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C++ SkString::prepend方法代码示例

本文整理汇总了C++中SkString::prepend方法的典型用法代码示例。如果您正苦于以下问题:C++ SkString::prepend方法的具体用法?C++ SkString::prepend怎么用?C++ SkString::prepend使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkString的用法示例。


在下文中一共展示了SkString::prepend方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setInnerError

void SkDisplayXMLParserError::setInnerError(SkAnimateMaker* parent, const SkString& src) {
    SkString inner;
    getErrorString(&inner);
    inner.prepend(": ");
    inner.prependS32(getLineNumber());
    inner.prepend(", line ");
    inner.prepend(src);
    parent->setErrorNoun(inner);
}
开发者ID:bluebellzhy,项目名称:chromium,代码行数:9,代码来源:SkDisplayXMLParser.cpp

示例2: updateTitle

void SampleWindow::updateTitle() {
    SkString title;

    SkView::F2BIter iter(this);
    SkView* view = iter.next();
    SkEvent evt(gTitleEvtName);
    if (view->doQuery(&evt)) {
        title.set(evt.findString(gTitleEvtName));
    }
    if (title.size() == 0) {
        title.set("<unknown>");
    }

    title.prepend(gCanvasTypePrefix[fCanvasType]);

    title.prepend(" ");
    title.prepend(configToString(this->getBitmap().config()));

    if (fAnimating) {
        title.prepend("<A> ");
    }
    if (fScale) {
        title.prepend("<S> ");
    }
    if (fRotate) {
        title.prepend("<R> ");
    }
    if (fNClip) {
        title.prepend("<C> ");
    }
    this->setTitle(title.c_str());
}
开发者ID:avary,项目名称:skia,代码行数:32,代码来源:SampleApp.cpp

示例3: HandleMessage

    virtual void HandleMessage(const pp::Var& var_message) {
        // Receive a message from javascript.
        if (var_message.is_string()) {
            SkString msg(var_message.AsString().c_str());
            if (msg.startsWith("init")) {
            } else if (msg.startsWith("LoadSKP")) {
                size_t startIndex = strlen("LoadSKP");
                size_t dataSize = msg.size()/sizeof(char) - startIndex;
                SkBase64 decodedData;
                decodedData.decode(msg.c_str() + startIndex, dataSize);
                size_t decodedSize = 3 * (dataSize / 4);
                SkDebugf("Got size: %d\n", decodedSize);
                if (!decodedData.getData()) {
                    SkDebugf("Failed to decode SKP\n");
                    return;
                }
                SkMemoryStream pictureStream(decodedData.getData(), decodedSize);
                SkPicture* picture = SkPicture::CreateFromStream(&pictureStream);
                if (NULL == picture) {
                    SkDebugf("Failed to create SKP.\n");
                    return;
                }
                fDebugger.loadPicture(picture);
                picture->unref();

                // Set up the command list.
                SkTArray<SkString>* commands = fDebugger.getDrawCommandsAsStrings();
                PostMessage("ClearCommands");
                for (int i = 0; i < commands->count(); ++i) {
                    SkString addCommand("AddCommand:");
                    addCommand.append((*commands)[i]);
                    PostMessage(addCommand.c_str());
                }
                PostMessage("UpdateCommands");

                // Set the overview text.
                SkString overviewText;
                fDebugger.getOverviewText(NULL, 0.0, &overviewText, 1);
                overviewText.prepend("SetOverview:");
                PostMessage(overviewText.c_str());

                // Draw the SKP.
                if (!fFlushLoopRunning) {
                    Paint();
                }
            } else if (msg.startsWith("CommandSelected:")) {
                size_t startIndex = strlen("CommandSelected:");
                int index = atoi(msg.c_str() + startIndex);
                fDebugger.setIndex(index);
                if (!fFlushLoopRunning) {
                    Paint();
                }
            } else if (msg.startsWith("Rewind")) {
                fCanvas->clear(SK_ColorWHITE);
                fDebugger.setIndex(0);
                if (!fFlushLoopRunning) {
                    Paint();
                }
            } else if (msg.startsWith("StepBack")) {
                fCanvas->clear(SK_ColorWHITE);
                int currentIndex = fDebugger.index();
                if (currentIndex > 1) {
                    fDebugger.setIndex(currentIndex - 1);
                    if (!fFlushLoopRunning) {
                        Paint();
                    }
                }
            } else if (msg.startsWith("Pause")) {
                // TODO(borenet)
            } else if (msg.startsWith("StepForward")) {
                int currentIndex = fDebugger.index();
                if (currentIndex < fDebugger.getSize() -1) {
                    fDebugger.setIndex(currentIndex + 1);
                    if (!fFlushLoopRunning) {
                        Paint();
                    }
                }
            } else if (msg.startsWith("Play")) {
                fDebugger.setIndex(fDebugger.getSize() - 1);
                if (!fFlushLoopRunning) {
                    Paint();
                }
            }
        }
    }
开发者ID:Jimmy0319,项目名称:skia,代码行数:85,代码来源:nacl_debugger.cpp


注:本文中的SkString::prepend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。