本文整理汇总了C++中Snake::Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ Snake::Draw方法的具体用法?C++ Snake::Draw怎么用?C++ Snake::Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Snake
的用法示例。
在下文中一共展示了Snake::Draw方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main()
{
sf::RenderWindow Window;
Window.create(sf::VideoMode(900, 900), "Snake", sf::Style::Default);
Window.setKeyRepeatEnabled(false);
Snake *snake = new Snake();
while (Window.isOpen())
{
sf::Event Event;
while (Window.pollEvent(Event))
{
switch (Event.type)
{
case(sf::Event::Closed):
Window.close();
break;
}
}
Window.clear();
snake->Draw(Window);
Window.display();
}
system("pause");
return 0;
}
示例2: display
void display()
{
glClearColor( 1, 1 , 1 , 0 );
glClear( GL_COLOR_BUFFER_BIT );
drawBG() ;
if ( gameState == RUN ) {
snake.Draw() ;
food.Draw();
} else if ( gameState == GAMEOVER ) {
glColor3f(0,0,1) ;
vprint2(-80, -180, 0.2, "GAME OVER" ) ;
}
glutSwapBuffers();
}
示例3: WndProc
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_CREATE:
hdc = GetDC(hWnd);
SetMapMode(hdc, MM_LOMETRIC);
POINT p[1];
p[0].x = 1000;
p[0].y = -1000;
LPtoDP(hdc, p, 1);
DeleteDC(hdc);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, p[0].x + 10, p[0].y + 52, NULL); //Padding na ramkê
SetTimer(hWnd, TIMER, 25, (TIMERPROC)NULL);
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
SetMapMode(hdc, MM_LOMETRIC); //ustaw gruboϾ na 0,1 mm
SelectObject(hdc, hPen); //wybierz utworzone pióro
snake.Draw(hdc);
EndPaint(hWnd, &ps);
break;
case WM_USER:
DeleteObject(hPen); //usuñ pióro
PostQuitMessage(0);
break;
case WM_TIMER:
snake.Move(); //wykonaj ruch wê¿em
RedrawWindow(hWnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_NOCHILDREN); //i odœwie¿ okno
break;
case WM_DESTROY:
DeleteObject(hPen); //usuñ pióro
PostQuitMessage(0);
break;
case WM_KEYDOWN:
switch(wParam)
{
case VK_LEFT:
snake.Turn(LEFT);
break;
case VK_RIGHT:
snake.Turn(RIGHT);
break;
case VK_DOWN:
PostMessage(HWND_BROADCAST, GORIGHT, 0, 0);
break;
default:
break;
}
break;
default:
break;
}
if(message == GOLEFT)
{
snake.Add(wParam);
snake.SetDirection(LEFT);
}
return DefWindowProc(hWnd, message, wParam, lParam);
}