本文整理汇总了C++中SolarSystem::getObjects方法的典型用法代码示例。如果您正苦于以下问题:C++ SolarSystem::getObjects方法的具体用法?C++ SolarSystem::getObjects怎么用?C++ SolarSystem::getObjects使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SolarSystem
的用法示例。
在下文中一共展示了SolarSystem::getObjects方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
skysphere.init(&sphereModel, skyboxShader, standardShaderParameters, skysphereTexture);
skysphere.set(player.position, cv::Vec3f(1,1,1), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), 1);
int item;
// SFML built-in clock
sf::Clock clock;
states[RUNNING] = true;
states[EDITOR] = true;
states[STARTUP] = true;
/*
bool running = true;
bool runningEditor = true;
bool startup = true;
bool selectObject = false;
bool cooldown = false;
*/
Object* currentObject = NULL;
Object* playerObject = NULL;
while (states[RUNNING])
{
dt = clock.getElapsedTime().asSeconds();
if(states[EDITOR])
{
window.setVisible(false);
if(states[SELECTOBJECT])
{
solsystem.getObjects(&allObjects);
currentObject = getSelectedObject(&allObjects, &player);
allObjects.clear();
}
editor.edit(solsystem, states, currentObject);
states[STARTUP] = false;
sf::Mouse::setPosition(sf::Vector2i(window.getSize().x / 2, window.getSize().y / 2), window);
clock.restart();
window.setActive();
states[SELECTOBJECT] = false;
currentObject = NULL;
states[EDITOR] = false;
window.setVisible(true);
}
else
{
clock.restart();
if (playerObject != NULL)
{
std::cout << player.position << std::endl;
player.move(playerObject->position);
//player.position = playerObject->position;
std::cout << playerObject->position << std::endl;
}
handleEvents(&window, states, &item, playerObject, &player, dt);
player.lookAtUpdate(dt);