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C++ SpriteBatchNode类代码示例

本文整理汇总了C++中SpriteBatchNode的典型用法代码示例。如果您正苦于以下问题:C++ SpriteBatchNode类的具体用法?C++ SpriteBatchNode怎么用?C++ SpriteBatchNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SpriteBatchNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createRemovablePlats

void LevelTwo::createRemovablePlats()
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);
	for (int i = 0; i < 4; i++)
	{
		if (i == 0)
		{
			TowerBase * removablePlats = TowerBase::create(Vec2(200, 338), m_gameState, 5);
			m_removablePlats.push_back(removablePlats);
			spritebatch->addChild(removablePlats, -5);
		}
		else if (i == 1)
		{
			TowerBase * removablePlats = TowerBase::create(Vec2(245, 338), m_gameState, 5);
			m_removablePlats.push_back(removablePlats);
			spritebatch->addChild(removablePlats, -5);
		}
		else if (i == 2)
		{
			TowerBase * removablePlats = TowerBase::create(Vec2(200, -100), m_gameState, 6);
			m_removablePlats.push_back(removablePlats);
			spritebatch->addChild(removablePlats, -5);
		}
		else if (i == 3)
		{
			TowerBase * removablePlats = TowerBase::create(Vec2(245, -100), m_gameState, 6);
			m_removablePlats.push_back(removablePlats);
			spritebatch->addChild(removablePlats, -5);
		}
	}
	this->addChild(spritebatch, 1, END_SPRITE_BATCH);
}
开发者ID:ChristopherBuggy,项目名称:FYP,代码行数:33,代码来源:levelTwo.cpp

示例2: addChild

void HelloWorld::createMapAndGetTile()
{
    auto mapnotchange = TMXTiledMap::create("orthogonal-test4.tmx");
    addChild(mapnotchange, 0, 1);
    mapnotchange->setPosition(50,240);
    
    auto map = TMXTiledMap::create("orthogonal-test4.tmx");
    addChild(map, 0, 2);
    map->setPosition(570,240);
    
    SpriteBatchNode* child = nullptr;
    
    auto& children = map->getChildren();
    
    for(const auto &node : children) {
        child = static_cast<SpriteBatchNode*>(node);
        child->getTexture()->setAntiAliasTexParameters();
    }
    
    map->setAnchorPoint(Point(0, 0));
    
    auto layer = map->getLayer("Layer 0");
    auto s = layer->getLayerSize();
    
    Sprite* sprite;
    sprite = layer->getTileAt(Point(0,0));
    sprite->setScale(2);
    sprite = layer->getTileAt(Point(s.width-1,0));
    sprite->setScale(2);
    sprite = layer->getTileAt(Point(0,s.height-1));
    sprite->setScale(2);
    sprite = layer->getTileAt(Point(s.width-1,s.height-1));
    sprite->setScale(2);
}
开发者ID:Ratel13,项目名称:book-code,代码行数:34,代码来源:HelloWorldScene.cpp

示例3: addChild

//------------------------------------------------------------------
//
// TMXOrthoTest4
//
//------------------------------------------------------------------
TMXOrthoTest4::TMXOrthoTest4()
{
    auto map = TMXTiledMap::create("TileMaps/orthogonal-test4.tmx");
    addChild(map, 0, kTagTileMap);
    
    Size CC_UNUSED s1 = map->getContentSize();
    CCLOG("ContentSize: %f, %f", s1.width,s1.height);

    SpriteBatchNode* child = nullptr;
    
    auto& children = map->getChildren();
    
    for(const auto &node : children) {
        child = static_cast<SpriteBatchNode*>(node);
        child->getTexture()->setAntiAliasTexParameters();
    }
    
    map->setAnchorPoint(Vec2(0, 0));

    auto layer = map->getLayer("Layer 0");
    auto s = layer->getLayerSize();
    
    Sprite* sprite;
    sprite = layer->getTileAt(Vec2(0,0));
    sprite->setScale(2);
    sprite = layer->getTileAt(Vec2(s.width-1,0));
    sprite->setScale(2);
    sprite = layer->getTileAt(Vec2(0,s.height-1));
    sprite->setScale(2);
    sprite = layer->getTileAt(Vec2(s.width-1,s.height-1));
    sprite->setScale(2);

    schedule( schedule_selector(TMXOrthoTest4::removeSprite), 2 );

}
开发者ID:289997171,项目名称:cocos2d-x,代码行数:40,代码来源:TileMapTest.cpp

示例4: init

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !LayerColor::initWithColor(Color4B(255,255,255,255)) )
    {
        return false;
    }
    
	Texture2D *texture = TextureCache::sharedTextureCache()->addImage("Icon.png");

	SpriteBatchNode* batch = SpriteBatchNode::createWithTexture(texture, 800);
	this->addChild(batch);
	for (int i = 0; i < 800; ++i)
	{
		int index = (i % 50) * 8;
		int rowIndex = (i / 50) * 8;
		Sprite *temp = Sprite::createWithTexture(texture);
		temp->setPosition(Vec2(index, rowIndex));
		batch->addChild(temp);
	}

    
    return true;
}
开发者ID:jhghdi,项目名称:MyStudy,代码行数:26,代码来源:HelloWorldScene.cpp

示例5: addChild

//------------------------------------------------------------------
//
// TMXOrthoTest
//
//------------------------------------------------------------------
TMXOrthoTest::TMXOrthoTest()
{
    //
    // Test orthogonal with 3d camera and anti-alias textures
    //
    // it should not flicker. No artifacts should appear
    //
    //auto color = LayerColor::create( Color4B(64,64,64,255) );
    //addChild(color, -1);

    auto map = TMXTiledMap::create("TileMaps/orthogonal-test2.tmx");
    addChild(map, 0, kTagTileMap);
    
    Size CC_UNUSED s = map->getContentSize();
    CCLOG("ContentSize: %f, %f", s.width,s.height);
    
    auto pChildrenArray = map->getChildren();
    SpriteBatchNode* child = NULL;
    Object* pObject = NULL;
    CCARRAY_FOREACH(pChildrenArray, pObject)
    {
        child = static_cast<SpriteBatchNode*>(pObject);

        if(!child)
            break;

        child->getTexture()->setAntiAliasTexParameters();
    }
开发者ID:0x0c,项目名称:cocos2d-x,代码行数:33,代码来源:TileMapTest.cpp

示例6: InitAnimation

//INITS
void GameScreen::InitAnimation()
{
	SpriteBatchNode* spritebatch = SpriteBatchNode::create("Assets/Animation/Idle.png");

	SpriteFrameCache* cache = SpriteFrameCache::getInstance();
	cache->addSpriteFramesWithFile("Assets/Animation/Idle.plist");

	_santaPaused = Sprite::createWithSpriteFrameName("Assets/Santa/idle_0001.png");
	spritebatch->addChild(_santaPaused);
	addChild(spritebatch);
	_santaPaused->setPosition(Vec2(-_winSizeW*0.5f, _winSizeH*0.7f));

	Vector<SpriteFrame*> animFrames;

	char str[100] = { 0 };
	for (int i = 1; i <= 12; i++)
	{
		sprintf(str, "Assets/Santa/idle_%04d.png", i);
		SpriteFrame* frame = cache->getSpriteFrameByName(str);
		animFrames.pushBack(frame);
	}

	Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
	_santaPaused->runAction(RepeatForever::create(Animate::create(animation)));
}
开发者ID:G012188e,项目名称:Technical-Duo-Game,代码行数:26,代码来源:GameScreen.cpp

示例7: new

SpriteBatchNode* SpriteBatchNode::create(const std::string& fileImage, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
    SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:289,项目名称:DouPo,代码行数:8,代码来源:CCSpriteBatchNode.cpp

示例8: SpriteBatchNode

SpriteBatchNode* SpriteBatchNode::create(const char *fileImage, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    SpriteBatchNode *batchNode = new SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
开发者ID:Ratel13,项目名称:HXGame,代码行数:8,代码来源:CCSpriteBatchNode.cpp

示例9: createEndGame

void LevelTwo::createEndGame()
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);
	for (int i = 0; i < ptr->m_numEndGame; i++)
	{
		endGame * endGame = endGame::create(Vec2(ptr->m_endGameX[i], ptr->m_endGameY[i]), 1);
		m_end.push_back(endGame);
		spritebatch->addChild(endGame, -5);
	}
	this->addChild(spritebatch, 1, END_SPRITE_BATCH);
}
开发者ID:ChristopherBuggy,项目名称:FYP,代码行数:12,代码来源:levelTwo.cpp

示例10: createTrucks

void Tutorial::createTrucks()//creates the trucks
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 0; i < 10; i++)//loops thru the trucks for tutorial
	{
		Truck * base = Truck::create(Vec2(ptr->m_truckPosX[i], ptr->m_truckPosY[i]), m_gameState);
		m_trucks.push_back(base);
		spritebatch->addChild(base, 1);
	}
	this->addChild(spritebatch, 1, COINS_SPRITE_BATCH);
}
开发者ID:shanedooley,项目名称:FinalYearProject,代码行数:13,代码来源:Tutorial.cpp

示例11: createAmbulances

void Tutorial::createAmbulances()//creates the ambulances
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 22; i < ptr->m_numberOfAmbulance; i++)//loops thru the ambulances for tutorial
	{
		Ambulance * base = Ambulance::create(Vec2(ptr->m_ambulancePosX[i], ptr->m_ambulancePosY[i]), m_gameState);
		m_ambulances.push_back(base);
		spritebatch->addChild(base, 1);
	}
	this->addChild(spritebatch, 1, COINS_SPRITE_BATCH);
}
开发者ID:shanedooley,项目名称:FinalYearProject,代码行数:13,代码来源:Tutorial.cpp

示例12: createCoins

void Tutorial::createCoins()//creates the coins
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 92; i < 104; i++)//loops thru the coins for tutorial
	{
		Coin * base = Coin::create(Vec2(ptr->m_coinPosX[i], ptr->m_coinPosY[i]), m_gameState);
		m_coins.push_back(base);
		spritebatch->addChild(base, 1);
	}
	this->addChild(spritebatch, 4, COINS_SPRITE_BATCH);
}
开发者ID:shanedooley,项目名称:FinalYearProject,代码行数:13,代码来源:Tutorial.cpp

示例13: createTowerBases

void Tutorial::createTowerBases()//creates the taxis
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 24; i < ptr->m_numberOfTowerBases; i++)//loops thru the taxi for tutorial
	{
		TowerBase * base = TowerBase::create(Vec2(ptr->m_towerBaseX[i], ptr->m_towerBaseY[i]), m_gameState);
		m_towerBases.push_back(base);
		spritebatch->addChild(base, 1);
	}
	this->addChild(spritebatch, 1, TOWERS_SPRITE_BATCH);
}
开发者ID:shanedooley,项目名称:FinalYearProject,代码行数:13,代码来源:Tutorial.cpp

示例14: createHiddenPlatforms

void LevelTwo::createHiddenPlatforms()
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 0; i < ptr->m_numberOfHiddenPlatforms; i++)
	{
		TowerBase * HiddenPlat = TowerBase::create(Vec2(380, 470), m_gameState, 4);
		m_hiddenPlats.push_back(HiddenPlat);
		spritebatch->addChild(HiddenPlat, -5);
	}
	this->addChild(spritebatch, 1, HIDDEN_SPRITE_BATCH);
}
开发者ID:ChristopherBuggy,项目名称:FYP,代码行数:13,代码来源:levelTwo.cpp

示例15: createPlatforms

void LevelTwo::createPlatforms()
{
	std::shared_ptr<GameData> ptr = GameData::sharedGameData();
	SpriteBatchNode* spritebatch = SpriteBatchNode::create(ptr->m_textureAtlasImageFile);

	for (int i = 0; i < ptr->m_numberOfLevelTwoPlats; i++)
	{
		TowerBase * base = TowerBase::create(Vec2(ptr->m_levelTwoPlatformsX[i], ptr->m_levelTwoPlatformsY[i]), m_gameState, 3);
		m_levelTwoPlat.push_back(base);
		spritebatch->addChild(base, -5);
	}
	this->addChild(spritebatch, 1, LEVELTWO_SPRITE_BATCH);
}
开发者ID:ChristopherBuggy,项目名称:FYP,代码行数:13,代码来源:levelTwo.cpp


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