当前位置: 首页>>代码示例>>C++>>正文


C++ SkVector类代码示例

本文整理汇总了C++中SkVector的典型用法代码示例。如果您正苦于以下问题:C++ SkVector类的具体用法?C++ SkVector怎么用?C++ SkVector使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SkVector类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: intersect_lines

static void intersect_lines(const SkPoint& ptA, const SkVector& normA,
                            const SkPoint& ptB, const SkVector& normB,
                            SkPoint* result) {

    SkScalar lineAW = -normA.dot(ptA);
    SkScalar lineBW = -normB.dot(ptB);

    SkScalar wInv = SkScalarMul(normA.fX, normB.fY) -
        SkScalarMul(normA.fY, normB.fX);
    wInv = SkScalarInvert(wInv);

    result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
    result->fX = SkScalarMul(result->fX, wInv);

    result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
    result->fY = SkScalarMul(result->fY, wInv);
}
开发者ID:mariospr,项目名称:chromium-browser,代码行数:17,代码来源:GrAAHairLinePathRenderer.cpp

示例2: distanceToLineBetweenSqd

SkScalar SkPoint::distanceToLineBetweenSqd(const SkPoint& a,
                                           const SkPoint& b,
                                           Side* side) const {

    SkVector u = b - a;
    SkVector v = *this - a;

    SkScalar uLengthSqd = u.lengthSqd();
    SkScalar det = u.cross(v);
    if (side) {
        SkASSERT(-1 == SkPoint::kLeft_Side &&
                  0 == SkPoint::kOn_Side &&
                  1 == kRight_Side);
        *side = (Side) SkScalarSignAsInt(det);
    }
    return SkScalarMulDiv(det, det, uLengthSqd);
}
开发者ID:DXGL,项目名称:skia,代码行数:17,代码来源:SkPoint.cpp

示例3: SkScalarRoundToInt

bool SkOffsetImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source,
                                        const Context& ctx,
                                        SkBitmap* result,
                                        SkIPoint* offset) const {
    SkBitmap src = source;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!cropRectIsSet()) {
        if (!this->filterInput(0, proxy, source, ctx, &src, &srcOffset)) {
            return false;
        }

        SkVector vec;
        ctx.ctm().mapVectors(&vec, &fOffset, 1);

        offset->fX = srcOffset.fX + SkScalarRoundToInt(vec.fX);
        offset->fY = srcOffset.fY + SkScalarRoundToInt(vec.fY);
        *result = src;
    } else {
        if (!this->filterInput(0, proxy, source, ctx, &src, &srcOffset)) {
            return false;
        }

        SkIRect bounds;
        if (!this->applyCropRect(ctx, src, srcOffset, &bounds)) {
            return false;
        }

        SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds.width(), bounds.height()));
        if (nullptr == device.get()) {
            return false;
        }
        SkCanvas canvas(device);
        SkPaint paint;
        paint.setXfermodeMode(SkXfermode::kSrc_Mode);
        canvas.translate(SkIntToScalar(srcOffset.fX - bounds.fLeft),
                         SkIntToScalar(srcOffset.fY - bounds.fTop));
        SkVector vec;
        ctx.ctm().mapVectors(&vec, &fOffset, 1);
        canvas.drawBitmap(src, vec.x(), vec.y(), &paint);
        *result = device->accessBitmap(false);
        offset->fX = bounds.fLeft;
        offset->fY = bounds.fTop;
    }
    return true;
}
开发者ID:Crawping,项目名称:chromium_extract,代码行数:45,代码来源:SkOffsetImageFilter.cpp

示例4: draw

void draw(SkCanvas* canvas) {
    SkPaint paint;
    paint.setAntiAlias(true);
    const SkPoint points[] = { { 60, -110 }, { 90, 10 }, { 120, -110 }, { 180, -50 } };
    const SkPoint origin = {0, 0};
    canvas->translate(30, 140);
    for (auto point : points) {
        paint.setStrokeWidth(1);
        paint.setColor(SK_ColorBLACK);
        canvas->drawLine(origin, point, paint);
        SkVector normal;
        normal.setNormalize(point.fX, point.fY);
        normal *= 100;
        paint.setStrokeWidth(10);
        paint.setColor(0x3f4512bf);
        canvas->drawLine(origin, normal, paint);
    }
}
开发者ID:HalCanary,项目名称:skia-hc,代码行数:18,代码来源:Point_setNormalize.cpp

示例5: SkScalarCeil

bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin)
{
    SkScalar radius = matrix.mapRadius(fBlurRadius);

    if (!SkBlurMask::Blur(dst, src, radius, SkBlurMask::kInner_Style))
        return false;

    dst->fFormat = SkMask::k3D_Format;
    if (margin)
        margin->set(SkScalarCeil(radius), SkScalarCeil(radius));

    if (src.fImage == NULL)
        return true;

    // create a larger buffer for the other two channels (should force fBlur to do this for us)

    {
        uint8_t* alphaPlane = dst->fImage;
        size_t   planeSize = dst->computeImageSize();

        dst->fImage = SkMask::AllocImage(planeSize * 3);
        memcpy(dst->fImage, alphaPlane, planeSize);
        SkMask::FreeImage(alphaPlane);
    }

    // run the light direction through the matrix...
    Light   light = fLight;
    matrix.mapVectors((SkVector*)(void*)light.fDirection, (SkVector*)(void*)fLight.fDirection, 1);

    // now restore the length of the XY component
    // cast to SkVector so we can call setLength (this double cast silences alias warnings)
    SkVector* vec = (SkVector*)(void*)light.fDirection;
    vec->setLength(light.fDirection[0],
                   light.fDirection[1],
                   SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));

    SkEmbossMask::Emboss(dst, light);

    // restore original alpha
    memcpy(dst->fImage, src.fImage, src.computeImageSize());

    return true;
}
开发者ID:Dieken,项目名称:SurfaceFlinger,代码行数:43,代码来源:SkEmbossMaskFilter.cpp

示例6: test_conic_tangents

static void test_conic_tangents(skiatest::Reporter* reporter) {
    SkPoint pts[] = {
        { 10, 20}, {10, 20}, {20, 30},
        { 10, 20}, {15, 25}, {20, 30},
        { 10, 20}, {20, 30}, {20, 30}
    };
    int count = (int) SK_ARRAY_COUNT(pts) / 3;
    for (int index = 0; index < count; ++index) {
        SkConic conic(&pts[index * 3], 0.707f);
        SkVector start = conic.evalTangentAt(0);
        SkVector mid = conic.evalTangentAt(.5f);
        SkVector end = conic.evalTangentAt(1);
        REPORTER_ASSERT(reporter, start.fX && start.fY);
        REPORTER_ASSERT(reporter, mid.fX && mid.fY);
        REPORTER_ASSERT(reporter, end.fX && end.fY);
        REPORTER_ASSERT(reporter, SkScalarNearlyZero(start.cross(mid)));
        REPORTER_ASSERT(reporter, SkScalarNearlyZero(mid.cross(end)));
    }
}
开发者ID:Crawping,项目名称:chromium_extract,代码行数:19,代码来源:GeometryTest.cpp

示例7: compute_intersection

// Compute the intersection 'p' between segments s0 and s1, if any.
// 's' is the parametric value for the intersection along 's0' & 't' is the same for 's1'.
// Returns false if there is no intersection.
static bool compute_intersection(const InsetSegment& s0, const InsetSegment& s1,
                                 SkPoint* p, SkScalar* s, SkScalar* t) {
    SkVector v0 = s0.fP1 - s0.fP0;
    SkVector v1 = s1.fP1 - s1.fP0;

    SkScalar perpDot = v0.cross(v1);
    if (SkScalarNearlyZero(perpDot)) {
        // segments are parallel
        // check if endpoints are touching
        if (s0.fP1.equalsWithinTolerance(s1.fP0)) {
            *p = s0.fP1;
            *s = SK_Scalar1;
            *t = 0;
            return true;
        }
        if (s1.fP1.equalsWithinTolerance(s0.fP0)) {
            *p = s1.fP1;
            *s = 0;
            *t = SK_Scalar1;
            return true;
        }

        return false;
    }

    SkVector d = s1.fP0 - s0.fP0;
    SkScalar localS = d.cross(v1) / perpDot;
    if (localS < 0 || localS > SK_Scalar1) {
        return false;
    }
    SkScalar localT = d.cross(v0) / perpDot;
    if (localT < 0 || localT > SK_Scalar1) {
        return false;
    }

    v0 *= localS;
    *p = s0.fP0 + v0;
    *s = localS;
    *t = localT;

    return true;
}
开发者ID:Wafflespeanut,项目名称:gecko-dev,代码行数:45,代码来源:SkInsetConvexPolygon.cpp

示例8: SkASSERT

void GrAAConvexTessellator::computeBisectors() {
    fBisectors.setCount(fNorms.count());

    int prev = fBisectors.count() - 1;
    for (int cur = 0; cur < fBisectors.count(); prev = cur, ++cur) {
        fBisectors[cur] = fNorms[cur] + fNorms[prev];
        if (!fBisectors[cur].normalize()) {
            SkASSERT(SkPoint::kLeft_Side == fSide || SkPoint::kRight_Side == fSide);
            fBisectors[cur].setOrthog(fNorms[cur], (SkPoint::Side)-fSide);
            SkVector other;
            other.setOrthog(fNorms[prev], fSide);
            fBisectors[cur] += other;
            SkAssertResult(fBisectors[cur].normalize());        
        } else {
            fBisectors[cur].negate();      // make the bisector face in
        }

        SkASSERT(SkScalarNearlyEqual(1.0f, fBisectors[cur].length()));
    }
}
开发者ID:keinvo,项目名称:skia,代码行数:20,代码来源:GrAAConvexTessellator.cpp

示例9: mapSigma

bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                       SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds, dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), input, srcOffset, &dstBounds, &srcBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    GrTexture* source = input.getTexture();
    SkVector sigma = mapSigma(fSigma, ctx.ctm());
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
                                                             source,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y(),
                                                             constraint));
    if (!tex) {
        return false;
    }
    WrapTexture(tex, dstBounds.width(), dstBounds.height(), result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
开发者ID:keinvo,项目名称:skia,代码行数:41,代码来源:SkBlurImageFilter.cpp

示例10: SkOffsetSegment

// Offset line segment p0-p1 'd0' and 'd1' units in the direction specified by 'side'
bool SkOffsetSegment(const SkPoint& p0, const SkPoint& p1, SkScalar d0, SkScalar d1,
                     int side, SkPoint* offset0, SkPoint* offset1) {
    SkASSERT(side == -1 || side == 1);
    SkVector perp = SkVector::Make(p0.fY - p1.fY, p1.fX - p0.fX);
    if (SkScalarNearlyEqual(d0, d1)) {
        // if distances are equal, can just outset by the perpendicular
        perp.setLength(d0*side);
        *offset0 = p0 + perp;
        *offset1 = p1 + perp;
    } else {
        // Otherwise we need to compute the outer tangent.
        // See: http://www.ambrsoft.com/TrigoCalc/Circles2/Circles2Tangent_.htm
        if (d0 < d1) {
            side = -side;
        }
        SkScalar dD = d0 - d1;
        // if one circle is inside another, we can't compute an offset
        if (dD*dD >= p0.distanceToSqd(p1)) {
            return false;
        }
        SkPoint outerTangentIntersect = SkPoint::Make((p1.fX*d0 - p0.fX*d1) / dD,
                                                      (p1.fY*d0 - p0.fY*d1) / dD);

        SkScalar d0sq = d0*d0;
        SkVector dP = outerTangentIntersect - p0;
        SkScalar dPlenSq = dP.lengthSqd();
        SkScalar discrim = SkScalarSqrt(dPlenSq - d0sq);
        offset0->fX = p0.fX + (d0sq*dP.fX - side*d0*dP.fY*discrim) / dPlenSq;
        offset0->fY = p0.fY + (d0sq*dP.fY + side*d0*dP.fX*discrim) / dPlenSq;

        SkScalar d1sq = d1*d1;
        dP = outerTangentIntersect - p1;
        dPlenSq = dP.lengthSqd();
        discrim = SkScalarSqrt(dPlenSq - d1sq);
        offset1->fX = p1.fX + (d1sq*dP.fX - side*d1*dP.fY*discrim) / dPlenSq;
        offset1->fY = p1.fY + (d1sq*dP.fY + side*d1*dP.fX*discrim) / dPlenSq;
    }

    return true;
}
开发者ID:Wafflespeanut,项目名称:gecko-dev,代码行数:41,代码来源:SkInsetConvexPolygon.cpp

示例11: MakeImage

    static sk_sp<SkImage> MakeImage(const SkVector& vec, SkColor color) {
        const SkPoint start = SkPoint::Make(vec.y() * kSegLen / 2, vec.x() * kSegLen / 2);
        const SkPoint end   = SkPoint::Make(start.x() + vec.x() * (kSegLen - 1),
                                            start.y() + vec.y() * (kSegLen - 1));

        SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(kSegLen, kSegLen));
        surface->getCanvas()->clear(SK_ColorTRANSPARENT);

        SkPaint paint;
        paint.setAntiAlias(true);
        const SkRect border = SkRect::MakeIWH(kSegLen, kSegLen).makeInset(.5f, .5f);
        paint.setColor(SK_ColorBLUE);
        paint.setStyle(SkPaint::kStroke_Style);
        surface->getCanvas()->drawRect(border, paint);

        paint.setColor(SK_ColorBLACK);
        surface->getCanvas()->drawLine(start.x(), start.y(), end.x(), end.y(), paint);
        surface->getCanvas()->drawPoint(start.x(), start.y(), color);
        surface->getCanvas()->drawPoint(end.x(), end.y(), color);

        return surface->makeImageSnapshot();
    }
开发者ID:eitanlevy97,项目名称:skia,代码行数:22,代码来源:imagescalealigned.cpp

示例12: compute_central_occluder

// Use the intersection of the corners' diagonals with their ellipses to shrink
// the bounding rect
SkRect compute_central_occluder(const SkRRect& rr) {
    const SkRect r = rr.getBounds();

    SkScalar newL = r.fLeft, newT = r.fTop, newR = r.fRight, newB = r.fBottom;

    SkVector radii = rr.radii(SkRRect::kUpperLeft_Corner);
    if (!radii.isZero()) {
        SkPoint p = intersection(radii.fX, radii.fY);

        newL = SkTMax(newL, r.fLeft + radii.fX - p.fX);
        newT = SkTMax(newT, r.fTop + radii.fY - p.fY);
    }

    radii = rr.radii(SkRRect::kUpperRight_Corner);
    if (!radii.isZero()) {
        SkPoint p = intersection(radii.fX, radii.fY);

        newR = SkTMin(newR, r.fRight + p.fX - radii.fX);
        newT = SkTMax(newT, r.fTop + radii.fY - p.fY);
    }

    radii = rr.radii(SkRRect::kLowerRight_Corner);
    if (!radii.isZero()) {
        SkPoint p = intersection(radii.fX, radii.fY);

        newR = SkTMin(newR, r.fRight + p.fX - radii.fX);
        newB = SkTMin(newB, r.fBottom - radii.fY + p.fY);
    }

    radii = rr.radii(SkRRect::kLowerLeft_Corner);
    if (!radii.isZero()) {
        SkPoint p = intersection(radii.fX, radii.fY);

        newL = SkTMax(newL, r.fLeft + radii.fX - p.fX);
        newB = SkTMin(newB, r.fBottom - radii.fY + p.fY);
    }

    return SkRect::MakeLTRB(newL, newT, newR, newB);
}
开发者ID:aseprite,项目名称:skia,代码行数:41,代码来源:sk_tool_utils.cpp

示例13: RoundJoiner

static void RoundJoiner(SkPath* outer, SkPath* inner, const SkVector& beforeUnitNormal,
                        const SkPoint& pivot, const SkVector& afterUnitNormal,
                        SkScalar radius, SkScalar invMiterLimit, bool, bool)
{
    SkScalar    dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
    AngleType   angleType = Dot2AngleType(dotProd);

    if (angleType == kNearlyLine_AngleType)
        return;

    SkVector            before = beforeUnitNormal;
    SkVector            after = afterUnitNormal;
    SkRotationDirection dir = kCW_SkRotationDirection;

    if (!is_clockwise(before, after))
    {
        SkTSwap<SkPath*>(outer, inner);
        before.negate();
        after.negate();
        dir = kCCW_SkRotationDirection;
    }

    SkPoint     pts[kSkBuildQuadArcStorage];
    SkMatrix    matrix;
    matrix.setScale(radius, radius);
    matrix.postTranslate(pivot.fX, pivot.fY);
    int count = SkBuildQuadArc(before, after, dir, &matrix, pts);
    SkASSERT((count & 1) == 1);

    if (count > 1)
    {
        for (int i = 1; i < count; i += 2)
            outer->quadTo(pts[i].fX, pts[i].fY, pts[i+1].fX, pts[i+1].fY);

        after.scale(radius);
        HandleInnerJoin(inner, pivot, after);
    }
}
开发者ID:AshishNamdev,项目名称:mozilla-central,代码行数:38,代码来源:SkStrokerPriv.cpp

示例14: calc_dash_scaling

static void calc_dash_scaling(SkScalar* parallelScale, SkScalar* perpScale,
                            const SkMatrix& viewMatrix, const SkPoint pts[2]) {
    SkVector vecSrc = pts[1] - pts[0];
    SkScalar magSrc = vecSrc.length();
    SkScalar invSrc = magSrc ? SkScalarInvert(magSrc) : 0;
    vecSrc.scale(invSrc);

    SkVector vecSrcPerp;
    vecSrc.rotateCW(&vecSrcPerp);
    viewMatrix.mapVectors(&vecSrc, 1);
    viewMatrix.mapVectors(&vecSrcPerp, 1);

    // parallelScale tells how much to scale along the line parallel to the dash line
    // perpScale tells how much to scale in the direction perpendicular to the dash line
    *parallelScale = vecSrc.length();
    *perpScale = vecSrcPerp.length();
}
开发者ID:3rdexp,项目名称:soui,代码行数:17,代码来源:GrDashingEffect.cpp

示例15: SquareCapper

static void SquareCapper(SkPath* path, const SkPoint& pivot,
                         const SkVector& normal, const SkPoint& stop,
                         SkPath* otherPath)
{
    SkVector parallel;
    normal.rotateCW(&parallel);

    if (otherPath)
    {
        path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
        path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY);
    }
    else
    {
        path->lineTo(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
        path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY);
        path->lineTo(stop.fX, stop.fY);
    }
}
开发者ID:AshishNamdev,项目名称:mozilla-central,代码行数:19,代码来源:SkStrokerPriv.cpp


注:本文中的SkVector类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。