本文整理汇总了C++中SpellAuraHolder::ModStackAmount方法的典型用法代码示例。如果您正苦于以下问题:C++ SpellAuraHolder::ModStackAmount方法的具体用法?C++ SpellAuraHolder::ModStackAmount怎么用?C++ SpellAuraHolder::ModStackAmount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpellAuraHolder
的用法示例。
在下文中一共展示了SpellAuraHolder::ModStackAmount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAI
void UpdateAI(const uint32 diff) override
{
if (!zealot)
{
if (Unit* owner = m_creature->GetCreator())
zealot = owner;
}
if (channelTarget == NULL/* || lastTarget == NULL */|| zealot == NULL)
return;
if (zealot->HasAura(SPELL_TWILIGHT_EVOLUTION) || zealot->isDead())
return;
if (uiCheckPlayerIsBetween <= diff)
{
channelTarget = zealot;
Map::PlayerList const &PlayerList = m_creature->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if(i->getSource()->IsInBetween(m_creature, zealot, 1.0f))
channelTarget = i->getSource();
}
}
SpellAuraHolder* holder = channelTarget->GetSpellAuraHolder(SPELL_EVOLUTION, zealot->GetObjectGuid());
if (!holder)
holder = channelTarget->_AddAura(SPELL_EVOLUTION, 15000, zealot);
if (holder)
{
holder->ModStackAmount(1);
holder->RefreshHolder();
if (holder->GetStackAmount() >= holder->GetSpellProto()->GetStackAmount())
{
if(channelTarget == zealot)
channelTarget->RemoveAllAuras();
zealot->CastSpell(channelTarget, SPELL_TWILIGHT_EVOLUTION, true);
}
}
uiCheckPlayerIsBetween = 500;
}
else
uiCheckPlayerIsBetween -= diff;
if (uiNetherEssenceVisual <= diff)
{
m_creature->CastSpell(m_creature, SPELL_NETHERESSENCE_VISUAL, true);
uiNetherEssenceVisual = urand(3500,4000);
}
else
uiNetherEssenceVisual -= diff;
}
示例2: _doAura
bool BSWScriptedAI::_doAura(uint32 SpellID, Unit* pTarget, SpellEffectIndex index, int32 basepoint, bool isStack)
{
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
error_log("BSW: FAILED adding aura of spell number %u - no target or target not in map or target is dead",SpellID);
return false;
}
if (_hasAura(SpellID,pTarget))
debug_log("BSW: adding aura stack from spell %u index %u",SpellID, index);
else debug_log("BSW: adding new aura from spell %u index %u",SpellID, index);
SpellEntry const *spell = (SpellEntry *)GetSpellStore()->LookupEntry(SpellID);
if (spell)
{
if (IsSpellAppliesAura(spell, (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) || IsSpellHaveEffect(spell, SPELL_EFFECT_PERSISTENT_AREA_AURA))
{
int32 _basepoint = basepoint ? basepoint - 1 : spell->EffectBasePoints[index] + 1;
bool addedToExisting = true;
SpellAuraHolder* holder = pTarget->GetSpellAuraHolder(SpellID, pTarget->GetGUID());
Aura* aura = NULL;
if (!holder)
{
holder = CreateSpellAuraHolder(spell, pTarget, pTarget);
addedToExisting = false;
}
if (aura = holder->GetAuraByEffectIndex(index))
{
if (isStack)
holder->ModStackAmount(1);
}
else
{
aura = CreateAura(spell, index, &_basepoint, holder, pTarget);
aura->SetAuraDuration(aura->GetAuraMaxDuration());
holder->AddAura(aura, index);
}
if (addedToExisting)
{
pTarget->AddAuraToModList(aura);
holder->SetInUse(true);
aura->ApplyModifier(true,true);
holder->SetInUse(false);
}
else
pTarget->AddSpellAuraHolder(holder);
return true;
}
}
error_log("BSW: FAILED adding aura from spell %u index %u",SpellID, index);
return false;
};
示例3: _doRemove
bool BSWScriptedAI::_doRemove(uint8 m_uiSpellIdx, Unit* pTarget, uint8 index)
{
SpellTable* pSpell = &m_BossSpell[m_uiSpellIdx];
debug_log("BSW: Removing effects of spell %u type %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
switch (pSpell->m_CastTarget)
{
case DO_NOTHING:
return true;
case SUMMON_NORMAL:
case SUMMON_TEMP:
case SUMMON_INSTANT:
return false;
case CAST_ON_SELF:
case APPLY_AURA_SELF:
pTarget = m_creature;
break;
case CAST_ON_SUMMONS:
case CAST_ON_VICTIM:
case CAST_ON_BOTTOMAGGRO:
case CAST_ON_TARGET:
case APPLY_AURA_TARGET:
if (!pTarget) return false;
break;
case CAST_ON_RANDOM:
case CAST_ON_RANDOM_PLAYER:
case APPLY_AURA_ALLPLAYERS:
case CAST_ON_ALLPLAYERS:
{
Map::PlayerList const& pPlayers = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = pPlayers.begin(); itr != pPlayers.end(); ++itr)
{
pTarget = itr->getSource();
if (_hasAura(m_uiSpellIdx,pTarget))
pTarget->RemoveAurasDueToSpell(pSpell->m_uiSpellEntry[currentDifficulty]);
}
return true;
}
break;
default:
debug_log("BSW: FAILED Removing effects of spell %u type %u - unsupported type",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
return false;
}
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
error_log("BSW: FAILED removing effects of spell number %u - no target or target not in map or target is dead",pSpell->m_uiSpellEntry[currentDifficulty]);
return false;
}
if (index == EFFECT_INDEX_ALL)
{
pTarget->RemoveAurasDueToSpell(pSpell->m_uiSpellEntry[currentDifficulty]);
return true;
}
if (_auraCount(m_uiSpellIdx,pTarget,(SpellEffectIndex)index) > 1)
{
SpellAuraHolder *holder = pTarget->GetSpellAuraHolder(pSpell->m_uiSpellEntry[currentDifficulty], pTarget->GetGUID());
if (holder->ModStackAmount(-1))
{
pTarget->RemoveSpellAuraHolder(holder, AURA_REMOVE_BY_DISPEL);
return true;
} else return false;
} else pTarget->RemoveAurasDueToSpell(pSpell->m_uiSpellEntry[currentDifficulty]);
return true;
};