lock);
SurfacesHndlMap::iterator it;
for(it = m_surfaces.begin(); it!= m_surfaces.end(); it++)
{
if((*it).second.Ptr() == s.Ptr()) {
break;
}
}
if(it != m_surfaces.end()) {
m_surfaces.erase(it);
return true;
}
return false;
}
示例5: usingSurface
bool EglContext::usingSurface(SurfacePtr surface) {
return surface.Ptr() == m_read.Ptr() || surface.Ptr() == m_draw.Ptr();
}