本文整理汇总了C++中SoundPlayer::Ready方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundPlayer::Ready方法的具体用法?C++ SoundPlayer::Ready怎么用?C++ SoundPlayer::Ready使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoundPlayer
的用法示例。
在下文中一共展示了SoundPlayer::Ready方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: meterType
OSDComponent *SkinV2::VolumeOSD() {
OSDComponent *volume = new OSDComponent;
/* Images */
volume->background = LoadImg(_skinDir + L"\\OSD\\back.png");
volume->mask = LoadImg(_skinDir + L"\\OSD\\glassMask.png");
/* Sound */
std::wstring soundName = _skinDir + L"\\sound.wav";
SoundPlayer *player = new SoundPlayer(soundName);
if (player->Ready() == false) {
delete player;
player = NULL;
}
volume->sound = player;
/* Determine the number of units */
int units = 10;
tinyxml2::XMLElement *meterMax = SubElement("osd", "meterMax");
if (meterMax) {
meterMax->QueryIntText(&units);
}
volume->defaultUnits = units;
/* Load the meter(s) */
const char *type = nullptr;
tinyxml2::XMLElement *meterOrientation
= SubElement("osd", "meterOrientation");
if (meterOrientation) {
type = meterOrientation->GetText();
}
int x = 0;
int y = 0;
tinyxml2::XMLElement *pos = SubElement("osd", "meterPosition");
if (pos) {
tinyxml2::XMLElement *xelem = pos->FirstChildElement("X");
tinyxml2::XMLElement *yelem = pos->FirstChildElement("Y");
if (xelem) {
xelem->QueryIntText(&x);
}
if (yelem) {
yelem->QueryIntText(&y);
}
}
std::wstring meterImg = _skinDir + L"\\OSD\\meter.png";
std::string meterType(type);
if (meterType == "vertical") {
volume->meters.push_back(
new VerticalBar(meterImg, x, y, units));
} else if (meterType == "bitstrip") {
/* For some reason, the number of units in v2 for bit strips was
* (meterMax + 1), so we update the number of units here. */
volume->meters.push_back(
new Bitstrip(meterImg, x, y, units + 1));
} else {
/* Horizontal meter is the default */
volume->meters.push_back(
new HorizontalBar(meterImg, x, y, units));
}
tinyxml2::XMLElement *drawText = SubElement("osd", "drawPercentage");
if (drawText) {
bool textEnabled = false;
drawText->QueryBoolText(&textEnabled);
if (textEnabled) {
Text *t = CreateText(volume->background);
if (t) {
volume->meters.push_back(t);
}
}
}
return volume;
}