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C++ SolarSystem::draw方法代码示例

本文整理汇总了C++中SolarSystem::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ SolarSystem::draw方法的具体用法?C++ SolarSystem::draw怎么用?C++ SolarSystem::draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SolarSystem的用法示例。


在下文中一共展示了SolarSystem::draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
				player.move(playerObject->position);
				//player.position = playerObject->position;

				std::cout << playerObject->position << std::endl;
			}
			
			handleEvents(&window, states, &item, playerObject, &player, dt);
			player.lookAtUpdate(dt);

			// Plocka ut all planeters positioner
			std::list<Object*> allObjects;
			solsystem.getObjects(&allObjects);
			std::vector<cv::Vec3f> positionVector;
			std::vector<cv::Vec3f> radiusVector;
			

			std::list<Object*>::iterator i = allObjects.begin();

			for (i++ ; i != allObjects.end(); ++i)
			{
				positionVector.push_back((*i)->position);
				radiusVector.push_back((*i)->scale);
				//std::cout << "Scale: " << (*i)->scale << std::endl;
			}

			int numberOfPlanets = positionVector.size();

			GLfloat* positions = makeArray(positionVector);
			GLfloat* radius = makeArray(radiusVector);
			

			/////////////////////////////////   SKYBOX   /////////////////////////////////////////
			window.setActive();
			//drawSkybox(&player, &skyboxModel, skyboxShader, skyboxTexture);

			glDisable(GL_DEPTH_TEST);
			//skybox.set(player.position,  cv::Vec3f(5,5,5), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), 1);
			//skybox.draw(&player);
			skysphere.set(player.position,  cv::Vec3f(5,5,5), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), 1);
			skysphere.draw(&player, 0, dt);
			glEnable(GL_DEPTH_TEST);

			/////////////////////////////////   ALX   /////////////////////////////////////////

			if (states[NORMALMAP])
			{
				squareNormalMap.draw(&player, dt, numberOfPlanets, positions, radius);
			}
			if (states[SPECULARITYMAP])
			{
				squareSpecularityMap.draw(&player, dt, numberOfPlanets, positions, radius);
			}

			/////////////////////////////////   ALX   /////////////////////////////////////////




		
			if(!states[COOLDOWN] && item == 1)
			{
				Object* newItem = presetMap["Earth"]->clone();
				newItem->set(player.position,  cv::Vec3f(0.25,0.25,0.25), cv::Vec3f(0,0,0), 10*player.getLookAtDirection(), 1);
				solsystem.addItem(newItem);
				std::cout << 10*normalize(player.position - player.lookAtVector) << std::endl;
				states[COOLDOWN] = true;
			}
			item = 0;
			if(states[ENABLEGRAVITY] && playerObject == NULL)
			{
				playerObject = presetMap["Earth"]->clone();
				playerObject->set(player.position,  cv::Vec3f(1.25,1.25,1.25), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), 1);
				solsystem.addPlayerItem(playerObject);
				states[ENABLEGRAVITY] = false;
			}
			if(states[DISABLEGRAVITY] && playerObject != NULL)
			{
				solsystem.removePlayerItem();
				playerObject = NULL;
				states[DISABLEGRAVITY] = false;
			}

			solsystem.update(physEngine, dt*0.5);
			solsystem.draw(&player, accTime);
			accTime += dt;

			window.display();
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		}

		cv::waitKey(0);
	}
    // release resources...
	glDeleteVertexArrays(1, &sphereModel.VAO);
	//glDeleteVertexArrays(1, &skyboxModel.VAO);
	//glDeleteVertexArrays(1, &unitSquareModel.VAO);
	//glDeleteVertexArrays(1, &groundModel.VAO);
	
	return 0;
}
开发者ID:AlexanderSjoholm,项目名称:CMS,代码行数:101,代码来源:main.cpp


注:本文中的SolarSystem::draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。