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C++ SpriteBatch::SetBlendModeAlpha方法代码示例

本文整理汇总了C++中SpriteBatch::SetBlendModeAlpha方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteBatch::SetBlendModeAlpha方法的具体用法?C++ SpriteBatch::SetBlendModeAlpha怎么用?C++ SpriteBatch::SetBlendModeAlpha使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch::SetBlendModeAlpha方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: render

/// @summary Submits a single frame to the GPU for rendering. Runs once per
/// application tick at a variable timestep.
/// @param currentTime The current absolute time, in seconds. This represents
/// the time at which the current tick started.
/// @param elapsedTime The time elapsed since the previous tick, in seconds.
/// @param t A value in [0, 1] indicating how far into the current simulation
/// step we are at the time the frame is generated.
/// @param width The width of the default framebuffer, in pixels.
/// @param height The height of the default framebuffer, in pixels.
static void render(double currentTime, double elapsedTime, double t, int width, int height)
{
    UNUSED_ARG(currentTime);
    UNUSED_ARG(elapsedTime);
    UNUSED_ARG(t);

    DisplayManager *dm    = gDisplayManager;
    SpriteBatch    *batch = dm->GetBatch();
    SpriteFont     *font  = dm->GetFont();
    float           rgba[]= {1.0f, 0.0f, 0.0f, 1.0f};

    dm->SetViewport(width, height);
    dm->Clear(0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0);
    dm->BeginFrame();
    batch->SetBlendModeAlpha();
    font->Draw("Hello, world!", 0, 0, 1, rgba, 5.0f, 5.0f, batch);
    gEntityManager->Draw(currentTime, elapsedTime, dm);
    dm->EndFrame();
}
开发者ID:russellklenk,项目名称:gwbase,代码行数:28,代码来源:main.cpp


注:本文中的SpriteBatch::SetBlendModeAlpha方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。