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C++ SmartScriptTable::EndSetGetChain方法代码示例

本文整理汇总了C++中SmartScriptTable::EndSetGetChain方法的典型用法代码示例。如果您正苦于以下问题:C++ SmartScriptTable::EndSetGetChain方法的具体用法?C++ SmartScriptTable::EndSetGetChain怎么用?C++ SmartScriptTable::EndSetGetChain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SmartScriptTable的用法示例。


在下文中一共展示了SmartScriptTable::EndSetGetChain方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReadParamsTable


//.........这里部分代码省略.........
	
	if(bc.MinAttractDistance <=0.05f)
		bc.MinAttractDistance = 0.05f;
	if(bc.MaxAttractDistance <=bc.MinAttractDistance)
		bc.MaxAttractDistance =bc.MinAttractDistance +0.05f;

	pTable->GetValueChain( "min_speed",bc.MinSpeed );
	pTable->GetValueChain( "max_speed",bc.MaxSpeed );
	
	pTable->GetValueChain( "factor_align",bc.factorAlignment );
	pTable->GetValueChain( "factor_cohesion",bc.factorCohesion );
	pTable->GetValueChain( "factor_separation",bc.factorSeparation );
	pTable->GetValueChain( "factor_origin",bc.factorAttractToOrigin );
	pTable->GetValueChain( "factor_keep_height",bc.factorKeepHeight );
	pTable->GetValueChain( "factor_avoid_land",bc.factorAvoidLand );
	pTable->GetValueChain( "factor_random_accel",bc.factorRandomAccel );
	pTable->GetValueChain( "flight_time",bc.flightTime );
	pTable->GetValueChain( "factor_take_off",bc.factorTakeOff );
	pTable->GetValueChain( "land_deceleration_height",bc.landDecelerationHeight);

	pTable->GetValueChain( "max_anim_speed",bc.MaxAnimationSpeed );
	pTable->GetValueChain( "follow_player",bc.followPlayer );
	pTable->GetValueChain( "no_landing",bc.noLanding );
	pTable->GetValueChain( "start_on_ground",bc.bStartOnGround );
	pTable->GetValueChain( "avoid_water",bc.bAvoidWater );
	pTable->GetValueChain( "avoid_obstacles",bc.avoidObstacles );
	pTable->GetValueChain( "max_view_distance",bc.maxVisibleDistance );
	pTable->GetValueChain( "max_animation_distance",bc.animationMaxDistanceSq);
	bc.animationMaxDistanceSq *= bc.animationMaxDistanceSq;
	pTable->GetValueChain( "spawn_from_point", bc.bSpawnFromPoint );
	pTable->GetValueChain( "pickable_alive", bc.bPickableWhenAlive );
	pTable->GetValueChain( "pickable_dead", bc.bPickableWhenDead );
	pTable->GetValueChain( "pickable_message", bc.pickableMessage );
	pTable->GetValueChain( "spawn_radius",bc.fSpawnRadius);
	//pTable->GetValueChain( "boid_radius",bc.fBoidRadius);
	pTable->GetValueChain( "gravity_at_death",bc.fGravity);
	pTable->GetValueChain( "boid_mass",bc.fBoidMass);
	if (pTable->GetValueChain( "fov_angle",fval ))
	{
		fval = fval/2.0f; // Half angle used for cos of fov.
		bc.cosFovAngle = cos_tpl(fval*gf_PI/180.0f);
	}

	pTable->GetValueChain("invulnerable", bc.bInvulnerable);

	SmartScriptTable groundTable;
	if (pTable->GetValueChain("ground",groundTable))
	{
		groundTable->BeginSetGetChain();
		groundTable->GetValueChain( "factor_align",bc.factorAlignmentGround );
		groundTable->GetValueChain( "factor_cohesion",bc.factorCohesionGround );
		groundTable->GetValueChain( "factor_separation",bc.factorSeparationGround );
		groundTable->GetValueChain( "factor_origin",bc.factorAttractToOriginGround );
		groundTable->GetValueChain( "walk_speed",bc.walkSpeed);
		groundTable->GetValueChain( "offset",bc.groundOffset);
		groundTable->GetValueChain( "walk_to_idle_duration",bc.fWalkToIdleDuration);
		groundTable->GetValueChain( "on_ground_idle_duration_min",bc.fOnGroundIdleDurationMin);
		groundTable->GetValueChain( "on_ground_idle_duration_max",bc.fOnGroundIdleDurationMax);
		groundTable->GetValueChain( "on_ground_walk_duration_min",bc.fOnGroundWalkDurationMin);
		groundTable->GetValueChain( "on_ground_walk_duration_max",bc.fOnGroundWalkDurationMax);

		groundTable->EndSetGetChain();
	}

	SmartScriptTable audio;
	if (pTable->GetValueChain("Audio", audio))
	{
		bc.audio.clear();
		for (int i = 1; i < audio->Count(); ++i)
		{
			str = "";
			if (audio->GetAt(i, str))
			{
				TAudioControlID audioControlID = INVALID_AUDIO_CONTROL_ID;
				gEnv->pAudioSystem->GetAudioTriggerID(str, audioControlID);
				bc.audio.push_back(audioControlID);
			}
		}
	}

	SmartScriptTable animations;
	if (pTable->GetValueChain("Animations",animations))
	{
		bc.animations.clear();	// related to CE-1736: clear contents from a previous call
		for (int i = 1; i < 100; i++)
		{
			str = "";
			if (animations->GetAt(i,str))
			{
				bc.animations.push_back(str);
			}
			else
				break;
		}
	}

	pTable->EndSetGetChain();

	return true;
}
开发者ID:aronarts,项目名称:FireNET,代码行数:101,代码来源:ScriptBind_Boids.cpp

示例2: ReadParamsTable


//.........这里部分代码省略.........
	}

	pTable->GetValueChain( "behavior",bc.behavior );

	pTable->GetValueChain( "boid_mass",bc.fBoidMass);

	pTable->GetValueChain( "boid_size",bc.boidScale );
	pTable->GetValueChain( "boid_size_random",bc.boidRandomScale );
	pTable->GetValueChain( "min_height",bc.MinHeight );
	pTable->GetValueChain( "max_height",bc.MaxHeight );
	pTable->GetValueChain( "min_attract_distance",bc.MinAttractDistance );
	pTable->GetValueChain( "max_attract_distance",bc.MaxAttractDistance );
	
	if(bc.MinAttractDistance <=0.05f)
		bc.MinAttractDistance = 0.05f;
	if(bc.MaxAttractDistance <=bc.MinAttractDistance)
		bc.MaxAttractDistance =bc.MinAttractDistance +0.05f;

	pTable->GetValueChain( "min_speed",bc.MinSpeed );
	pTable->GetValueChain( "max_speed",bc.MaxSpeed );
	
	pTable->GetValueChain( "factor_align",bc.factorAlignment );
	pTable->GetValueChain( "factor_cohesion",bc.factorCohesion );
	pTable->GetValueChain( "factor_separation",bc.factorSeparation );
	pTable->GetValueChain( "factor_origin",bc.factorAttractToOrigin );
	pTable->GetValueChain( "factor_keep_height",bc.factorKeepHeight );
	pTable->GetValueChain( "factor_avoid_land",bc.factorAvoidLand );
	pTable->GetValueChain( "factor_random_accel",bc.factorRandomAccel );
	pTable->GetValueChain( "flight_time",bc.flightTime );
	pTable->GetValueChain( "factor_take_off",bc.factorTakeOff );
	pTable->GetValueChain( "land_deceleration_height",bc.landDecelerationHeight);

	pTable->GetValueChain( "max_anim_speed",bc.MaxAnimationSpeed );
	pTable->GetValueChain( "follow_player",bc.followPlayer );
	pTable->GetValueChain( "no_landing",bc.noLanding );
	pTable->GetValueChain( "start_on_ground",bc.bStartOnGround );
	pTable->GetValueChain( "avoid_water",bc.bAvoidWater );
	pTable->GetValueChain( "avoid_obstacles",bc.avoidObstacles );
	pTable->GetValueChain( "max_view_distance",bc.maxVisibleDistance );
	pTable->GetValueChain( "max_animation_distance",bc.animationMaxDistanceSq);
	bc.animationMaxDistanceSq *= bc.animationMaxDistanceSq;
	pTable->GetValueChain( "spawn_from_point", bc.bSpawnFromPoint );

	pTable->GetValueChain( "spawn_radius",bc.fSpawnRadius);
	//pTable->GetValueChain( "boid_radius",bc.fBoidRadius);
	pTable->GetValueChain( "gravity_at_death",bc.fGravity);
	pTable->GetValueChain( "boid_mass",bc.fBoidMass);
	if (pTable->GetValueChain( "fov_angle",fval ))
	{
		fval = fval/2.0f; // Half angle used for cos of fov.
		bc.cosFovAngle = cry_cosf(fval*gf_PI/180.0f);
	}

	SmartScriptTable groundTable;
	if (pTable->GetValueChain("ground",groundTable))
	{
		groundTable->BeginSetGetChain();
		groundTable->GetValueChain( "factor_align",bc.factorAlignmentGround );
		groundTable->GetValueChain( "factor_cohesion",bc.factorCohesionGround );
		groundTable->GetValueChain( "factor_separation",bc.factorSeparationGround );
		groundTable->GetValueChain( "factor_origin",bc.factorAttractToOriginGround );
		groundTable->GetValueChain( "walk_speed",bc.walkSpeed);
		groundTable->GetValueChain( "offset",bc.groundOffset);

		groundTable->EndSetGetChain();
	}

	SmartScriptTable sounds;
	if (pTable->GetValueChain("Sounds",sounds))
	{
		for (int i = 1; i < 100; i++)
		{
			str = "";
			if (sounds->GetAt(i,str))
			{
				bc.sounds.push_back(str);
			}
			else
				break;
		}
	}
	SmartScriptTable animations;
	if (pTable->GetValueChain("Animations",animations))
	{
		for (int i = 1; i < 100; i++)
		{
			str = "";
			if (animations->GetAt(i,str))
			{
				bc.animations.push_back(str);
			}
			else
				break;
		}
	}

	pTable->EndSetGetChain();

	return true;
}
开发者ID:AiYong,项目名称:CryGame,代码行数:101,代码来源:ScriptBind_Boids.cpp


注:本文中的SmartScriptTable::EndSetGetChain方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。