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C++ SpellAuraHolder::RefreshHolder方法代码示例

本文整理汇总了C++中SpellAuraHolder::RefreshHolder方法的典型用法代码示例。如果您正苦于以下问题:C++ SpellAuraHolder::RefreshHolder方法的具体用法?C++ SpellAuraHolder::RefreshHolder怎么用?C++ SpellAuraHolder::RefreshHolder使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpellAuraHolder的用法示例。


在下文中一共展示了SpellAuraHolder::RefreshHolder方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

    void UpdateAI(const uint32 diff) override
    {
        if (!zealot)
        {
            if (Unit* owner = m_creature->GetCreator())
                zealot = owner;
        }

        if (channelTarget == NULL/* || lastTarget == NULL */|| zealot == NULL)
            return;

        if (zealot->HasAura(SPELL_TWILIGHT_EVOLUTION) || zealot->isDead())
            return;

        if (uiCheckPlayerIsBetween <= diff)
        {
            channelTarget = zealot;
            Map::PlayerList const &PlayerList = m_creature->GetMap()->GetPlayers();

            if (!PlayerList.isEmpty())
            {
                for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                {
                    if(i->getSource()->IsInBetween(m_creature, zealot, 1.0f))
                        channelTarget = i->getSource();
                }
            }

            SpellAuraHolder* holder = channelTarget->GetSpellAuraHolder(SPELL_EVOLUTION, zealot->GetObjectGuid());
            if (!holder)
                holder = channelTarget->_AddAura(SPELL_EVOLUTION, 15000, zealot);

            if (holder)
            {
                holder->ModStackAmount(1);
                holder->RefreshHolder();

                if (holder->GetStackAmount() >= holder->GetSpellProto()->GetStackAmount())
                {
                    if(channelTarget == zealot)
                        channelTarget->RemoveAllAuras();

                    zealot->CastSpell(channelTarget, SPELL_TWILIGHT_EVOLUTION, true);
                }
            }

            uiCheckPlayerIsBetween = 500;
        }
        else
            uiCheckPlayerIsBetween -= diff;

        if (uiNetherEssenceVisual <= diff)
        {
            m_creature->CastSpell(m_creature, SPELL_NETHERESSENCE_VISUAL, true);
            uiNetherEssenceVisual = urand(3500,4000);
        }
        else
            uiNetherEssenceVisual -= diff;
    }
开发者ID:Calixa,项目名称:murlocs_434,代码行数:59,代码来源:boss_corla.cpp


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