当前位置: 首页>>代码示例>>C++>>正文


C++ StateSet::ref方法代码示例

本文整理汇总了C++中StateSet::ref方法的典型用法代码示例。如果您正苦于以下问题:C++ StateSet::ref方法的具体用法?C++ StateSet::ref怎么用?C++ StateSet::ref使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StateSet的用法示例。


在下文中一共展示了StateSet::ref方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Geode

PositionAttitudeTransform *VideoGeode::createVideoSphere(float size, bool texRepeat)
{
	Geode *sphere = new Geode();
	sphere->addDrawable(new ShapeDrawable(new Sphere(Vec3(0, 0, 4), size)));
	
	// assign the material to the sphere
	StateSet *sphereStateSet = sphere->getOrCreateStateSet();
	sphereStateSet->ref();
	sphereStateSet->setAttribute(_material);
	
   try {
      sphereStateSet->setTextureAttributeAndModes(0, createVideoTexture(texRepeat), StateAttribute::ON);
   } catch (char *e) {
      throw e;
   }
	
	PositionAttitudeTransform *sphereTransform = new PositionAttitudeTransform();
	sphereTransform->addChild(sphere);
	return sphereTransform;
}
开发者ID:jim-normand,项目名称:NAM,代码行数:20,代码来源:videogeometry.cpp

示例2: DrawElementsUInt

PositionAttitudeTransform *VideoGeode::createVideoPlane(float sizeX, float sizeY, bool texRepeat)
{
	// vertex array
	Vec3Array *vertexArray = new Vec3Array();
   
   sizeX /= 2.0;
   sizeY /= 2.0;
	
   vertexArray->push_back(Vec3(-sizeX, 0, -sizeY));
	vertexArray->push_back(Vec3(sizeX, 0, -sizeY));
	vertexArray->push_back(Vec3(sizeX, 0, sizeY));
	vertexArray->push_back(Vec3(-sizeX, 0, sizeY));

	
   /*vertexArray->push_back(Vec3(-sizeX, -sizeY, 0));
	vertexArray->push_back(Vec3(sizeX, -sizeY, 0));
	vertexArray->push_back(Vec3(sizeX, sizeY, 0));
	vertexArray->push_back(Vec3(-sizeX, sizeY, 0));*/
   
	// face array
	DrawElementsUInt *faceArray = new DrawElementsUInt(PrimitiveSet::TRIANGLES, 0);
	
	faceArray->push_back(0); // face 1
	faceArray->push_back(1);
	faceArray->push_back(2);
	faceArray->push_back(2); // face 2
	faceArray->push_back(3);
	faceArray->push_back(0);
	
	// normal array
	Vec3Array *normalArray = new Vec3Array();
	normalArray->push_back(Vec3(0, 0, 1));
	
	// normal index
	TemplateIndexArray<unsigned int, Array::UIntArrayType, 24, 4> *normalIndexArray;
	normalIndexArray = new TemplateIndexArray<unsigned int, Array::UIntArrayType, 24, 4>();
	
	normalIndexArray->push_back(0);
	normalIndexArray->push_back(0);
	normalIndexArray->push_back(0);
	normalIndexArray->push_back(0);
	
	// texture coordinates
	Vec2Array *texCoords = new Vec2Array();
	texCoords->push_back(Vec2(0.0f, 0.0f));
	texCoords->push_back(Vec2(1.0f, 0.0f));
	texCoords->push_back(Vec2(1.0f, 1.0f));
	texCoords->push_back(Vec2(0.0f, 1.0f));
	
	Geometry *geometry = new Geometry();
	geometry->setVertexArray(vertexArray);
	geometry->setNormalArray(normalArray);
	geometry->setNormalIndices(normalIndexArray);
	geometry->setNormalBinding(Geometry::BIND_PER_VERTEX);
	geometry->setTexCoordArray(0, texCoords);
	geometry->addPrimitiveSet(faceArray);
	
	Geode *plane = new Geode();
	plane->addDrawable(geometry);
	
	// assign the material to the sphere
	StateSet *planeStateSet = plane->getOrCreateStateSet();
	planeStateSet->ref();
	planeStateSet->setAttribute(_material);
	
   try {
		planeStateSet->setTextureAttributeAndModes(0, createVideoTexture(texRepeat), StateAttribute::ON);
   } catch (char *e) {
      throw e;
   }
	
	PositionAttitudeTransform *planeTransform = new PositionAttitudeTransform();
	planeTransform->addChild(plane);
	return planeTransform;
}
开发者ID:jim-normand,项目名称:NAM,代码行数:75,代码来源:videogeometry.cpp


注:本文中的StateSet::ref方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。