本文整理汇总了C++中Starshatter::GetGameMode方法的典型用法代码示例。如果您正苦于以下问题:C++ Starshatter::GetGameMode方法的具体用法?C++ Starshatter::GetGameMode怎么用?C++ Starshatter::GetGameMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Starshatter
的用法示例。
在下文中一共展示了Starshatter::GetGameMode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void
LoadDlg::ExecFrame()
{
Starshatter* stars = Starshatter::GetInstance();
if (stars) {
if (title) {
if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
stars->GetGameMode() == Starshatter::CMPN_MODE)
title->SetText(Game::GetText("LoadDlg.campaign"));
else if (stars->GetGameMode() == Starshatter::MENU_MODE)
title->SetText(Game::GetText("LoadDlg.tac-ref"));
else
title->SetText(Game::GetText("LoadDlg.mission"));
}
activity->SetText(stars->GetLoadActivity());
progress->SetValue(stars->GetLoadProgress());
}
}
示例2:
void
LoadScreen::ShowLoadDlg()
{
if (load_dlg) load_dlg->Hide();
if (cmp_load_dlg) cmp_load_dlg->Hide();
Starshatter* stars = Starshatter::GetInstance();
// show campaign load dialog if available and loading campaign
if (stars && cmp_load_dlg) {
if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
stars->GetGameMode() == Starshatter::CMPN_MODE) {
cmp_load_dlg->Show();
Mouse::Show(false);
return;
}
}
// otherwise, show regular load dialog
if (load_dlg) {
load_dlg->Show();
Mouse::Show(false);
}
}