本文整理汇总了C++中SpriteBatchNode::initWithTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteBatchNode::initWithTexture方法的具体用法?C++ SpriteBatchNode::initWithTexture怎么用?C++ SpriteBatchNode::initWithTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpriteBatchNode
的用法示例。
在下文中一共展示了SpriteBatchNode::initWithTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createWithTexture
NS_CC_BEGIN
/*
* creation with Texture2D
*/
SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
SpriteBatchNode *batchNode = new SpriteBatchNode();
batchNode->initWithTexture(tex, capacity);
batchNode->autorelease();
return batchNode;
}
示例2: createWithTexture
NS_CC_BEGIN
/*
* creation with Texture2D
*/
SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
batchNode->initWithTexture(tex, capacity);
batchNode->autorelease();
return batchNode;
}