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C++ SpriteBatchNode::autorelease方法代码示例

本文整理汇总了C++中SpriteBatchNode::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteBatchNode::autorelease方法的具体用法?C++ SpriteBatchNode::autorelease怎么用?C++ SpriteBatchNode::autorelease使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpriteBatchNode的用法示例。


在下文中一共展示了SpriteBatchNode::autorelease方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create

SpriteBatchNode* SpriteBatchNode::create(const char *fileImage, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    SpriteBatchNode *batchNode = new SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:Ratel13,项目名称:HXGame,代码行数:8,代码来源:CCSpriteBatchNode.cpp

示例2: create

SpriteBatchNode* SpriteBatchNode::create(const std::string& fileImage, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
    SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:289,项目名称:DouPo,代码行数:8,代码来源:CCSpriteBatchNode.cpp

示例3: createWithTexture

NS_CC_BEGIN

/*
* creation with Texture2D
*/

SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    SpriteBatchNode *batchNode = new SpriteBatchNode();
    batchNode->initWithTexture(tex, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:Ratel13,项目名称:HXGame,代码行数:14,代码来源:CCSpriteBatchNode.cpp

示例4: createWithTexture

NS_CC_BEGIN

/*
* creation with Texture2D
*/

SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
    SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
    batchNode->initWithTexture(tex, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:289,项目名称:DouPo,代码行数:14,代码来源:CCSpriteBatchNode.cpp


注:本文中的SpriteBatchNode::autorelease方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。