本文整理汇总了C++中SolarSystem::addPlanet方法的典型用法代码示例。如果您正苦于以下问题:C++ SolarSystem::addPlanet方法的具体用法?C++ SolarSystem::addPlanet怎么用?C++ SolarSystem::addPlanet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SolarSystem
的用法示例。
在下文中一共展示了SolarSystem::addPlanet方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_TEXTURE_2D);
// set up lighting
glEnable(GL_LIGHTING);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLfloat matSpecular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat matAmbience[] = { 0.3, 0.3, 0.3, 1.0 };
GLfloat matShininess[] = { 20.0 };
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_SPECULAR, matSpecular);
glMaterialfv(GL_FRONT, GL_SHININESS, matShininess);
glMaterialfv(GL_FRONT, GL_AMBIENT, matAmbience);
GLfloat lightAmbient[] = { 0.3, 0.3, 0.3, 1.0 };
GLfloat lightDiffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat lightSpecular[] = { 1.0, 1.0, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, lightSpecular);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDisable(GL_LIGHTING);
// Load all image data
help = new TGA("images/help.tga");
stars = new TGA("images/stars.tga");
moon = new TGA("images/moon.tga");
TGA* sun = new TGA("images/sun.tga");
TGA* mercury = new TGA("images/mercury.tga");
TGA* venus = new TGA("images/venus.tga");
TGA* earth = new TGA("images/earth.tga");
TGA* mars = new TGA("images/mars.tga");
TGA* jupiter = new TGA("images/jupiter.tga");
TGA* saturn = new TGA("images/saturn.tga");
TGA* uranus = new TGA("images/uranus.tga");
TGA* neptune = new TGA("images/neptune.tga");
TGA* pluto = new TGA("images/pluto.tga");
// Add all the planets with accurate data. Distance measured in km, time measured in earth days.
solarSystem.addPlanet(0, 1, 500, 695500, sun->getTextureHandle()); // sun
solarSystem.addPlanet(57910000, 88, 58.6, 2440, mercury->getTextureHandle()); // mercury
solarSystem.addPlanet(108200000, 224.65, 243, 6052, venus->getTextureHandle()); // venus
solarSystem.addPlanet(149600000, 365, 1, 6371, earth->getTextureHandle()); // earth
solarSystem.addPlanet(227939100, 686, 1.03f, 3389, mars->getTextureHandle()); // mars
solarSystem.addPlanet(778500000, 4332, 0.4139, 69911, jupiter->getTextureHandle()); // jupiter
solarSystem.addPlanet(1433000000, 10759, 0.44375, 58232, saturn->getTextureHandle()); // saturn
solarSystem.addPlanet(2877000000, 30685, 0.718056, 25362, uranus->getTextureHandle()); // uranus
solarSystem.addPlanet(4503000000, 60188, 0.6713, 24622, neptune->getTextureHandle()); // neptune
solarSystem.addPlanet(5906380000, 90616, 6.39, 1137, pluto->getTextureHandle()); // pluto
solarSystem.addMoon(3, 7000000, 27.3, 27.3, 1738, moon->getTextureHandle()); // test moon for the earth
// set up time
time = 2.552f;
timeSpeed = 0.1f;
// reset controls
controls.forward = false;
controls.backward = false;
controls.left = false;
controls.right = false;
controls.rollRight = false;
controls.rollLeft = false;
controls.pitchDown = false;
controls.pitchUp = false;
controls.yawLeft = false;
controls.yawRight = false;
timer(0);
}